public override void Read(NetBuffer m) { netid = m.ReadUInt64(); netComponentId = m.ReadByte(); originalMessageId = m.ReadInt32(); messageData = NetSerialize.ReadBytes(m); }
public override void Read(NetBuffer msg) { netId = msg.ReadUInt64(); sceneId = msg.ReadUInt64(); assetId = msg.ReadUInt64(); objectState = NetSerialize.ReadBytes(msg); }
public override void Read(NetBuffer msgIn) { targetNetID = msgIn.ReadUInt64(); netComponentId = msgIn.ReadByte(); data = NetSerialize.ReadBytes(msgIn); }