private PortalClient(Socket client, ushort?serverID, bool remote) { _Client = client; _Client.ReceiveBufferSize = PortalPacket.MaxSize; _Client.SendBufferSize = PortalPacket.MaxSize; _Client.NoDelay = true; _ServerID = serverID; _IsRemoteClient = remote; _IsLocalClient = !remote; #if DEBUG _DisplaySendOutput = true; _DisplayRecvOutput = true; #endif var ep = _IsRemoteClient ? _Client.RemoteEndPoint ?? _Client.LocalEndPoint : _Client.LocalEndPoint ?? _Client.RemoteEndPoint; _EndPoint = (IPEndPoint)ep; Handlers = new Dictionary <ushort, PortalPacketHandler>(); PortalPacketHandlers.RegisterHandlers(this); }
private PortalClient(Socket client, ushort?serverID, bool remote) { _ReceiveQueue = new ConcurrentQueue <PortalBuffer>(); _Client = client; //_Client.ReceiveBufferSize = PortalPacket.MaxSize; //_Client.SendBufferSize = PortalPacket.MaxSize; _Client.ReceiveTimeout = 10000; _Client.SendTimeout = 10000; _Client.Blocking = true; _Client.NoDelay = true; _NextPing = Portal.Ticks + 60000; _AuthExpire = _PingExpire = Int64.MaxValue; _ServerID = serverID; _IsRemoteClient = remote; _IsLocalClient = !remote; #if DEBUG _DisplaySendOutput = true; _DisplayRecvOutput = true; #endif var ep = _IsRemoteClient ? _Client.RemoteEndPoint ?? _Client.LocalEndPoint : _Client.LocalEndPoint ?? _Client.RemoteEndPoint; _EndPoint = (IPEndPoint)ep; Handlers = new Dictionary <ushort, PortalPacketHandler>(); PortalPacketHandlers.RegisterHandlers(this); }