コード例 #1
0
 protected void ReloadAmmo()
 {
     // Reload ammo at server
     if (!PlayerCharacterEntity.EquipWeapons.rightHand.IsAmmoFull())
     {
         PlayerCharacterEntity.Reload(false);
     }
     else if (!PlayerCharacterEntity.EquipWeapons.leftHand.IsAmmoFull())
     {
         PlayerCharacterEntity.Reload(true);
     }
 }