コード例 #1
0
 public static Level FromFile(string fileName)
 {
     if (!File.Exists(fileName))
     {
         throw new FileNotFoundException("Could not find level file '" + fileName + "'");
     }
     var sLevel = new List<string>();
     using (StreamReader sr = new StreamReader(fileName))
     {
         while (sr.Peek() >= 0)
         {
             sLevel.Add(sr.ReadLine());
         }
     }
     if (0 == sLevel.Count) return null;
     int width = 0;
     foreach (string sLine in sLevel)
     {
         //find longest line
         if (sLine.Length > width)
         {
             width = sLine.Length;
         }
     }
     //use line count and the longest line as level dimensions
     Level level = new Level(width, sLevel.Count);
     int y = level.Height - 1;
     foreach (string sLine in sLevel)
     {
         int x = 0;
         //each character is a grid element
         foreach (char symbol in sLine)
         {
             ElementType type = ElementType.Floor;
             switch (symbol)
             {
                 case '#': type = ElementType.Wall; break;
                 case '-': type = ElementType.Floor; break;
                 case '@': type = ElementType.Man; break;
                 case '$': type = ElementType.Box; break;
                 case '.': type = ElementType.Goal; break;
                 case '*': type = ElementType.BoaxOnGoal; break;
                 case '+': type = ElementType.ManOnGoal; break;
             };
             level.SetElement(x, y, type);
             ++x;
         }
         --y;
     }
     return level;
 }
コード例 #2
0
ファイル: LevelHelper.cs プロジェクト: Jonnyf16/Framework
        public static void MovePlayer(this Level level, Point oldPos, Point newPos)
        {
            ElementType type = level.GetElement(oldPos);

            switch (type)
            {
            case ElementType.Man: level.SetElement(oldPos, ElementType.Floor); break;

            case ElementType.ManOnGoal: level.SetElement(oldPos, ElementType.Goal); break;

            default: return;
            }
            ElementType type2 = level.GetElement(newPos);

            switch (type2)
            {
            case ElementType.Floor: level.SetElement(newPos, ElementType.Man); break;

            case ElementType.Goal: level.SetElement(newPos, ElementType.ManOnGoal); break;

            default: return;
            }
        }
コード例 #3
0
        public static Level FromString(string levelString)
        {
            if (string.IsNullOrWhiteSpace(levelString))
            {
                return(null);
            }
            var lines         = levelString.Split(new string[] { Environment.NewLine, "\n" }, StringSplitOptions.RemoveEmptyEntries);
            int longestLength = lines.Max(s => s.Length);
            //use the longest line and line count as level dimensions
            Level level = new Level(longestLength, lines.Length);
            int   y     = level.Height - 1;

            foreach (string sLine in lines)
            {
                int x = 0;
                //each character is a grid element
                foreach (char symbol in sLine)
                {
                    ElementType type = ElementType.Floor;
                    switch (symbol)
                    {
                    case '#': type = ElementType.Wall; break;

                    case '-': type = ElementType.Floor; break;

                    case '@': type = ElementType.Man; break;

                    case '$': type = ElementType.Box; break;

                    case '.': type = ElementType.Goal; break;

                    case '*': type = ElementType.BoaxOnGoal; break;

                    case '+': type = ElementType.ManOnGoal; break;
                    }
                    ;
                    level.SetElement(x, y, type);
                    ++x;
                }
                --y;
            }
            return(level);
        }
コード例 #4
0
ファイル: LevelHelper.cs プロジェクト: Jonnyf16/Framework
 public static void SetElement(this Level level, Point position, ElementType type)
 {
     level.SetElement(position.X, position.Y, type);
 }