public static Models.GameContext.Warehouse GetVaultByUser(string account) { using (var c = new GameDbContext()) { return c.Vaults.Find(account); } }
public static List<Models.GameContext.Guild> GetRankings(int topNumber = 0, Models.GameContext.GuildRankingOrderBy orderBy = GuildRankingOrderBy.Score) { List<Models.GameContext.Guild> guilds = new List<Models.GameContext.Guild>(); using (var context = new GameDbContext()) { guilds = context.Guilds.ToList(); if(orderBy == GuildRankingOrderBy.Name) { guilds = guilds.OrderByDescending(x => x.G_Name).ToList(); } if(orderBy == GuildRankingOrderBy.Score) { guilds = guilds.OrderByDescending(x => x.G_Score).ToList(); } if(topNumber > 0) { guilds = guilds.Take(topNumber).ToList(); } } return guilds; }
public static List<Models.GameContext.Item> GetVaultItemsToList(string account) { List<Models.GameContext.Item> list = new List<Models.GameContext.Item>(); using (var c = new GameDbContext()) { var bau = c.Vaults.Find(account); if (bau != null) { int len = bau.Items.Length; int lts = 16; for (int i = 0; i < len; i = i + lts) { byte[] temp = new byte[lts]; if (len < i + lts) { lts = len - i; } Array.Copy(bau.Items, i, temp, 0, lts); string hex_tmp = Models.GameContext.Item.ByteArrayToString(temp); list.Add(Item.CreateFromHex(Models.GameContext.Item.ByteArrayToString(temp))); } } } return list; }
public static ICollection<Models.GameContext.Character> GetCharsByUser(string user) { using (var c = new GameDbContext()) { return c.Characters.Where(a => a.AccountID == user).ToArray<Models.GameContext.Character>(); } }
public static Models.GameContext.Guild Get(string name) { using (var c = new GameDbContext()) { var guild = c.Guilds.Where(a => a.G_Name == name).FirstOrDefault(); return guild; } }
public static Models.GameContext.Account VerifyLogin(string user, string pass) { using (var db = new GameDbContext()) { var u = db.Accounts.Where(x => x.memb___id == user && x.memb__pwd == pass).FirstOrDefault(); return u; } }
public static void Update(Models.GameContext.Account user) { using (var c = new GameDbContext()) { c.Entry(user).State = System.Data.Entity.EntityState.Modified; c.SaveChanges(); } }
public static void Create(Models.GameContext.Account user) { using (var c = new GameDbContext()) { c.Accounts.Add(user); c.SaveChanges(); } }
public static Models.GameContext.Character Get(string name) { using (var c = new GameDbContext()) { var person = c.Characters.Where(a => a.Name == name).FirstOrDefault(); return person; } }
public static List<Models.GameContext.Character> GetRankings(int topNumber = 0, Models.GameContext.CharacterRankingType rankType = CharacterRankingType.All, Models.GameContext.CharacterRankingOrderBy orderBy = CharacterRankingOrderBy.Resets) { List<Models.GameContext.Character> chars = new List<Models.GameContext.Character>(); if (topNumber > 0) { if (topNumber > 300) topNumber = 300; } using (var context = new GameDbContext()) { if(rankType != CharacterRankingType.All) { int firstClass, lastClass; switch (rankType) { case CharacterRankingType.OnlyBk: firstClass = 16; lastClass = 19; break; case CharacterRankingType.OnlySm: firstClass = 0; lastClass = 3; break; case CharacterRankingType.OnlyElf: firstClass = 32; lastClass = 35; break; case CharacterRankingType.OnlySum: firstClass = 80; lastClass = 83; break; case CharacterRankingType.OnlyMg: firstClass = 48; lastClass = 50; break; case CharacterRankingType.OnlyDl: firstClass = 64; lastClass = 66; break; case CharacterRankingType.OnlyRf: firstClass = 96; lastClass = 98; break; default: return null; } if (orderBy == CharacterRankingOrderBy.Resets) { chars = context.Characters.Where(cr => cr.Class >= firstClass && cr.Class <= lastClass).OrderByDescending(c => c.Resets) .ThenByDescending(c => c.GrandResets) .ThenByDescending(c => c.cLevel).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.GResets) { chars = context.Characters.Where(cr => cr.Class >= firstClass && cr.Class <= lastClass).OrderByDescending(c => c.GrandResets) .ThenByDescending(c => c.Resets) .ThenByDescending(c => c.cLevel).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.Level) { chars = context.Characters.Where(cr => cr.Class >= firstClass && cr.Class <= lastClass).OrderByDescending(c => c.cLevel) .ThenByDescending(c => c.Resets) .ThenByDescending(c => c.Experience).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.Exp) { chars = context.Characters.Where(cr => cr.Class >= firstClass && cr.Class <= lastClass).OrderByDescending(c => c.Experience) .ThenByDescending(c => c.cLevel) .ThenByDescending(c => c.Resets).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.Zen) { chars = context.Characters.Where(cr => cr.Class >= firstClass && cr.Class <= lastClass).OrderByDescending(c => c.Money).Take(topNumber).ToList(); } } else { if (orderBy == CharacterRankingOrderBy.Resets) { chars = context.Characters.OrderByDescending(c => c.Resets) .ThenByDescending(c => c.GrandResets) .ThenByDescending(c => c.cLevel).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.GResets) { chars = context.Characters.OrderByDescending(c => c.GrandResets) .ThenByDescending(c => c.Resets) .ThenByDescending(c => c.cLevel).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.Level) { chars = context.Characters.OrderByDescending(c => c.cLevel) .ThenByDescending(c => c.Resets) .ThenByDescending(c => c.Experience).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.Exp) { chars = context.Characters.OrderByDescending(c => c.Experience) .ThenByDescending(c => c.cLevel) .ThenByDescending(c => c.Resets).Take(topNumber).ToList(); } if (orderBy == CharacterRankingOrderBy.Zen) { chars = context.Characters.OrderByDescending(c => c.Money).Take(topNumber).ToList(); } } } return chars; }
public static bool IsCharacterFromUser(string user, string character) { using (var c = new GameDbContext()) { AccountCharacter ac = c.AccountChars.Find(user); if (ac.GameID1 != null && ac.GameID1.Equals(character)) return true; if (ac.GameID2 != null && ac.GameID2.Equals(character)) return true; if (ac.GameID3 != null && ac.GameID3.Equals(character)) return true; if (ac.GameID4 != null && ac.GameID4.Equals(character)) return true; if (ac.GameID5 != null && ac.GameID5.Equals(character)) return true; } return false; }