void CunZhang7() { var text = new string[] { @"你们终于回来了,找到苍冥水了么?", @"至若:不知道这个是不是,我们遇到了一只苍狼,从它身上找到的", @"正是此物,苍冥水本是苍狼性命本源,拥有无限生机,正好可以用来治好东湖身上伤", @"不过这苍冥水有些浑浊,怕是那狼恐是暮年", @"至若:怪不得这么好对付呢", @"巨牙子:东湖那边现在危在旦夕,此物需速速给他服下,你们同我一起去吧。", @"是的爷爷", }; NpcDialogInterface.ShowTextList(text, null); GameInterface_Package.SellQuestItem((int)ItemData.ItemID.CANG_MING_SHUI); GameInterface_Player.SetIntState(GameBool.cunZhangState, 6); }
void LevelUp() { if (gems.Count < 2) { WindowMng.windowMng.ShowNotifyLog("需要放入两个宝石才能升级!"); } else { var lev = 0; foreach (var g in gems) { if (g.itemData.Level != lev && lev != 0) { WindowMng.windowMng.ShowNotifyLog("宝石品阶不同不能合成"); return; } else { lev = g.itemData.Level; } } var needLevel = lev * 5; var myLev = ObjectManager.objectManager.GetMyAttr().Level; if (needLevel > myLev) { WindowMng.windowMng.ShowNotifyLog(string.Format("只有自身达到{0}级,才能熔炼此种宝石", needLevel)); return; } var target = GameInterface_Package.GetAllLevGems(lev + 1); if (target.Count == 0) { WindowMng.windowMng.ShowNotifyLog("此种宝石已经是最高级了"); } else { GameInterface_Package.playerPackage.LevelUpGem(gems); } } }
void UpdateFrame() { InitList(); bool findGem = false; if (gems.Count > 0) { var lev = gems[0].itemData.Level + 1; var target = GameInterface_Package.GetAllLevGemRate(lev); if (target > 0) { Rate.text = string.Format("[ff9500]成功率:{0}%[-]", target); findGem = true; } } if (!findGem) { Rate.text = ""; } StartCoroutine(WaitReset()); }
public static void LevelUpGem(KBEngine.Packet packet) { var inpb = packet.protoBody as CGLevelUpGem; if (inpb.GemIdCount == 2) { var gemId = inpb.GemIdList [0]; var gem = GetItemInPack(gemId); var itemData = Util.GetItemData(0, gem.PackEntry.BaseId); var targetGem = GameInterface_Package.GetRndGem(itemData.Level + 1); if (targetGem != null) { AddItemInPackage(targetGem.id, 1); SendNotify("合成成功,本次概率" + GameInterface_Package.lastPossibility); } else { SendNotify("合成失败, 本次概率" + GameInterface_Package.lastPossibility); } foreach (var g in inpb.GemIdList) { ReduceItem(g, 1); } } else if (inpb.GemIdCount == 1) {//一键快速合成 var gemId = inpb.GemIdList [0]; var gem = GetItemInPack(gemId); var itemData = Util.GetItemData(0, gem.PackEntry.BaseId); int count = gem.PackEntry.Count / 2; int useNum = count; int allRate = GameInterface_Package.GetAllGemRate(itemData.Level + 1); PropsConfigData targetGem = null; int getNum = 0; while (count > 0) { if (targetGem == null) { targetGem = GameInterface_Package.GetRndGem(itemData.Level + 1); if (targetGem != null) { getNum++; } } else { var ret = GameInterface_Package.GetRndGemForId(itemData.Level + 1, targetGem.id, allRate); if (ret > 0) { getNum++; } } count--; } if (getNum > 0) { AddItemInPackage(targetGem.id, getNum); } ReduceItem(gemId, useNum * 2); } }
void OnSell() { GameInterface_Package.SellItem(backpackData); WindowMng.windowMng.PopView(); }