コード例 #1
0
        public void SendNewPlayerBroadcast(PlayerAndConnection newPlayer)
        {
            foreach (var playerAndConnection in _gameMap.Players)
            {
                var connection = playerAndConnection.Connection;
                var om         = NetServer.CreateMessage();
                om.Write((byte)PacketType.NewPlayer);
                om.WriteAllProperties(newPlayer.Player);

                NetServer.SendMessage(om, connection, NetDeliveryMethod.ReliableOrdered);
            }
        }
コード例 #2
0
 public void AddPlayer(PlayerAndConnection playerAndConnection)
 {
     Players.Add(playerAndConnection);
 }