public void EraseSuitsData() { this.assignedSuit = null; this.OgsOld_CompTurretGunFirst = null; this.OgsOld_CompTurretGunSecond = null; this.compReloadableDual = null; }
public static bool UnclaimMech(this Pawn pawn, MechSuit AssignedMech) { if (AssignedMech == null) { return(false); } AssignedMech.CompAssignableToPawn.ForceRemovePawn(pawn); var comp = Current.Game.GetComponent <MechOwnership>(); if (comp != null) { comp.mechOwnerships.Remove(pawn); } return(true); }
public void InitSuitsData(MechSuit suit) { this.assignedSuit = suit; var turrets = assignedSuit.AllComps.Where(x => x is OgsOld_CompTurretGun); if (turrets.Count() > 0) { this.OgsOld_CompTurretGunFirst = turrets.ElementAt(0) as OgsOld_CompTurretGunDamagable; } if (turrets.Count() > 1) { this.OgsOld_CompTurretGunSecond = turrets.ElementAt(1) as OgsOld_CompTurretGunDamagable; } this.compReloadableDual = assignedSuit.GetComp <CompReloadableDual>(); }
public static bool ClaimMech(this Pawn pawn, MechSuit newSuit) { if (newSuit.AssignedPawn == pawn) { return(false); } UnclaimMech(pawn, newSuit); if (newSuit.AssignedPawn != null) { newSuit.AssignedPawn.UnclaimMech(newSuit); } newSuit.CompAssignableToPawn.ForceAddPawn(pawn); var comp = Current.Game.GetComponent <MechOwnership>(); if (comp.mechOwnerships == null) { comp.mechOwnerships = new Dictionary <Pawn, MechSuit>(); } comp.mechOwnerships[pawn] = newSuit; return(true); }