public PlayerName() { launch = GameObject.FindObjectOfType <LauncherManager>(); string defaultName = string.Empty; if (PlayerPrefs.HasKey(playerNamePrefKey)) { defaultName = PlayerPrefs.GetString(playerNamePrefKey); //_inputField.text = defaultName; } PhotonNetwork.NickName = defaultName; }
public MultiplayerService(IPlayerService playerService, IGameService gameService, IUIService uiService, ICameraService cameraService, SignalBus signalBus) { launcher = GameObject.FindObjectOfType <LauncherManager>(); this.uiService = uiService; this.gameService = gameService; this.cameraService = cameraService; playerServerName = new PlayerName(); signalBus.Subscribe <SignalDestroyWeapon>(ChangeTurn); gameRoomManager = GameObject.FindObjectOfType <GameRoomManager>(); this.playerService = playerService; //this.inputService = inputService; }