public LevelSystem(int maxexperience = 100, int maxlevel = 60, float experiencefactor = 1.2f) { experiencePointsSystem = new PointsSystem(maxexperience); levelPointsSystem = new PointsSystem(maxlevel, 1); if (experiencefactor < 1) { experiencefactor = 1; // can't be less then 1 } experienceFactor = experiencefactor; isThereExperienceFactor = true; }
public LevelSystem(int maxexperience = 100, int maxlevel = 60) { experiencePointsSystem = new PointsSystem(maxexperience); levelPointsSystem = new PointsSystem(maxlevel, 1); }