public StructOfStructsOfStructsT UnPack() { var _o = new StructOfStructsOfStructsT(); this.UnPackTo(_o); return(_o); }
public static Offset <MyGame.Example.StructOfStructsOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) { if (_o == null) { return(default(Offset <MyGame.Example.StructOfStructsOfStructs>)); } var _a_a_id = _o.A.A.Id; var _a_a_distance = _o.A.A.Distance; var _a_b_a = _o.A.B.A; var _a_b_b = _o.A.B.B; var _a_c_id = _o.A.C.Id; var _a_c_distance = _o.A.C.Distance; return(CreateStructOfStructsOfStructs( builder, _a_a_id, _a_a_distance, _a_b_a, _a_b_b, _a_c_id, _a_c_distance)); }
public void UnPackTo(StructOfStructsOfStructsT _o) { _o.A = this.A.UnPack(); }