public SetWorldSize(UdpTcpPair pair) : base(pair) { this.ResetReader(); worldSize = this.ReadVector2(); this.AssertMessageEnd(); }
public GameObjectUpdate(UdpTcpPair pair) : base(pair) { }
public override void Send(UdpTcpPair pair) { pair.ClientStream.Write(this.MessageBuffer, 0, this.Size); pair.ClientStream.Flush(); }
public TcpMessage(UdpTcpPair pair) : base(pair.ClientStream) { }
public ControlStateUpdate(UdpTcpPair pair) : base(pair) { }
public void SendUDP(UdpTcpPair pair) { pair.UdpClient.Send(this.MessageBuffer, this.Size); }
public abstract void Send(UdpTcpPair pair);
public UdpMessage(UdpTcpPair pair) : base(pair.UdpClient) { }
public override void Send(UdpTcpPair pair) { pair.UdpClient.Send(this.MessageBuffer, this.Size); }
public BasePlayer(UdpTcpPair udpTcpPair) { this.client = udpTcpPair; this.StartThreads(); }
public abstract InUDP GetUDPMessage(UdpTcpPair client);