コード例 #1
0
        public Bullet(TOwner owner, int xCoord, int yCoord, SquareTable table, Direction direction)
            : base(null, null, xCoord, yCoord, table)
        {
            Direction = direction;
            bulletUi  = new Rectangle();
            bulletUi.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;
            bulletUi.VerticalAlignment   = System.Windows.VerticalAlignment.Top;
            if (typeof(TTarget) == typeof(Ghost))
            {
                bulletUi.Fill = new SolidColorBrush(Color.FromRgb(255, 0, 0));
            }
            else
            {
                bulletUi.Fill = new SolidColorBrush(Color.FromRgb(115, 220, 24));
            }


            Canvas.SetLeft(GameTable.UiContainer, GameTable.BaseSquareSize.Width * xCoord);
            Canvas.SetTop(GameTable.UiContainer, GameTable.BaseSquareSize.Height * yCoord);

            table.UiContainer.Children.Add(bulletUi);

            ChangeDirection(direction);
            base.UiContainer = bulletUi;



            Timer = new DispatcherTimer();

            Timer.Interval = new TimeSpan(0, 0, 0, 0, 700);
            Timer.Tick    += Timer_Tick;
            Timer.Start();
        }
コード例 #2
0
        public Ghost(Player playerItem, int xCoord, int yCoord, UIElement uiElement, SquareTable table)
            : base(null, uiElement, xCoord, yCoord, table)
        {
            GhostTimer          = new DispatcherTimer();
            Player              = playerItem;
            GhostTimer.Interval = new TimeSpan(0, 0, 0, 0, 500);
            GhostTimer.Tick    += Timer_Tick;
            GhostTimer.Start();

            BulletDodgeReactionTimer          = new DispatcherTimer();
            BulletDodgeReactionTimer.Interval = new TimeSpan(0, 0, 0, 0, 50);
            BulletDodgeReactionTimer.Tick    += BulletDodgeReactionTimer_Tick;
            BulletDodgeReactionTimer.Start();
        }
コード例 #3
0
ファイル: MainWindow.xaml.cs プロジェクト: tomfilip/GameTest
        public MainWindow()
        {
            Timer          = new DispatcherTimer();
            Timer.Interval = new TimeSpan(0, 0, 0, 0, 10000);
            Timer.Tick    += Timer_Tick;

            InitializeComponent();
            Table = new SquareTable(new Size(30, 30), new Point(0, 0), new Size(60, 30), Container);

            Reset();

            Table.GameOver += Table_GameOver;
            Table.LevelWon += Table_LevelWon;
            Timer.Start();
        }