private void NetworkMove(EntityInfo info) { if (aibase == null) { aibase = gameObject.GetComponent <AIBase>(); } if (aibase != null) { var aiState = aibase.GetAI().state; if (aiState != null && aiState.type == AIStateEnum.IDLE) { var curPos = transform.position; var tarPos = NetworkUtil.FloatPos(info.X, info.Y, info.Z); var vdir = tarPos - curPos; if (vdir.sqrMagnitude >= 2) { transform.position = tarPos; } } } }
public override void NetworkAttribute(GCPlayerCmd cmd) { var info = cmd.AvatarInfo; if (attr == null) { attr = GetComponent <NpcAttribute>(); } Log.Net("OtherSync: " + info); if (info == null) { Debug.LogError("NetMatchInfo is Null "); return; } NetworkMove(info); //服务器通知瞬间传送位置 if (info.ResetPos) { if (aiBase != null) { aiBase.GetAI().ChangeState(AIStateEnum.IDLE); } var netPos = MobaUtil.FloatPos(info); transform.position = netPos; positions.Clear(); } if (info.HasTeamColor) { attr.SetTeamColorNet(info.TeamColor); curInfo.TeamColor = info.TeamColor; } if (info.HasIsMaster) { attr.SetIsMasterNet(info.IsMaster); curInfo.IsMaster = info.IsMaster; } var dataChanged = false; var skillCount = curInfo.KillCount; if (info.HasKillCount) { skillCount = info.KillCount; curInfo.KillCount = info.KillCount; dataChanged = true; } var deadCount = curInfo.DeadCount; if (info.HasDeadCount) { deadCount = info.DeadCount; curInfo.DeadCount = info.DeadCount; dataChanged = true; } var secondaryAttackCount = curInfo.SecondaryAttackCount; if (info.HasSecondaryAttackCount) { secondaryAttackCount = info.SecondaryAttackCount; curInfo.SecondaryAttackCount = info.SecondaryAttackCount; dataChanged = true; } if (info.HasScore) { curInfo.Score = info.Score; dataChanged = true; } if (dataChanged) { var sid = attr.GetNetView().GetServerID(); ScoreManager.Instance.NetSyncScore(sid, curInfo.Score, sid, skillCount, deadCount, secondaryAttackCount); } if (info.HasContinueKilled) { curInfo.ContinueKilled = info.ContinueKilled; if (curInfo.ContinueKilled > 0) { } } if (info.HasPlayerModelInGame && curInfo.PlayerModelInGame != info.PlayerModelInGame) { curInfo.PlayerModelInGame = info.PlayerModelInGame; GetComponent <MobaModelLoader>().LoadModel(curInfo.PlayerModelInGame); var unitData = Util.GetUnitData(true, curInfo.PlayerModelInGame, 0); attr.SetObjUnitData(unitData); //SkillDataController.skillDataController.InitSkillShotAfterSelectSkill(curInfo.PlayerModelInGame); } if (info.HasHP) { curInfo.HP = info.HP; attr.SetHPNet(info.HP); } if (info.HasLevel) { curInfo.Level = info.Level; attr.ChangeLevel(info.Level); } if (info.HasState) { curInfo.State = info.State; } }