コード例 #1
0
 public CharacterSelection(string builder)
 {
     string[] pieces = builder.Split(delim);
     visibleTiles = Tile.TileCollectionFromString(pieces[0]);
     CentralCharacter = new Character(pieces[1]);
     visibleCharacters = DisplayCharacter.DisplayCharacterCollectionFromString(pieces[2]);
 }
コード例 #2
0
ファイル: PlayerInterface.cs プロジェクト: Zelknolf/Mundasia
        public static void Set(Form primaryForm, CharacterSelection initialScene)
        {
            host = primaryForm;
            DrivingCharacter = initialScene.CentralCharacter;
            playScene = new PlayScene();
            playScene.Location = new Point(padding, padding);
            playScene.Size = new Size(host.ClientRectangle.Width - padding * 2, host.ClientRectangle.Height - padding * 2);
            host.Resize += host_Resize;
            if(!_eventsInitialized)
            {
                _eventsInitialized = true;
                if (DrivingCharacter.IsDM)
                {
                    host.KeyDown += playScene_DM_KeyDown;
                    playScene.TileSelected += playScene_DM_TileSelected;
                }
                else
                {
                    host.KeyDown += playScene_KeyDown;
                    playScene.TileSelected += playScene_TileSelected;
                }
            }
            playScene.ViewCenterX = initialScene.CentralCharacter.LocationX;
            playScene.ViewCenterY = initialScene.CentralCharacter.LocationY;
            playScene.ViewCenterZ = initialScene.CentralCharacter.LocationZ;

            host.Controls.Add(playScene);
            playScene.Add(initialScene.visibleTiles);
            playScene.Add(initialScene.visibleCharacters);

            Updater = new BackgroundWorker();
            Updater.DoWork += Updater_DoWork;
            Updater.RunWorkerCompleted += Updater_RunWorkerCompleted;
            Updater.RunWorkerAsync();
        }
コード例 #3
0
ファイル: MoveRequest.cs プロジェクト: Zelknolf/Mundasia
 public MoveRequest(Character ch, int x, int y, int z, Direction facing)
 {
     AccountName = ch.AccountName;
     CharacterName = ch.CharacterName;
     X = x;
     Y = y;
     Z = z;
     Facing = facing;
 }
コード例 #4
0
        public CharacterSelection(Character character)
        {
            if (!Map.LoadedMaps.ContainsKey(character.Map)) { Map.LoadedMaps.Add(character.Map, new Map() { Name = character.Map }); }
            // We need to check if this character is already present just in case this is a character
            // relogging.
            Map currentMap = Map.LoadedMaps[character.Map];
            if (!currentMap.PresentCharacters.Contains(character))
            {
                currentMap.AddCharacter(character);
            }

            visibleTiles = currentMap.GetNearby(character.LocationX, character.LocationY, character.LocationZ);
            visibleCharacters = currentMap.GetNearbyCharacters(character.LocationX, character.LocationY, character.LocationZ);
            CentralCharacter = character;
        }
コード例 #5
0
ファイル: InventoryForm.cs プロジェクト: Zelknolf/Mundasia
 private void equipItem(InventorySlot slot, string identifier)
 {
     if (ChInv.Equipment.ContainsKey((int)slot))
     {
         string ret = ServiceConsumer.EquipItem(PlayerInterface.DrivingCharacter.AccountName, PlayerInterface.DrivingCharacter.CharacterName, ChInv.AccountName, ChInv.CharacterName, identifier, (int)slot);
         if (ret.StartsWith("Error")) return;
         else
         {
             ChInv = new Character(ret);
             RefreshInventory();
             return;
         }
     }
 }
コード例 #6
0
ファイル: CharacterPanel.cs プロジェクト: Zelknolf/Mundasia
 public CharacterPanel(Character toDisplay, bool readOnly)
 {
     Init(toDisplay, readOnly);
 }
コード例 #7
0
ファイル: CharacterPanel.cs プロジェクト: Zelknolf/Mundasia
 public CharacterPanel(Character toDisplay)
 {
     Init(toDisplay, true);
 }
コード例 #8
0
ファイル: CharacterPanel.cs プロジェクト: Zelknolf/Mundasia
        private void Init(Character toDisplay, bool readOnly)
        {
            ShownCharacter = toDisplay;
            this.Text = ShownCharacter.CharacterName;
            this.BackColor = Color.Black;
            this.ForeColor = Color.White;
            this.Width = 600;
            this.Height = 700;
            ReadOnly = readOnly;

            int currentY= 0;
            if (readOnly)
            {
                LabelName.Text = ShownCharacter.CharacterName;
                StyleLabel(LabelName);
                LabelName.Location = new Point(Math.Max(0, (this.Width - LabelName.Width) / 2), padding);
                Controls.Add(LabelName);
                currentY = LabelName.Location.Y + LabelName.Height;
            }
            else
            {
                TextBox ChangeName = new TextBox();
                ChangeName.Text = ShownCharacter.CharacterName;
                StyleLabel(ChangeName);
                ChangeName.BackColor = Color.DarkGray;
                ChangeName.Width = 500;
                ChangeName.Location = new Point(Math.Max(0, (this.Width - ChangeName.Width) / 2), padding);
                ChangeName.TextChanged += ChangeName_TextChanged;
                Controls.Add(ChangeName);
                currentY = ChangeName.Location.Y + ChangeName.Height;
            }

            if (readOnly)
            {
                LabelSexRace.Text = Race.GetRace(ShownCharacter.CharacterRace).Name;
                if (ShownCharacter.Sex == 1)
                {
                    LabelSexRace.Text += " Male ";
                }
                else
                {
                    LabelSexRace.Text += " Female ";
                }
                LabelSexRace.Text += Profession.GetProfession(ShownCharacter.CharacterProfession).Name;
                StyleLabel(LabelSexRace);
                LabelSexRace.Location = new Point(Math.Max(0, (this.Width - LabelSexRace.Width) / 2), currentY);
                currentY = LabelSexRace.Location.Y + LabelSexRace.Height;
            }
            else
            {
                ComboBox ComboRace = new ComboBox();
                ComboRace.ForeColor = Color.White;
                ComboRace.BackColor = Color.Black;
                ComboRace.Height = ComboRace.PreferredHeight;
                ComboRace.Width = 90;
                foreach(Race race in Race.GetRaces())
                {
                    ComboRace.Items.Add(race.Name);
                }
                ComboRace.AutoCompleteMode = AutoCompleteMode.Suggest;
                ComboRace.AutoCompleteSource = AutoCompleteSource.CustomSource;
                ComboRace.AutoCompleteCustomSource = new AutoCompleteStringCollection();
                ComboRace.Text = Race.GetRace(ShownCharacter.CharacterRace).Name;
                ComboRace.SelectedIndexChanged += ComboRace_SelectedIndexChanged;
                ComboRace.Location = new Point(100, currentY);
                this.Controls.Add(ComboRace);

                ComboBox ComboSex = new ComboBox();
                ComboSex.ForeColor = Color.White;
                ComboSex.BackColor = Color.Black;
                ComboSex.Height = ComboSex.PreferredHeight;
                ComboSex.Width = 90;
                ComboSex.Items.Add("Female");
                ComboSex.Items.Add("Male");
                ComboSex.AutoCompleteMode = AutoCompleteMode.Suggest;
                ComboSex.AutoCompleteSource = AutoCompleteSource.CustomSource;
                ComboSex.AutoCompleteCustomSource = new AutoCompleteStringCollection();
                if(ShownCharacter.Sex == 1)
                {
                    ComboSex.Text = "Male";
                }
                else
                {
                    ComboSex.Text = "Female";
                }
                ComboSex.SelectedIndexChanged += ComboSex_SelectedIndexChanged;
                ComboSex.Location = new Point(200, currentY);
                this.Controls.Add(ComboSex);

                ComboBox ComboProfession = new ComboBox();
                ComboProfession.ForeColor = Color.White;
                ComboProfession.BackColor = Color.Black;
                ComboProfession.Height = ComboProfession.PreferredHeight;
                ComboProfession.Width = 200;
                foreach(Profession prof in Profession.GetProfessions())
                {
                    ComboProfession.Items.Add(prof.Name);
                }
                ComboProfession.AutoCompleteMode = AutoCompleteMode.Suggest;
                ComboProfession.AutoCompleteSource = AutoCompleteSource.CustomSource;
                ComboProfession.AutoCompleteCustomSource = new AutoCompleteStringCollection();
                ComboProfession.Text = Profession.GetProfession(ShownCharacter.CharacterProfession).Name;
                ComboProfession.SelectedIndexChanged += ComboProfession_SelectedIndexChanged;
                ComboProfession.Location = new Point(300, currentY);
                this.Controls.Add(ComboProfession);
                currentY = ComboProfession.Location.Y + ComboProfession.Height;
            }

            LabelAbilityHead.Text = "Abilities";
            StyleLabel(LabelAbilityHead);
            LabelAbilityHead.Location = new Point(Math.Max(0, (this.Width - LabelAbilityHead.Width) / 2), currentY + (padding * 2));

            int colWidth = (this.ClientRectangle.Width - (padding * 5)) / 4;

            LabelPhysicalHead.Text = "Physical";
            StyleLabel(LabelPhysicalHead);
            LabelPhysicalHead.Location = new Point(padding, LabelAbilityHead.Location.Y + LabelAbilityHead.Height);

            LabelMentalHead.Text = "Mental";
            StyleLabel(LabelMentalHead);
            LabelMentalHead.Location = new Point((padding * 2) + colWidth, LabelAbilityHead.Location.Y + LabelAbilityHead.Height);

            LabelSocialHead.Text = "Social";
            StyleLabel(LabelSocialHead);
            LabelSocialHead.Location = new Point((padding * 3) + (colWidth * 2), LabelAbilityHead.Location.Y + LabelAbilityHead.Height);

            LabelSupernaturalHead.Text = "Supernatural";
            StyleLabel(LabelSupernaturalHead);
            LabelSupernaturalHead.Location = new Point((padding * 4) + (colWidth * 3), LabelAbilityHead.Location.Y + LabelAbilityHead.Height);

            Control lastAb = null;
            int lastCol = -1;
            foreach(Ability ab in Ability.GetAbilities())
            {
                Label abilityLabel = new Label();
                abilityLabel.Text = ab.Name;
                StyleLabelLesser(abilityLabel);

                if (readOnly)
                {
                    Label scoreLabel = new Label();
                    scoreLabel.Text = ShownCharacter.Abilities[ab.Id].ToString();
                    StyleLabelLesser(scoreLabel);

                    int col = (int)ab.Id / 3;
                    if (col > 3) col = 3;

                    if (lastCol != col || lastAb == null)
                    {
                        abilityLabel.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelSupernaturalHead.Location.Y + LabelAbilityHead.Height);
                        scoreLabel.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - scoreLabel.Width, LabelSupernaturalHead.Location.Y + LabelAbilityHead.Height);
                        lastAb = abilityLabel;
                    }
                    else
                    {
                        abilityLabel.Location = new Point((padding * (col + 1)) + (colWidth * col), lastAb.Location.Y + scoreLabel.Height);
                        scoreLabel.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - scoreLabel.Width, lastAb.Location.Y + scoreLabel.Height);
                        lastAb = abilityLabel;
                    }
                    lastCol = col;
                    Controls.Add(abilityLabel);
                    Controls.Add(scoreLabel);
                }
                else
                {
                    StatBox scoreLabel = new StatBox(ab.Id);
                    scoreLabel.Value = ShownCharacter.Abilities[ab.Id];
                    scoreLabel.ValueChanged += scoreLabel_ValueChanged;

                    int col = (int)ab.Id / 3;
                    if (col > 3) col = 3;

                    if (lastCol != col || lastAb == null)
                    {
                        abilityLabel.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelSupernaturalHead.Location.Y + LabelAbilityHead.Height);
                        scoreLabel.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - scoreLabel.Width, LabelSupernaturalHead.Location.Y + LabelAbilityHead.Height);
                        lastAb = abilityLabel;
                    }
                    else
                    {
                        abilityLabel.Location = new Point((padding * (col + 1)) + (colWidth * col), lastAb.Location.Y + scoreLabel.Height);
                        scoreLabel.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - scoreLabel.Width, lastAb.Location.Y + scoreLabel.Height);
                        lastAb = abilityLabel;
                    }
                    lastCol = col;
                    Controls.Add(abilityLabel);
                    Controls.Add(scoreLabel);
                }
            }

            Dictionary<uint, int> combatSkills = new Dictionary<uint, int>();
            Dictionary<uint, int> artisanSkills = new Dictionary<uint, int>();
            Dictionary<uint, int> scholarshipSkills = new Dictionary<uint, int>();
            Dictionary<uint, int> socialSkills = new Dictionary<uint, int>();
            Dictionary<uint, int> survivalSkills = new Dictionary<uint, int>();
            Dictionary<uint, int> supernaturalSkills = new Dictionary<uint, int>();

            foreach(KeyValuePair<uint, int> skillPair in ShownCharacter.Skills)
            {
                switch(Skill.GetSkill(skillPair.Key).Category)
                {
                    case SkillCategory.Artisan:
                        artisanSkills.Add(skillPair.Key, skillPair.Value);
                        break;
                    case SkillCategory.Combat:
                        combatSkills.Add(skillPair.Key, skillPair.Value);
                        break;
                    case SkillCategory.Scholarship:
                        scholarshipSkills.Add(skillPair.Key, skillPair.Value);
                        break;
                    case SkillCategory.Social:
                        socialSkills.Add(skillPair.Key, skillPair.Value);
                        break;
                    case SkillCategory.Supernatural:
                        supernaturalSkills.Add(skillPair.Key, skillPair.Value);
                        break;
                    case SkillCategory.Survival:
                        survivalSkills.Add(skillPair.Key, skillPair.Value);
                        break;
                }
            }

            int currentPosY = lastAb.Location.Y + lastAb.Height;

            if(artisanSkills.Count > 0)
            {
                int nCount = 0;
                LabelArtisanSkillHead.Text = "Artisan Skills";
                StyleLabel(LabelArtisanSkillHead);
                LabelArtisanSkillHead.Location = new Point(Math.Max(((this.ClientRectangle.Width - LabelArtisanSkillHead.Width) / 2), 0), currentPosY + (padding * 3));
                this.Controls.Add(LabelArtisanSkillHead);

                foreach(KeyValuePair<uint, int> skillPair in artisanSkills)
                {
                    Skill nSk = Skill.GetSkill(skillPair.Key);
                    Label addingSkill = new Label();
                    addingSkill.Text = nSk.Name;
                    StyleLabelLesser(addingSkill);

                    int col = nCount % 4;
                    int row = nCount / 4;

                    addingSkill.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelArtisanSkillHead.Location.Y + LabelArtisanSkillHead.Height + (lastAb.Height * row));
                    if(readOnly)
                    {
                        Label addingSkillScore = new Label();
                        addingSkillScore.Text = skillPair.Value.ToString();
                        StyleLabelLesser(addingSkillScore);
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelArtisanSkillHead.Location.Y + LabelArtisanSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkill.Location.Y + addingSkill.Height;
                        this.Controls.Add(addingSkillScore);
                    }
                    else
                    {
                        SkillBox addingSkillScore = new SkillBox(nSk.Id);
                        addingSkillScore.Value = skillPair.Value;
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelArtisanSkillHead.Location.Y + LabelArtisanSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkillScore.Location.Y + addingSkillScore.Height;
                        addingSkillScore.ValueChanged += addingSkillScore_ValueChanged;
                        lastAb = addingSkillScore;
                        this.Controls.Add(addingSkillScore);
                    }
                    currentPosY = addingSkill.Location.Y + addingSkill.Height;
                    this.Controls.Add(addingSkill);
                    nCount++;
                }
            }

            if(combatSkills.Count > 0)
            {
                int nCount = 0;
                LabelCombatSkillHead.Text = "Combat Skills";
                StyleLabel(LabelCombatSkillHead);
                LabelCombatSkillHead.Location = new Point(Math.Max(((this.ClientRectangle.Width - LabelCombatSkillHead.Width) / 2), 0), currentPosY + (padding * 3));
                this.Controls.Add(LabelCombatSkillHead);

                foreach (KeyValuePair<uint, int> skillPair in combatSkills)
                {
                    Skill nSk = Skill.GetSkill(skillPair.Key);
                    Label addingSkill = new Label();
                    addingSkill.Text = nSk.Name;
                    StyleLabelLesser(addingSkill);

                    int col = nCount % 4;
                    int row = nCount / 4;

                    addingSkill.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelCombatSkillHead.Location.Y + LabelCombatSkillHead.Height + (lastAb.Height * row));
                    if (readOnly)
                    {
                        Label addingSkillScore = new Label();
                        addingSkillScore.Text = skillPair.Value.ToString();
                        StyleLabelLesser(addingSkillScore);
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelCombatSkillHead.Location.Y + LabelCombatSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkill.Location.Y + addingSkill.Height;
                        this.Controls.Add(addingSkillScore);
                    }
                    else
                    {
                        SkillBox addingSkillScore = new SkillBox(nSk.Id);
                        addingSkillScore.Value = skillPair.Value;
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelCombatSkillHead.Location.Y + LabelCombatSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkillScore.Location.Y + addingSkillScore.Height;
                        addingSkillScore.ValueChanged += addingSkillScore_ValueChanged;
                        lastAb = addingSkillScore;
                        this.Controls.Add(addingSkillScore);
                    }
                    currentPosY = addingSkill.Location.Y + addingSkill.Height;
                    this.Controls.Add(addingSkill);
                    nCount++;
                }
            }

            if (scholarshipSkills.Count > 0)
            {
                int nCount = 0;
                LabelScholarshipSkillHead.Text = "Scholarship Skills";
                StyleLabel(LabelScholarshipSkillHead);
                LabelScholarshipSkillHead.Location = new Point(Math.Max(((this.ClientRectangle.Width - LabelScholarshipSkillHead.Width) / 2), 0), currentPosY + (padding * 3));
                this.Controls.Add(LabelScholarshipSkillHead);

                foreach (KeyValuePair<uint, int> skillPair in scholarshipSkills)
                {
                    Skill nSk = Skill.GetSkill(skillPair.Key);
                    Label addingSkill = new Label();
                    addingSkill.Text = nSk.Name;
                    StyleLabelLesser(addingSkill);

                    int col = nCount % 4;
                    int row = nCount / 4;

                    addingSkill.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelScholarshipSkillHead.Location.Y + LabelScholarshipSkillHead.Height + (lastAb.Height * row));
                    if (readOnly)
                    {
                        Label addingSkillScore = new Label();
                        addingSkillScore.Text = skillPair.Value.ToString();
                        StyleLabelLesser(addingSkillScore);
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelScholarshipSkillHead.Location.Y + LabelScholarshipSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkill.Location.Y + addingSkill.Height;
                        this.Controls.Add(addingSkillScore);
                    }
                    else
                    {
                        SkillBox addingSkillScore = new SkillBox(nSk.Id);
                        addingSkillScore.Value = skillPair.Value;
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelScholarshipSkillHead.Location.Y + LabelScholarshipSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkillScore.Location.Y + addingSkillScore.Height;
                        addingSkillScore.ValueChanged += addingSkillScore_ValueChanged;
                        lastAb = addingSkillScore;
                        this.Controls.Add(addingSkillScore);
                    }
                    currentPosY = addingSkill.Location.Y + addingSkill.Height;
                    this.Controls.Add(addingSkill);
                    nCount++;
                }
            }

            if (socialSkills.Count > 0)
            {
                int nCount = 0;
                LabelSocialSkillHead.Text = "Social Skills";
                StyleLabel(LabelSocialSkillHead);
                LabelSocialSkillHead.Location = new Point(Math.Max(((this.ClientRectangle.Width - LabelSocialSkillHead.Width) / 2), 0), currentPosY + (padding * 3));
                this.Controls.Add(LabelSocialSkillHead);

                foreach (KeyValuePair<uint, int> skillPair in socialSkills)
                {
                    Skill nSk = Skill.GetSkill(skillPair.Key);
                    Label addingSkill = new Label();
                    addingSkill.Text = nSk.Name;
                    StyleLabelLesser(addingSkill);

                    int col = nCount % 4;
                    int row = nCount / 4;

                    addingSkill.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelSocialSkillHead.Location.Y + LabelSocialSkillHead.Height + (lastAb.Height * row));
                    if (readOnly)
                    {
                        Label addingSkillScore = new Label();
                        addingSkillScore.Text = skillPair.Value.ToString();
                        StyleLabelLesser(addingSkillScore);
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelSocialSkillHead.Location.Y + LabelSocialSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkill.Location.Y + addingSkill.Height;
                        this.Controls.Add(addingSkillScore);
                    }
                    else
                    {
                        SkillBox addingSkillScore = new SkillBox(nSk.Id);
                        addingSkillScore.Value = skillPair.Value;
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelSocialSkillHead.Location.Y + LabelSocialSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkillScore.Location.Y + addingSkillScore.Height;
                        addingSkillScore.ValueChanged += addingSkillScore_ValueChanged;
                        lastAb = addingSkillScore;
                        this.Controls.Add(addingSkillScore);
                    }
                    currentPosY = addingSkill.Location.Y + addingSkill.Height;
                    this.Controls.Add(addingSkill);
                    nCount++;
                }
            }

            if (supernaturalSkills.Count > 0)
            {
                int nCount = 0;
                LabelSupernaturalSkillHead.Text = "Supernatural Skills";
                StyleLabel(LabelSupernaturalSkillHead);
                LabelSupernaturalSkillHead.Location = new Point(Math.Max(((this.ClientRectangle.Width - LabelSupernaturalSkillHead.Width) / 2), 0), currentPosY + (padding * 3));
                this.Controls.Add(LabelSupernaturalSkillHead);

                foreach (KeyValuePair<uint, int> skillPair in supernaturalSkills)
                {
                    Skill nSk = Skill.GetSkill(skillPair.Key);
                    Label addingSkill = new Label();
                    addingSkill.Text = nSk.Name;
                    StyleLabelLesser(addingSkill);

                    int col = nCount % 4;
                    int row = nCount / 4;

                    addingSkill.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelSupernaturalSkillHead.Location.Y + LabelSupernaturalSkillHead.Height + (lastAb.Height * row));
                    if (readOnly)
                    {
                        Label addingSkillScore = new Label();
                        addingSkillScore.Text = skillPair.Value.ToString();
                        StyleLabelLesser(addingSkillScore);
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelSupernaturalSkillHead.Location.Y + LabelSupernaturalSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkill.Location.Y + addingSkill.Height;
                        this.Controls.Add(addingSkillScore);
                    }
                    else
                    {
                        SkillBox addingSkillScore = new SkillBox(nSk.Id);
                        addingSkillScore.Value = skillPair.Value;
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelSupernaturalSkillHead.Location.Y + LabelSupernaturalSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkillScore.Location.Y + addingSkillScore.Height;
                        addingSkillScore.ValueChanged += addingSkillScore_ValueChanged;
                        lastAb = addingSkillScore;
                        this.Controls.Add(addingSkillScore);
                    }
                    currentPosY = addingSkill.Location.Y + addingSkill.Height;
                    this.Controls.Add(addingSkill);
                    nCount++;
                }
            }

            if (survivalSkills.Count > 0)
            {
                int nCount = 0;
                LabelSurvivalSkillHead.Text = "Survival Skills";
                StyleLabel(LabelSurvivalSkillHead);
                LabelSurvivalSkillHead.Location = new Point(Math.Max(((this.ClientRectangle.Width - LabelSurvivalSkillHead.Width) / 2), 0), currentPosY + (padding * 3));
                this.Controls.Add(LabelSurvivalSkillHead);

                foreach (KeyValuePair<uint, int> skillPair in survivalSkills)
                {
                    Skill nSk = Skill.GetSkill(skillPair.Key);
                    Label addingSkill = new Label();
                    addingSkill.Text = nSk.Name;
                    StyleLabelLesser(addingSkill);

                    int col = nCount % 4;
                    int row = nCount / 4;

                    addingSkill.Location = new Point((padding * (col + 1)) + (colWidth * col), LabelSurvivalSkillHead.Location.Y + LabelSurvivalSkillHead.Height + (lastAb.Height * row));
                    if (readOnly)
                    {
                        Label addingSkillScore = new Label();
                        addingSkillScore.Text = skillPair.Value.ToString();
                        StyleLabelLesser(addingSkillScore);
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelSurvivalSkillHead.Location.Y + LabelSurvivalSkillHead.Height + (lastAb.Height * row));
                        currentPosY = addingSkill.Location.Y + addingSkill.Height;
                        this.Controls.Add(addingSkillScore);
                    }
                    else
                    {
                        SkillBox addingSkillScore = new SkillBox(nSk.Id);
                        addingSkillScore.Value = skillPair.Value;
                        addingSkillScore.Location = new Point((padding * (col + 1)) + (colWidth * (col + 1)) - addingSkillScore.Width, LabelSurvivalSkillHead.Location.Y + LabelSurvivalSkillHead.Height + (addingSkillScore.Height * row));
                        currentPosY = addingSkillScore.Location.Y + addingSkillScore.Height;
                        addingSkillScore.ValueChanged += addingSkillScore_ValueChanged;
                        lastAb = addingSkillScore;
                        this.Controls.Add(addingSkillScore);
                    }
                    currentPosY = addingSkill.Location.Y + addingSkill.Height;
                    this.Controls.Add(addingSkill);
                    nCount++;
                }
            }

            if(!readOnly)
            {
                ComboBox addSkill = new ComboBox();
                addSkill.ForeColor = Color.White;
                addSkill.BackColor = Color.Black;
                addSkill.Height = addSkill.PreferredHeight;
                addSkill.Width = 300;
                foreach(Skill sk in Skill.GetSkills())
                {
                    if(!ShownCharacter.Skills.Keys.Contains(sk.Id))
                    {
                        addSkill.Items.Add(sk.Name);
                    }
                }
                addSkill.AutoCompleteMode = AutoCompleteMode.Suggest;
                addSkill.AutoCompleteSource = AutoCompleteSource.CustomSource;
                addSkill.AutoCompleteCustomSource = new AutoCompleteStringCollection();
                addSkill.Text = "<Add a Skill>";
                addSkill.SelectedIndexChanged += addSkill_SelectedIndexChanged;
                addSkill.Location = new Point(padding, currentPosY + (padding * 2));
                currentPosY = addSkill.Location.Y + addSkill.Height;
                this.Controls.Add(addSkill);
            }

            Label Virt = new Label();
            Virtue chVirt = Virtue.GetVirtue(ShownCharacter.CharacterVirtue);
            if (chVirt != null)
            {
                Virt.Text = "Virtue: " + chVirt.Name;
            }
            else
            {
                Virt.Text = "Virtue: not selected";
            }
            StyleLabel(Virt);
            Virt.Location = new Point(padding, currentPosY + padding);
            this.Controls.Add(Virt);

            Label Vic = new Label();
            Vice chVic = Vice.GetVice(ShownCharacter.CharacterVice);
            if (chVic != null)
            {
                Vic.Text = "Vice: " + chVic.Name;
            }
            else
            {
                Vic.Text = "Vice: not selected";
            }
            StyleLabel(Vic);
            Vic.Location = new Point(this.ClientRectangle.Width / 2 + padding, currentPosY + padding);
            this.Controls.Add(Vic);

            currentPosY = Vic.Location.Y + Vic.Height;

            Label auth = new Label();
            Authority chAuth = Authority.GetAuthority(ShownCharacter.MoralsAuthority);
            if (chAuth != null)
            {
                auth.Text = "Authority: " + chAuth.Name;
            }
            else
            {
                auth.Text = "Authority: not selected";
            }
            StyleLabel(auth);
            auth.Location = new Point(padding, currentPosY + padding);
            this.Controls.Add(auth);

            Label care = new Label();
            Care chCare = Care.GetCare(ShownCharacter.MoralsCare);
            if (chCare != null)
            {
                care.Text = "Care: " + chCare.Name;
            }
            else
            {
                care.Text = "Care: not selected";
            }
            StyleLabel(care);
            care.Location = new Point(padding, auth.Location.Y + auth.Height + padding);
            this.Controls.Add(care);

            Label fairness = new Label();
            Fairness chFairness = Fairness.GetFairness(ShownCharacter.MoralsFairness);
            if (chFairness != null)
            {
                fairness.Text = "Fairness: " + chFairness.Name;
            }
            else
            {
                fairness.Text = "Fairness: not selected";
            }
            StyleLabel(fairness);
            fairness.Location = new Point(padding, care.Location.Y + care.Height + padding);
            this.Controls.Add(fairness);

            Label loyalty = new Label();
            Loyalty chLoyalty = Loyalty.GetLoyalty(ShownCharacter.MoralsLoyalty);
            if (chLoyalty != null)
            {
                loyalty.Text = "Loyalty: " + chLoyalty.Name;
            }
            else
            {
                loyalty.Text = "Loyalty: not selected";
            }
            StyleLabel(loyalty);
            loyalty.Location = new Point(padding, fairness.Location.Y + fairness.Height + padding);
            this.Controls.Add(loyalty);

            Label trad = new Label();
            Tradition chTrad = Tradition.GetTradition(ShownCharacter.MoralsTradition);
            if (chTrad != null)
            {
                trad.Text = "Tradition: " + chTrad.Name;
            }
            else
            {
                trad.Text = "Tradition: not selected";
            }
            StyleLabel(trad);
            trad.Location = new Point(padding, loyalty.Location.Y + loyalty.Height + padding);
            this.Controls.Add(trad);

            Controls.Add(LabelSexRace);
            Controls.Add(LabelAbilityHead);
            Controls.Add(LabelPhysicalHead);
            Controls.Add(LabelMentalHead);
            Controls.Add(LabelSocialHead);
            Controls.Add(LabelSupernaturalHead);
        }
コード例 #9
0
ファイル: Account.cs プロジェクト: Zelknolf/Mundasia
 /// <summary>
 /// Saves a character object
 /// </summary>
 /// <param name="chr">The character to save</param>
 /// <returns>true on success, false on failure</returns>
 public bool SaveCharacter(Character chr)
 {
     try
     {
         string path = GetPathForId(UserName);
         if (!Directory.Exists(path))
         {
             Directory.CreateDirectory(path);
         }
         if(!Characters.Contains(chr.CharacterName))
         {
             Characters.Add(chr.CharacterName);
         }
         using (FileStream stream = new FileStream(path + chr.CharacterName + ".chr", FileMode.Create))
         {
             DataContractSerializer ser = new DataContractSerializer(typeof(Character));
             ser.WriteObject(stream, chr);
         }
         _lastAccessed = DateTime.UtcNow;
         SaveAccount();
         return true;
     }
     catch
     {
         return false;
     }
 }
コード例 #10
0
        private static void SetCharacterDetails(Character cha)
        {
            StringBuilder sb = new StringBuilder();
            sb.Append(cha.CharacterName);
            sb.Append(Environment.NewLine);
            if(cha.Sex == 0)
            {
                sb.Append(StringLibrary.GetString(10));
            }
            else
            {
                sb.Append(StringLibrary.GetString(11));
            }
            sb.Append(" ");
            sb.Append(Race.GetRace(cha.CharacterRace).Name);
            sb.Append(Environment.NewLine);
            sb.Append(Environment.NewLine);
            sb.Append(StringLibrary.GetString(26));
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Virtue.GetVirtue(cha.CharacterVirtue).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Vice.GetVice(cha.CharacterVice).Name);
            sb.Append(Environment.NewLine);
            sb.Append(Environment.NewLine);
            sb.Append(StringLibrary.GetString(27));
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Authority.GetAuthority(cha.MoralsAuthority).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Care.GetCare(cha.MoralsCare).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Fairness.GetFairness(cha.MoralsFairness).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Loyalty.GetLoyalty(cha.MoralsLoyalty).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(Tradition.GetTradition(cha.MoralsTradition).Name);
            sb.Append(Environment.NewLine);
            sb.Append(Environment.NewLine);
            sb.Append(StringLibrary.GetString(28));
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(StringLibrary.GetString(31) + ": ");
            sb.Append(Profession.GetProfession(cha.CharacterProfession).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(StringLibrary.GetString(33) + ": ");
            sb.Append(Skill.GetSkill(cha.CharacterHobby).Name);
            sb.Append(Environment.NewLine);
            sb.Append("    ");
            sb.Append(StringLibrary.GetString(32) + ": ");
            sb.Append(Ability.GetAbility(cha.CharacterTalent).Name);
            sb.Append(Environment.NewLine);
            sb.Append(Environment.NewLine);
            sb.Append(StringLibrary.GetString(29));
            foreach(KeyValuePair<uint, int> keyval in cha.Abilities)
            {
                sb.Append(Environment.NewLine);
                sb.Append("    ");
                sb.Append(Ability.GetAbility(keyval.Key).Name + ": " + keyval.Value.ToString());
            }
            sb.Append(Environment.NewLine);
            sb.Append(Environment.NewLine);
            sb.Append(StringLibrary.GetString(30));
            foreach (KeyValuePair<uint, int> keyval in cha.Skills)
            {
                sb.Append(Environment.NewLine);
                sb.Append("    ");
                sb.Append(Skill.GetSkill(keyval.Key).Name + ": " + keyval.Value.ToString());
            }

            _descriptionBox.Text = sb.ToString();
        }
コード例 #11
0
        private static void ShowCharacterPreview()
        {
            if(_race == -1 ||
                _abilityProfession == -1 ||
                _abilityHobby == -1 ||
                _abilityTalent == -1 ||
                _abilityAspiration == -1)
            {
                return;
            }
            Character ch = new Character();
            ch.Abilities = new Dictionary<uint, int>();
            ch.Skills = new Dictionary<uint, int>();
            ch.CharacterName = _name;
            ch.MoralsAuthority = (uint)_moralsAuthority;
            ch.MoralsCare = (uint)_moralsCare;
            ch.MoralsFairness = (uint)_moralsFairness;
            ch.MoralsLoyalty = (uint)_moralsLoyalty;
            ch.MoralsTradition = (uint)_moralsTradition;
            ch.CharacterHobby = (uint)_abilityHobby;
            ch.CharacterRace = (uint)_race;
            ch.CharacterProfession = (uint)_abilityProfession;
            ch.Sex = _sex;
            ch.CharacterTalent = (uint)_abilityTalent;
            ch.CharacterVice = (uint)_traitVice;
            ch.CharacterVirtue = (uint)_traitVirtue;
            ch.HairColor = (uint)_displayCharacter.HairColor;
            ch.HairStyle = (uint)_displayCharacter.Hair;
            ch.SkinColor = (uint)_displayCharacter.SkinColor;

            Race r = Race.GetRace(ch.CharacterRace);
            ch.Abilities.Add(0, r.Strength);
            ch.Abilities.Add(1, r.Agility);
            ch.Abilities.Add(2, r.Endurance);
            ch.Abilities.Add(3, r.Perception);
            ch.Abilities.Add(4, r.Quickness);
            ch.Abilities.Add(5, r.Memory);
            ch.Abilities.Add(6, r.Persuasion);
            ch.Abilities.Add(7, r.Glibness);
            ch.Abilities.Add(8, r.Appearance);
            ch.Abilities.Add(9, r.Force);
            ch.Abilities.Add(10, r.Control);
            ch.Abilities.Add(11, r.Discipline);

            Profession prof = Profession.GetProfession(ch.CharacterProfession);
            ch.Abilities[prof.PrimaryAbility] = ch.Abilities[prof.PrimaryAbility] + 1;
            ch.Skills.Add(prof.SkillOne, 3);
            ch.Skills.Add(prof.SkillTwo, 3);
            ch.Skills.Add(prof.SkillThree, 3);

            ch.Abilities[ch.CharacterTalent]++;

            if(ch.Skills.Keys.Contains(ch.CharacterHobby))
            {
                ch.Skills[ch.CharacterHobby]++;
            }
            else
            {
                ch.Skills.Add(ch.CharacterHobby, 2);
            }

            Aspiration asp = Aspiration.GetAspiration((uint)_abilityAspiration);
            foreach (uint ab in asp.Abilities)
            {
                ch.Abilities[ab] += 1;
            }
            int skills = 3;
            foreach (uint sk in asp.Skills)
            {
                if (!ch.Skills.ContainsKey(sk))
                {
                    ch.Skills.Add(sk, 2);
                    skills--;
                }
                if (skills == 0) break;
            }

            if(chPanel != null)
            {
                chPanel.Close();
                chPanel.Dispose();
            }
            chPanel = new CharacterPanel(ch, true);
            chPanel.Show();
        }
コード例 #12
0
ファイル: DisplayCharacter.cs プロジェクト: Zelknolf/Mundasia
 public static DisplayCharacter GetDisplayCharacter(Character ch)
 {
     if (ch.CachedDisplay != null &&
         ch.CachedDisplay.x == ch.LocationX &&
         ch.CachedDisplay.y == ch.LocationY &&
         ch.CachedDisplay.z == ch.LocationZ &&
         ch.CachedDisplay.Facing == ch.LocationFacing)
     {
         if(ch.Equipment != null &&
            ch.Equipment.ContainsKey((int)InventorySlot.Chest) &&
            ch.Equipment[(int)InventorySlot.Chest].Appearance == ch.CachedDisplay.Clothes &&
            ch.Equipment[(int)InventorySlot.Chest].PrimaryColor == ch.CachedDisplay.ClothColorA &&
            ch.Equipment[(int)InventorySlot.Chest].SecondaryColor == ch.CachedDisplay.ClothColorB)
         {
             return ch.CachedDisplay;
         }
         else if((ch.Equipment == null || ch.Equipment.ContainsKey((int)InventorySlot.Chest)) && ch.CachedDisplay.Clothes == 0)
         {
             return ch.CachedDisplay;
         }
     }
     return new DisplayCharacter(ch);
 }
コード例 #13
0
ファイル: DisplayCharacter.cs プロジェクト: Zelknolf/Mundasia
 private DisplayCharacter(Character ch)
 {
     if(ch.CachedDisplay == null)
     {
         CharacterId = currentId++;
     }
     else
     {
         CharacterId = ch.CachedDisplay.CharacterId;
     }
     Height = Race.GetRace(ch.CharacterRace).Height;
     x = ch.LocationX;
     y = ch.LocationY;
     z = ch.LocationZ;
     Facing = ch.LocationFacing;
     CharacterRace = ch.CharacterRace;
     SkinColor = (int)ch.SkinColor;
     HairColor = (int)ch.HairColor;
     Sex = ch.Sex;
     Hair = (int)ch.HairStyle;
     if(ch.Equipment != null && ch.Equipment.ContainsKey((int)InventorySlot.Chest))
     {
         InventoryItem clothes = ch.Equipment[(int)InventorySlot.Chest];
         Clothes = clothes.Appearance;
         ClothColorA = clothes.PrimaryColor;
         ClothColorB = clothes.SecondaryColor;
     }
     ch.CachedDisplay = this;
 }
コード例 #14
0
ファイル: ServerService.cs プロジェクト: Zelknolf/Mundasia
 public string CreateCharacter(string message)
 {
     CharacterCreation nChar = new CharacterCreation(message);
     Account targetAccount = Account.LoadAccount(nChar.UserId);
     if(targetAccount == null)
     {
         return "Invalid account";
     }
     if (targetAccount.SessionId != nChar.SessionId)
     {
         return "Invalid session Id";
     }
     Character chr;
     try
     {
         chr = new Character()
         {
             AccountName = targetAccount.UserName,
             CharacterHobby = (uint)nChar.Hobby,
             CharacterName = nChar.Name,
             CharacterProfession = (uint)nChar.Profession,
             CharacterRace = (uint)nChar.Race,
             CharacterTalent = (uint)nChar.Talent,
             CharacterVice = (uint)nChar.Vice,
             CharacterVirtue = (uint)nChar.Virtue,
             MoralsAuthority = (uint)nChar.Authority,
             MoralsCare = (uint)nChar.Authority,
             MoralsFairness = (uint)nChar.Fairness,
             MoralsLoyalty = (uint)nChar.Loyalty,
             MoralsTradition = (uint)nChar.Tradition,
             Sex = nChar.Sex,
             SkinColor = (uint)nChar.SkinColor,
             HairColor = (uint)nChar.HairColor,
             HairStyle = (uint)nChar.HairStyle,
         };
     }
     catch
     {
         return "Invalid character data; likely a negative number passed to an unsigned field.";
     }
     if (!chr.ValidateCharacter())
     {
         return "Character violates rules of character creation.";
     }
     if(targetAccount.LoadCharacter(chr.CharacterName) != null)
     {
         return "A character with that name already exists";
     }
     if (!targetAccount.NewCharacter(chr))
     {
         return "Unable to save character";
     }
     try
     {
         Aspiration asp = Aspiration.GetAspiration((uint)nChar.Aspiration);
         foreach (uint ab in asp.Abilities)
         {
             chr.Abilities[ab] += 1;
         }
         int skills = 3;
         foreach (uint sk in asp.Skills)
         {
             if (!chr.Skills.ContainsKey(sk))
             {
                 chr.Skills.Add(sk, 2);
                 skills--;
             }
             if (skills == 0) break;
         }
     }
     catch
     {
         return "Failed to parse aspiration.";
     }
     if (!targetAccount.SaveCharacter(chr))
     {
         return "Could not save character.";
     }
     return "Success: " + chr.CharacterName;
 }
コード例 #15
0
ファイル: InventoryForm.cs プロジェクト: Zelknolf/Mundasia
        public InventoryForm(Character ch)
        {
            ChInv = ch;
            if(ch.Equipment.ContainsKey((int)InventorySlot.Chest))
            {
                ChestPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.Chest].Icon);
            }
            else
            {
                ChestPanel.BackgroundImage = GetInventoryIconByTag("EmptyChest");
            }

            if(ch.Equipment.ContainsKey((int)InventorySlot.Neck))
            {
                NeckSlotPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.Neck].Icon);
            }
            else
            {
                NeckSlotPanel.BackgroundImage = GetInventoryIconByTag("EmptyNeck");
            }

            if (ch.Equipment.ContainsKey((int)InventorySlot.Belt))
            {
                BeltPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.Belt].Icon);
            }
            else
            {
                BeltPanel.BackgroundImage = GetInventoryIconByTag("EmptyBelt");
            }

            if (ch.Equipment.ContainsKey((int)InventorySlot.LeftRing))
            {
                LeftRingPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.LeftRing].Icon);
            }
            else
            {
                LeftRingPanel.BackgroundImage = GetInventoryIconByTag("EmptyRing");
            }

            if (ch.Equipment.ContainsKey((int)InventorySlot.RightRing))
            {
                RightRingPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.RightRing].Icon);
            }
            else
            {
                RightRingPanel.BackgroundImage = GetInventoryIconByTag("EmptyRing");
            }

            if (ch.Equipment.ContainsKey((int)InventorySlot.LeftHand))
            {
                LeftHandPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.LeftHand].Icon);
            }
            else
            {
                LeftHandPanel.BackgroundImage = GetInventoryIconByTag("EmptyHand");
            }

            if (ch.Equipment.ContainsKey((int)InventorySlot.RightHand))
            {
                RightHandPanel.BackgroundImage = GetInventoryIconByTag(ch.Equipment[(int)InventorySlot.RightHand].Icon);
            }
            else
            {
                RightHandPanel.BackgroundImage = GetInventoryIconByTag("EmptyHand");
            }

            NeckSlotPanel.Size = IconSize;
            LeftRingPanel.Size = IconSize;
            RightRingPanel.Size = IconSize;
            LeftHandPanel.Size = IconSize;
            RightHandPanel.Size = IconSize;
            ChestPanel.Size = IconSize;
            BeltPanel.Size = IconSize;

            LeftHandPanel.Location = new Point(InventoryPadding, InventoryPadding * 2 + IconSize.Height);
            LeftRingPanel.Location = new Point(InventoryPadding, InventoryPadding * 3 + IconSize.Height * 2);

            NeckSlotPanel.Location = new Point(InventoryPadding * 2 + IconSize.Width, InventoryPadding);
            ChestPanel.Location = new Point(InventoryPadding * 2 + IconSize.Width, InventoryPadding * 2 + IconSize.Height);
            BeltPanel.Location = new Point(InventoryPadding * 2 + IconSize.Width, InventoryPadding * 3 + IconSize.Height * 2);

            RightHandPanel.Location = new Point(InventoryPadding * 3 + IconSize.Width * 2, InventoryPadding * 2 + IconSize.Height);
            RightRingPanel.Location = new Point(InventoryPadding * 3 + IconSize.Width * 2, InventoryPadding * 3 + IconSize.Height * 2);

            ImageList imgs = new ImageList();
            imgs.ImageSize = IconSize;
            imgs.ColorDepth = ColorDepth.Depth32Bit;
            unequippedItems.Location = new Point(InventoryPadding * 4 + IconSize.Width * 3, InventoryPadding);
            unequippedItems.Width = 300;
            unequippedItems.Height = InventoryPadding * 2 + IconSize.Height * 3;
            StyleListView(unequippedItems);
            unequippedItems.DoubleClick += unequippedItems_DoubleClick;
            int imageIndex = 0;

            foreach(InventoryItem item in ch.Inventory)
            {
                ListViewItem toAdd = new ListViewItem(new string[] { "", item.Name });
                toAdd.Tag = item.Identifier;
                toAdd.ImageIndex = imageIndex;
                StyleListViewItem(toAdd);
                imgs.Images.Add(GetInventoryIconByTag(item.Icon));
                imageIndex++;
                unequippedItems.Items.Add(toAdd);
            }
            unequippedItems.SmallImageList = imgs;

            this.BackColor = Color.Black;
            this.Size = new Size(InventoryPadding * 5 + IconSize.Width * 3 + 300 + this.Size.Width - this.ClientRectangle.Size.Width, InventoryPadding * 4 + IconSize.Height * 3 + this.Size.Height - this.ClientRectangle.Size.Height);

            Controls.Add(NeckSlotPanel);
            Controls.Add(LeftRingPanel);
            Controls.Add(RightRingPanel);
            Controls.Add(LeftHandPanel);
            Controls.Add(RightHandPanel);
            Controls.Add(ChestPanel);
            Controls.Add(BeltPanel);
            Controls.Add(unequippedItems);

            this.FormClosed += InventoryForm_OnClosed;
            this.KeyDown += InventoryForm_KeyPress;
        }
コード例 #16
0
ファイル: Map.cs プロジェクト: Zelknolf/Mundasia
        public bool MoveCharacter(Character ch, int X, int Y, int Z, Direction Facing)
        {
            Tile targetTile = GetTileExact(X, Y, Z);
            if(targetTile != null)
            {
                int characterHeight = Race.GetRace(ch.CharacterRace).Height;
                int testedHeight = characterHeight;
                while(testedHeight > 0)
                {
                    if(GetTileOverlap(X, Y, Z + testedHeight) != null)
                    {
                        return false;
                    }
                    testedHeight--;
                }
                ch.LocationX = X;
                ch.LocationY = Y;
                ch.LocationZ = Z;
                ch.LocationFacing = Facing;

                DisplayCharacter dch = DisplayCharacter.GetDisplayCharacter(ch);
                foreach(Character observer in PresentCharacters)
                {
                    if(!MapDeltas.ContainsKey(observer))
                    {
                        MapDeltas.Add(observer, new MapDelta());
                    }
                    if (MapDeltas[observer].ChangedCharacters.ContainsKey(dch.CharacterId))
                    {
                        MapDeltas[observer].ChangedCharacters[dch.CharacterId] = dch;
                    }
                    else
                    {
                        MapDeltas[observer].ChangedCharacters.Add(dch.CharacterId, dch);
                    }
                    if (MapDeltas[observer].RemovedCharacters.ContainsKey(dch.CharacterId))
                    {
                        MapDeltas[observer].RemovedCharacters.Remove(dch.CharacterId);
                    }
                }
                return true;
            }
            return false;
        }
コード例 #17
0
ファイル: Map.cs プロジェクト: Zelknolf/Mundasia
 public bool RemoveCharacter(Character ch)
 {
     DisplayCharacter dch = DisplayCharacter.GetDisplayCharacter(ch);
     foreach (Character observer in PresentCharacters)
     {
         if (!MapDeltas.ContainsKey(observer))
         {
             MapDeltas.Add(observer, new MapDelta());
         }
         if (MapDeltas[observer].RemovedCharacters.ContainsKey(dch.CharacterId))
         {
             MapDeltas[observer].RemovedCharacters[dch.CharacterId] = dch;
         }
         else
         {
             MapDeltas[observer].RemovedCharacters.Add(dch.CharacterId, dch);
         }
         if(MapDeltas[observer].AddedCharacters.ContainsKey(dch.CharacterId))
         {
             MapDeltas[observer].AddedCharacters.Remove(dch.CharacterId);
         }
         if(MapDeltas[observer].ChangedCharacters.ContainsKey(dch.CharacterId))
         {
             MapDeltas[observer].ChangedCharacters.Remove(dch.CharacterId);
         }
     }
     if (PresentCharacters.Contains(ch))
     {
         PresentCharacters.Remove(ch);
     }
     return true;
 }
コード例 #18
0
 static void _characterList_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
 {
     if(e.IsSelected)
     {
         string ret = Mundasia.Communication.ServiceConsumer.CharacterDetails(e.Item.SubItems[0].Text);
         Character ch = new Character(ret);
         SetCharacterDetails(ch);
     }
 }
コード例 #19
0
ファイル: Account.cs プロジェクト: Zelknolf/Mundasia
        /// <summary>
        /// Create a character for this account with the chr character object.
        /// 
        /// Assumes that the character object has passed validation.
        /// </summary>
        /// <param name="chr">The character to add to this account</param>
        /// <returns>true on success, or false on failure</returns>
        public bool NewCharacter(Character chr)
        {
            chr.AccountName = this.UserName;
            Characters.Add(chr.CharacterName);
            LoadedCharacters.Add(chr);

            return SaveCharacter(chr);
        }