private Sky intitializeSky() { TextureCube tc = Content.Load <TextureCube>("clouds"); Model pmodel = Content.Load <Model>("skysphere_mesh"); SkyUnit skyUnit = new SkyUnit(this, Vector3.Zero, Vector3.Zero, new Vector3(10000)); Sky sky = new Sky(this, pmodel, skyUnit, tc); return(sky); }
private Sky intitializeSky() { TextureCube tc = Content.Load<TextureCube>("clouds"); Model pmodel = Content.Load<Model>("skysphere_mesh"); SkyUnit skyUnit = new SkyUnit(this, Vector3.Zero, Vector3.Zero, new Vector3(10000)); Sky sky = new Sky(this, pmodel, skyUnit, tc); return sky; }