コード例 #1
0
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) ||
                !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) ||
                !pawn.Awake() ||
                pawn.WorkTagIsDisabled(WorkTags.Artistic))
            {
                return(false);
            }

            PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>();

            if (!pm.CanPlayForWorkNow(pawn))
            {
                return(false);
            }

            CompMusicSpot         compMusicSpot  = t.TryGetComp <CompMusicSpot>();
            CompMusicalInstrument instrumentComp = t.TryGetComp <CompMusicalInstrument>();
            CompPowerTrader       powerComp      = t.TryGetComp <CompPowerTrader>();

            if (compMusicSpot == null)
            {
                return(false);
            }

            if (!compMusicSpot.Active || instrumentComp == null)
            {
                return(false);
            }

            IntVec3 standingSpot;

            if (!pm.TryFindSitSpotOnGroundNear(compMusicSpot, pawn, out standingSpot))
            {
                return(false);
            }

            Thing instrument;

            LocalTargetInfo chairOrSpot = null;

            if (forced &&
                instrumentComp != null &&
                instrumentComp.Props.isBuilding &&
                pawn.CanReserveAndReach(t, PathEndMode.Touch, Danger.None) &&
                (powerComp == null || powerComp.PowerOn))
            {
                if (!pm.TryFindStandingSpotOrChair(compMusicSpot, pawn, t, out chairOrSpot))
                {
                    return(false);
                }
            }
            else if (pm.TryFindInstrumentToPlay(compMusicSpot.parent, pawn, out instrument, true))
            {
#if DEBUG
                Verse.Log.Message(String.Format("{0} chose to play {1}", pawn.LabelShort, instrument.LabelShort));
#endif

                if (!pm.TryFindStandingSpotOrChair(compMusicSpot, pawn, instrument, out chairOrSpot))
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }

            return(true);
        }
コード例 #2
0
        private Job TryGiveJobInt(Pawn pawn, Predicate <CompMusicSpot> musicSpotValidator)
        {
            //quit roll for low skill without instrument
            PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>();
            int skill             = pawn.skills.GetSkill(SkillDefOf.Artistic).Level;

            if (PerformanceManager.HeldInstrument(pawn) == null && skill < 3 && Verse.Rand.Chance(.75f))
            {
                return(null);
            }

            // if no music spots then give up
            if (pm.ListActiveMusicSpots().Count == 0)
            {
                return(null);
            }

            if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) ||
                !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) ||
                !pawn.Awake() ||
                pawn.WorkTagIsDisabled(WorkTags.Artistic))
            {
                return(null);
            }

            // load all music spots on map into list
            JoyGiver_MusicPlay.workingSpots.Clear();
            for (int i = 0; i < pm.ListActiveMusicSpots().Count; i++)
            {
                JoyGiver_MusicPlay.workingSpots.Add(pm.ListActiveMusicSpots()[i]);
            }

            // pick a random one
            CompMusicSpot CompMusicSpot;

            while (JoyGiver_MusicPlay.workingSpots.TryRandomElement(out CompMusicSpot))
            {
                // remove from list
                JoyGiver_MusicPlay.workingSpots.Remove(CompMusicSpot);
                // check zones etc
                if (!CompMusicSpot.parent.IsForbidden(pawn))
                {
                    // see if there's a safe path to get there
                    if (pawn.CanReach(CompMusicSpot.parent, PathEndMode.Touch, Danger.None, false, TraverseMode.ByPawn))
                    {
                        // prisoners seperated from colonists
                        if (CompMusicSpot.parent.IsSociallyProper(pawn))
                        {
                            // only friendly factions
                            if (CompMusicSpot.parent.IsPoliticallyProper(pawn))
                            {
                                // check passed in predicate - i.e. parties
                                if (musicSpotValidator == null || musicSpotValidator(CompMusicSpot))
                                {
                                    //check for an instrument
                                    if (PerformanceManager.HeldInstrument(pawn) != null || pm.AnyAvailableMapInstruments(pawn, CompMusicSpot.parent))
                                    {
                                        Thing instrument;

                                        if (pm.TryFindInstrumentToPlay(CompMusicSpot.parent, pawn, out instrument))
                                        {
                                            // find a place to sit or stand, or return null if there aren't any
                                            LocalTargetInfo chairOrSpot = null;

                                            if (pm.TryFindStandingSpotOrChair(CompMusicSpot, pawn, instrument, out chairOrSpot))
                                            {
                                                Job job = new Job(def.jobDef, CompMusicSpot.parent, chairOrSpot, instrument);

                                                job.count = 1;

                                                return(job);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(null);
        }
コード例 #3
0
        public override Job JobOnThing(Pawn pawn, Thing thing, bool forced = false)
        {
            //Verse.Log.Message(String.Format("Trying to play at {0}", thing.Label));

            if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) ||
                !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) ||
                !pawn.Awake() ||
                pawn.WorkTagIsDisabled(WorkTags.Artistic))
            {
                return(null);
            }

            PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>();

            if (!pm.CanPlayForWorkNow(pawn))
            {
                return(null);
            }

            CompMusicSpot compMusicSpot = thing.TryGetComp <CompMusicSpot>();

            if (compMusicSpot == null)
            {
                return(null);
            }

            if (!compMusicSpot.Active)
            {
                return(null);
            }

            Job job;

            IntVec3 standingSpot;

            if (!pm.TryFindSitSpotOnGroundNear(compMusicSpot, pawn, out standingSpot))
            {
                return(null);
            }

            job = new Job(JobDefOf_MusicPlayWork.MusicPlayWork, compMusicSpot.parent); //, standingSpot);

            Thing instrument;


            CompMusicSpot         musicSpotComp  = thing.TryGetComp <CompMusicSpot>();
            CompMusicalInstrument instrumentComp = thing.TryGetComp <CompMusicalInstrument>();
            CompPowerTrader       powerComp      = thing.TryGetComp <CompPowerTrader>();

            LocalTargetInfo chairOrSpot = null;

            if (forced &&
                instrumentComp != null &&
                instrumentComp.Props.isBuilding &&
                pawn.CanReserveAndReach(thing, PathEndMode.Touch, Danger.None) &&
                (powerComp == null || powerComp.PowerOn))
            {
                if (!pm.TryFindStandingSpotOrChair(musicSpotComp, pawn, thing, out chairOrSpot))
                {
                    return(null);
                }

                job.targetB = chairOrSpot;
                job.targetC = thing;
            }
            else if (pm.TryFindInstrumentToPlay(compMusicSpot.parent, pawn, out instrument, true))
            {
#if DEBUG
                Verse.Log.Message(String.Format("{0} chose to play {1}", pawn.LabelShort, instrument.LabelShort));
#endif

                if (!pm.TryFindStandingSpotOrChair(musicSpotComp, pawn, instrument, out chairOrSpot))
                {
                    return(null);
                }

                job.targetB = chairOrSpot;
                job.targetC = instrument;
            }
            else
            {
#if DEBUG
                Verse.Log.Message(String.Format("{0} couldn't find an instrument", pawn.LabelShort));
#endif
                return(null);
            }



            job.count = 1;

            return(job);
        }