/// <summary> /// Modularization from main draw method /// </summary> private static void DrawSmaller(Component.Text timer, Component.Text flags, int screenWidth, int marginLeft) { // pre-calculated values for information bar double quartX = screenWidth * 0.25, centerX = screenWidth * 0.5, centerY = Constants.INFORMATION_BAR_HEIGHT * 0.5; Bitmap clockIcon = BitmapList.GetBitmap(CLOCK), flagIcon = BitmapList.GetBitmap(FLAG); DrawingOptions cOpts = SMALL_CLOCK_ICON_OPTIONS, fOpts = SMALL_FLAG_ICON_OPTIONS; // adjust the margin marginLeft -= 15; // for smaller sized window timer.X = (float)(centerX + quartX / 2 + marginLeft); timer.Y = (float)(centerY / 4); flags.X = (float)(centerX + quartX / 2 + marginLeft); flags.Y = (float)(centerY * 0.9); // draw information bar // draw clock icon and its timer value SplashKit.DrawBitmapOnWindow( SplashKit.CurrentWindow(), clockIcon, centerX - quartX / 2 + marginLeft - clockIcon.Width * (1 - cOpts.ScaleX) / 2, centerY / 4 - clockIcon.Height * (1 - cOpts.ScaleY) / 2, cOpts ); timer.Draw(); // draw flag icon and flags value from MinesweeperBoard SplashKit.DrawBitmapOnWindow( SplashKit.CurrentWindow(), flagIcon, centerX - quartX / 2 + marginLeft - flagIcon.Width * (1 - fOpts.ScaleX) / 2, centerY * 0.9 - flagIcon.Width * (1 - fOpts.ScaleY) / 2, fOpts ); flags.Draw(); }
/// <summary> /// Modularization from main draw method /// </summary> private static void DrawNormal(Component.Text timer, Component.Text flags, int screenWidth) { // pre-calculated values for information bar double quartX = screenWidth * 0.25, centerX = screenWidth * 0.5, centerY = Constants.INFORMATION_BAR_HEIGHT * 0.5; Bitmap clockIcon = BitmapList.GetBitmap(CLOCK), flagIcon = BitmapList.GetBitmap(FLAG); Size flagsTextSize = flags.GetTextSize(); timer.X = (float)(centerX - quartX + clockIcon.Width + 10); timer.Y = (float)(centerY - timer.GetTextSize().Height / 2); flags.X = (float)(centerX + quartX); flags.Y = (float)(centerY - flagsTextSize.Height / 2); // draw information bar // draw clock icon and its timer value SplashKit.DrawBitmapOnWindow( SplashKit.CurrentWindow(), clockIcon, centerX - quartX, centerY - clockIcon.Height / 2, CLOCK_ICON_OPTIONS ); timer.Draw(); // draw flag icon and flags value from MinesweeperBoard SplashKit.DrawBitmapOnWindow( SplashKit.CurrentWindow(), flagIcon, centerX + quartX - 110, centerY - flagIcon.Height / 2, FLAG_ICON_OPTIONS ); flags.Draw(); }