コード例 #1
0
ファイル: RectTransformNode.cs プロジェクト: yakumo-proj/Mux
        public static void AddNotTransformBeforeHavingParent()
        {
            var rect = new Mux.Markup.RectTransform {
                BindingContext = 0
            };
            var beforeHavingParent = new NotTransform();
            var afterHavingParent  = new NotTransform();

            SynchronizationContextWaiter.Execute(() => rect.Add(beforeHavingParent));

            Assert.AreEqual(0, beforeHavingParent.BindingContext);
            Assert.Null(beforeHavingParent.gameObject);
            Assert.AreEqual(0, beforeHavingParent.awakeCount);

            var gameObject = new UnityEngine.GameObject();

            try
            {
                rect.AddToInMainThread(gameObject);
                Assert.AreEqual(rect.Body.gameObject, beforeHavingParent.gameObject);
                Assert.AreEqual(0, beforeHavingParent.awakeCount);

                rect.Add(afterHavingParent);
                Assert.AreEqual(rect.Body.gameObject, afterHavingParent.gameObject);
                Assert.AreEqual(0, afterHavingParent.awakeCount);

                rect.AwakeInMainThread();
                Assert.AreEqual(1, beforeHavingParent.awakeCount);
                Assert.AreEqual(1, afterHavingParent.awakeCount);
            }
            finally
            {
                UnityEngine.Object.Destroy(gameObject);
            }
        }
コード例 #2
0
ファイル: RectTransformNode.cs プロジェクト: yakumo-proj/Mux
        public static void AddTransform()
        {
            var rect = new Mux.Markup.RectTransform {
                BindingContext = 0
            };
            var afterHavingParent  = new Mux.Markup.RectTransform();
            var beforeHavingParent = new Mux.Markup.RectTransform();

            rect.Add(beforeHavingParent);
            Assert.AreEqual(rect, ((IInternalTransform)beforeHavingParent).Parent);
            CollectionAssert.Contains(rect, beforeHavingParent);

            var gameObject = new UnityEngine.GameObject();

            try
            {
                rect.AddToInMainThread(gameObject);
                Assert.AreEqual(gameObject.transform, rect.Body.parent);
                Assert.AreEqual(rect.Body, beforeHavingParent.Body.parent);
                Assert.False(beforeHavingParent.Body.gameObject.activeSelf);

                rect.Add(afterHavingParent);
                Assert.AreEqual(rect, ((IInternalTransform)afterHavingParent).Parent);
                Assert.AreEqual(rect.Body, afterHavingParent.Body.parent);
                Assert.False(afterHavingParent.Body.gameObject.activeSelf);

                rect.AwakeInMainThread();
                Assert.True(beforeHavingParent.Body.gameObject.activeSelf);
                Assert.True(afterHavingParent.Body.gameObject.activeSelf);
            }
            finally
            {
                UnityEngine.Object.Destroy(gameObject);
            }
        }
コード例 #3
0
ファイル: RectTransformNode.cs プロジェクト: yakumo-proj/Mux
        public static void AddTransformToGameObject()
        {
            var gameObject = new UnityEngine.GameObject();

            try
            {
                var child = new Mux.Markup.RectTransform();

                child.PropertyChanged += (sender, args) =>
                {
                    Assert.AreEqual("Body", args.PropertyName);
                    Assert.AreEqual(gameObject.transform, child.Body.parent);
                };

                child.AddToInMainThread(gameObject);
            }
            finally
            {
                UnityEngine.Object.Destroy(gameObject);
            }
        }
コード例 #4
0
ファイル: RectTransformNode.cs プロジェクト: yakumo-proj/Mux
        public static void SetXAfterAddBeforeAwake()
        {
            var localPosition = new UnityEngine.Vector3(6, 0, 0);
            var rect          = new Mux.Markup.RectTransform();
            var gameObject    = new UnityEngine.GameObject();

            try
            {
                rect.AddToInMainThread(gameObject);
                rect.X = new Mux.Markup.Sized {
                    AnchoredPosition = 6
                };
                Assert.AreEqual(localPosition, rect.Body.localPosition);

                rect.AwakeInMainThread();
                Assert.AreEqual(localPosition, rect.Body.localPosition);
            }
            finally
            {
                UnityEngine.Object.Destroy(gameObject);
            }
        }