public async UniTask <AsyncResponseData <EmptyMessage> > CreateFriendAsync(CreateFriendReq request) { var resp = await Client.SendRequestAsync <CreateFriendReq, EmptyMessage>(DatabaseRequestTypes.RequestCreateFriend, request); if (!resp.IsSuccess) { Logging.LogError(nameof(DatabaseNetworkManager), $"Cannot {nameof(CreateFriendAsync)} status: {resp.ResponseCode}"); } return(resp); }
public async UniTask <SocialCharactersResp> CreateFriendAsync(CreateFriendReq request) { var result = await Client.SendRequestAsync <CreateFriendReq, SocialCharactersResp>(DatabaseRequestTypes.RequestCreateFriend, request); if (result.ResponseCode != AckResponseCode.Success) { return(new SocialCharactersResp()); } return(result.Response); }