public Unit spawnUnits() { Random rnd = new Random(); Unit tmp = null; bool attackOption = (rnd.Next(1, 3) % 2 == 0 ? true : false); tmp = new NeutralCreep(spawnPointX, spawnPointY, 100, -1, attackOption, 1, faction, "W", "Wolf", spawnPointX - 3, spawnPointX + 3, spawnPointY - 3, spawnPointY + 3); return(tmp); }
public void readFile() { FileStream inFile = null; StreamReader reader = null; string input; int x; int y; int health; int speed; bool attack; int range; string faction; string symbol; string name; Unit tmp = null; FactoryBuilding temp = null; ResourceBuilding temporary = null; try { inFile = new FileStream(@"Files\Units.txt", FileMode.Open, FileAccess.Read); reader = new StreamReader(inFile); input = reader.ReadLine(); while (input != null) { x = Convert.ToInt32(input); y = Convert.ToInt32(reader.ReadLine()); health = Convert.ToInt32(reader.ReadLine()); speed = Convert.ToInt32(reader.ReadLine()); attack = Convert.ToBoolean(reader.ReadLine()); range = Convert.ToInt32(reader.ReadLine()); faction = reader.ReadLine(); symbol = reader.ReadLine(); name = reader.ReadLine(); if (symbol == "M") { tmp = new MeleeUnit(x, y, health, speed, attack, range, faction, symbol, name); } else if (symbol == "R") { tmp = new RangeUnit(x, y, health, speed, attack, range, faction, symbol, name); } unitsOnMap.Add(tmp); map[x, y] = symbol; input = reader.ReadLine(); } reader.Close(); inFile.Close(); } catch (Exception e) { Debug.WriteLine(e); } finally { if (inFile != null) { reader.Close(); inFile.Close(); } } int minXBoundary; int maxXBoundary; int minYBoundary; int maxYBoundary; try { inFile = new FileStream(@"Files\CreepUnits.txt", FileMode.Open, FileAccess.Read); reader = new StreamReader(inFile); input = reader.ReadLine(); while (input != null) { x = Convert.ToInt32(input); y = Convert.ToInt32(reader.ReadLine()); health = Convert.ToInt32(reader.ReadLine()); speed = Convert.ToInt32(reader.ReadLine()); attack = Convert.ToBoolean(reader.ReadLine()); range = Convert.ToInt32(reader.ReadLine()); faction = reader.ReadLine(); symbol = reader.ReadLine(); name = reader.ReadLine(); minXBoundary = Convert.ToInt32(reader.ReadLine()); maxXBoundary = Convert.ToInt32(reader.ReadLine()); minYBoundary = Convert.ToInt32(reader.ReadLine()); maxYBoundary = Convert.ToInt32(reader.ReadLine()); tmp = new NeutralCreep(x, y, health, speed, attack, range, faction, symbol, name, minXBoundary, maxXBoundary, minYBoundary, maxYBoundary); unitsOnMap.Add(tmp); map[x, y] = symbol; input = reader.ReadLine(); } reader.Close(); inFile.Close(); } catch { } finally { if (inFile != null) { reader.Close(); inFile.Close(); } } int spawnPointX; int spawnPointY; int tickPerProduction; int unitsToProduce; try { inFile = new FileStream(@"Files\Structures.txt", FileMode.Open, FileAccess.Read); reader = new StreamReader(inFile); input = reader.ReadLine(); while (input != null) { x = Convert.ToInt32(input); y = Convert.ToInt32(reader.ReadLine()); health = Convert.ToInt32(reader.ReadLine()); faction = reader.ReadLine(); symbol = reader.ReadLine(); spawnPointX = Convert.ToInt32(reader.ReadLine()); spawnPointY = Convert.ToInt32(reader.ReadLine()); tickPerProduction = Convert.ToInt32(reader.ReadLine()); unitsToProduce = Convert.ToInt32(reader.ReadLine()); temp = new FactoryBuilding(x, y, health, faction, symbol, spawnPointX, spawnPointY, tickPerProduction, unitsToProduce); structuresOnMap.Add(temp); map[x, y] = symbol; input = reader.ReadLine(); } reader.Close(); inFile.Close(); } catch (Exception e) { Debug.WriteLine(e); } finally { if (inFile != null) { reader.Close(); inFile.Close(); } } string typeOfResource; int resourcesPerTick; int resourcesRemaining; try { inFile = new FileStream(@"Files\Resources.txt", FileMode.Open, FileAccess.Read); reader = new StreamReader(inFile); input = reader.ReadLine(); while (input != null) { x = Convert.ToInt32(input); y = Convert.ToInt32(reader.ReadLine()); health = Convert.ToInt32(reader.ReadLine()); faction = reader.ReadLine(); symbol = reader.ReadLine(); typeOfResource = reader.ReadLine(); resourcesPerTick = Convert.ToInt32(reader.ReadLine()); resourcesRemaining = Convert.ToInt32(reader.ReadLine()); temporary = new ResourceBuilding(x, y, health, faction, symbol, typeOfResource, resourcesPerTick, resourcesRemaining); resourcesOnMap.Add(temporary); map[x, y] = symbol; input = reader.ReadLine(); } reader.Close(); inFile.Close(); } catch (Exception e) { Debug.WriteLine(e); } finally { if (inFile != null) { reader.Close(); inFile.Close(); } } }