private void end() { sw.Stop(); timer.Stop(); gc = new Tetris.SPGameController(this, level, goalController); state = 0; pauseButton.Visibility = Windows.UI.Xaml.Visibility.Collapsed; restartButton.Content = "Start"; levelSlider.Visibility = Windows.UI.Xaml.Visibility.Visible; levelText.Visibility = Windows.UI.Xaml.Visibility.Visible; }
private void end() { sw.Stop(); timer.Stop(); gc = new Tetris.SPGameController(this, level,goalController); state = 0; pauseButton.Visibility = Windows.UI.Xaml.Visibility.Collapsed; restartButton.Content = "Start"; levelSlider.Visibility = Windows.UI.Xaml.Visibility.Visible; levelText.Visibility = Windows.UI.Xaml.Visibility.Visible; }