public Game() { _entities = new List <Entity>(); _players = new List <Player>(); _tiles = GenerateTiles(); _paused = true; _player1 = new Player(90, 1, 100, 500, 1, 1, 5, 2, 5, 100, 30, Color.Red, _tiles, _entities); _player2 = new Player(90, 1, 100, 500, 1, 1, 5, 2, 5, 1000, 1050, Color.Blue, _tiles, _entities); _player1.SetEnemy(_player2); _player2.SetEnemy(_player1); for (int i = 0; i < x_width; i++) { for (int j = 0; j < y_height; j++) { _entities.Add(_tiles[i, j]); } } _entities.Add(_player1); _entities.Add(_player2); _players.Add(_player1); _players.Add(_player2); _drawer = new Drawing(_player1, _player2, _entities); }