public bool IsDead() { return(buildingEntity.IsDead()); }
private void FindEntity(GameObject other, out BasePlayerCharacterEntity player, out BaseMonsterCharacterEntity monster, out NpcEntity npc, out ItemDropEntity itemDrop, out BuildingEntity building, bool findWithAdvanceOptions = true) { player = null; if (findPlayer) { player = other.GetComponent <BasePlayerCharacterEntity>(); if (player == BasePlayerCharacterController.OwningCharacter) { player = null; } if (findWithAdvanceOptions) { if (findOnlyAlivePlayers && player != null && player.IsDead()) { player = null; } if (findPlayerToAttack && player != null && player.IsAlly(BasePlayerCharacterController.OwningCharacter)) { player = null; } } } monster = null; if (findMonster) { monster = other.GetComponent <BaseMonsterCharacterEntity>(); if (findWithAdvanceOptions) { if (findOnlyAliveMonsters && monster != null && monster.IsDead()) { monster = null; } if (findMonsterToAttack && monster != null && monster.IsAlly(BasePlayerCharacterController.OwningCharacter)) { monster = null; } } } npc = null; if (findNpc) { npc = other.GetComponent <NpcEntity>(); } itemDrop = null; if (findItemDrop) { itemDrop = other.GetComponent <ItemDropEntity>(); } building = null; if (findBuilding) { BuildingMaterial buildingMaterial = other.GetComponent <BuildingMaterial>(); if (buildingMaterial != null) { building = buildingMaterial.buildingEntity; } if (findWithAdvanceOptions) { if (findOnlyAliveBuildings && building != null && building.IsDead()) { building = null; } if (findOnlyActivatableBuildings && building != null && !building.Activatable) { building = null; } } } }