コード例 #1
0
        private void HandleResponseAppServerAddress(LiteNetLibMessageHandler messageHandler)
        {
            var message = messageHandler.ReadMessage <ResponseAppServerAddressMessage>();

            if (message.responseCode == AckResponseCode.Success)
            {
                var peerInfo = message.peerInfo;
                switch (peerInfo.peerType)
                {
                case CentralServerPeerType.MapServer:
                    if (!string.IsNullOrEmpty(peerInfo.extra))
                    {
                        if (LogInfo)
                        {
                            Debug.Log("Register map server: " + peerInfo.extra);
                        }
                        mapServerConnectionIdsBySceneName[peerInfo.extra] = peerInfo;
                    }
                    break;

                case CentralServerPeerType.Chat:
                    if (!ChatNetworkManager.IsClientConnected)
                    {
                        if (LogInfo)
                        {
                            Debug.Log("Connecting to chat server");
                        }
                        ChatNetworkManager.StartClient(this, peerInfo.networkAddress, peerInfo.networkPort, peerInfo.connectKey);
                    }
                    break;
                }
            }
        }
コード例 #2
0
        protected override void HandleChatAtServer(MessageHandlerData messageHandler)
        {
            ChatMessage message = FillChatChannelId(messageHandler.ReadMessage <ChatMessage>());

            // Local chat will processes immediately, not have to be sent to chat server
            if (message.channel == ChatChannel.Local)
            {
                ReadChatMessage(message);
                return;
            }
            if (message.channel == ChatChannel.System)
            {
                if (CanSendSystemAnnounce(message.sender))
                {
                    // Send chat message to chat server, for MMO mode chat message handling by chat server
                    if (ChatNetworkManager.IsClientConnected)
                    {
                        ChatNetworkManager.SendEnterChat(null, MMOMessageTypes.Chat, message.channel, message.message, message.sender, message.receiver, message.channelId);
                    }
                }
                return;
            }
            // Send chat message to chat server, for MMO mode chat message handling by chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendEnterChat(null, MMOMessageTypes.Chat, message.channel, message.message, message.sender, message.receiver, message.channelId);
            }
        }
コード例 #3
0
 public override void OnStopServer()
 {
     base.OnStopServer();
     CentralAppServerRegister.OnStopServer();
     if (ChatNetworkManager.IsClientConnected)
     {
         ChatNetworkManager.StopClient();
     }
 }
        public async UniTaskVoid HandleRequestChangeGuildRole(RequestHandlerData requestHandler, RequestChangeGuildRoleMessage request, RequestProceedResultDelegate <ResponseChangeGuildRoleMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseChangeGuildRoleMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidateGuildRequestResult validateResult = GameInstance.ServerGuildHandlers.CanChangeGuildRole(playerCharacter, request.guildRole, request.name);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseChangeGuildRoleMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            validateResult.Guild.SetRole(request.guildRole, request.name, request.canInvite, request.canKick, request.shareExpPercentage);
            GameInstance.ServerGuildHandlers.SetGuild(validateResult.GuildId, validateResult.Guild);
            // Change characters guild role
            IPlayerCharacterData memberCharacter;
            foreach (string memberId in validateResult.Guild.GetMemberIds())
            {
                if (GameInstance.ServerUserHandlers.TryGetPlayerCharacterById(memberId, out memberCharacter))
                {
                    if (validateResult.Guild.GetMemberRole(memberCharacter.Id) == request.guildRole)
                    {
                        memberCharacter.SharedGuildExp = request.shareExpPercentage;
                    }
                }
            }
            // Save to database
            _ = DbServiceClient.UpdateGuildRoleAsync(new UpdateGuildRoleReq()
            {
                GuildId            = validateResult.GuildId,
                GuildRole          = request.guildRole,
                RoleName           = request.name,
                CanInvite          = request.canInvite,
                CanKick            = request.canKick,
                ShareExpPercentage = request.shareExpPercentage
            });
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendSetGuildRole(null, MMOMessageTypes.UpdateGuild, validateResult.GuildId, request.guildRole, request.name, request.canInvite, request.canKick, request.shareExpPercentage);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildRoleToMembers(validateResult.Guild, request.guildRole, request.name, request.canInvite, request.canKick, request.shareExpPercentage);
            result.Invoke(AckResponseCode.Success, new ResponseChangeGuildRoleMessage());
#endif
        }
コード例 #5
0
 public override void OnStopServer()
 {
     base.OnStopServer();
     CentralAppServerRegister.OnStopServer();
     if (ChatNetworkManager.IsClientConnected)
     {
         ChatNetworkManager.StopClient();
     }
     mapServerConnectionIdsBySceneName.Clear();
 }
コード例 #6
0
        private void HandleResponseAppServerAddress(MessageHandlerData messageHandler)
        {
            ResponseAppServerAddressMessage message  = messageHandler.ReadMessage <ResponseAppServerAddressMessage>();
            CentralServerPeerInfo           peerInfo = message.peerInfo;

            switch (peerInfo.peerType)
            {
            case CentralServerPeerType.MapServer:
                if (!string.IsNullOrEmpty(peerInfo.extra))
                {
                    if (LogInfo)
                    {
                        Logging.Log(LogTag, "Register map server: " + peerInfo.extra);
                    }
                    mapServerConnectionIdsBySceneName[peerInfo.extra] = peerInfo;
                }
                break;

            case CentralServerPeerType.InstanceMapServer:
                if (!string.IsNullOrEmpty(peerInfo.extra))
                {
                    if (LogInfo)
                    {
                        Logging.Log(LogTag, "Register instance map server: " + peerInfo.extra);
                    }
                    instanceMapServerConnectionIdsByInstanceId[peerInfo.extra] = peerInfo;
                    // Warp characters
                    HashSet <uint> warpingCharacters;
                    if (instanceMapWarpingCharactersByInstanceId.TryGetValue(peerInfo.extra, out warpingCharacters))
                    {
                        BasePlayerCharacterEntity warpingCharacterEntity;
                        foreach (uint warpingCharacter in warpingCharacters)
                        {
                            if (!Assets.TryGetSpawnedObject(warpingCharacter, out warpingCharacterEntity))
                            {
                                continue;
                            }
                            WarpCharacterToInstanceRoutine(warpingCharacterEntity, peerInfo.extra).Forget();
                        }
                    }
                }
                break;

            case CentralServerPeerType.Chat:
                if (!ChatNetworkManager.IsClientConnected)
                {
                    if (LogInfo)
                    {
                        Logging.Log(LogTag, "Connecting to chat server");
                    }
                    ChatNetworkManager.StartClient(this, peerInfo.networkAddress, peerInfo.networkPort);
                }
                break;
            }
        }
        public async UniTaskVoid HandleRequestWithdrawGuildGold(RequestHandlerData requestHandler, RequestWithdrawGuildGoldMessage request, RequestProceedResultDelegate <ResponseWithdrawGuildGoldMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseWithdrawGuildGoldMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            GuildData guild;
            if (!GameInstance.ServerGuildHandlers.TryGetGuild(playerCharacter.GuildId, out guild))
            {
                result.Invoke(AckResponseCode.Error, new ResponseWithdrawGuildGoldMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_JOINED_GUILD,
                });
                return;
            }
            // Get gold
            GuildGoldResp goldResp = await DbServiceClient.GetGuildGoldAsync(new GetGuildGoldReq()
            {
                GuildId = playerCharacter.GuildId
            });

            int gold = goldResp.GuildGold - request.gold;
            if (gold < 0)
            {
                result.Invoke(AckResponseCode.Error, new ResponseWithdrawGuildGoldMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_ENOUGH_GOLD_TO_WITHDRAW,
                });
                return;
            }
            // Update gold
            GuildGoldResp changeGoldResp = await DbServiceClient.ChangeGuildGoldAsync(new ChangeGuildGoldReq()
            {
                GuildId      = playerCharacter.GuildId,
                ChangeAmount = -request.gold
            });

            guild.gold           = changeGoldResp.GuildGold;
            playerCharacter.Gold = playerCharacter.Gold.Increase(request.gold);
            GameInstance.ServerGuildHandlers.SetGuild(playerCharacter.GuildId, guild);
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendSetGuildGold(null, MMOMessageTypes.UpdateGuild, guild.id, guild.gold);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildGoldToMembers(guild);
            result.Invoke(AckResponseCode.Success, new ResponseWithdrawGuildGoldMessage());
#endif
        }
        public async UniTaskVoid HandleRequestChangeGuildLeader(RequestHandlerData requestHandler, RequestChangeGuildLeaderMessage request, RequestProceedResultDelegate <ResponseChangeGuildLeaderMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseChangeGuildLeaderMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidateGuildRequestResult validateResult = GameInstance.ServerGuildHandlers.CanChangeGuildLeader(playerCharacter, request.memberId);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseChangeGuildLeaderMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            byte swappingGuildRole = validateResult.Guild.GetMemberRole(request.memberId);
            validateResult.Guild.SetLeader(request.memberId);
            validateResult.Guild.SetMemberRole(playerCharacter.Id, swappingGuildRole);
            playerCharacter.GuildRole = swappingGuildRole;
            GameInstance.ServerGuildHandlers.SetGuild(validateResult.GuildId, validateResult.Guild);
            // Save to database
            _ = DbServiceClient.UpdateGuildLeaderAsync(new UpdateGuildLeaderReq()
            {
                GuildId           = validateResult.GuildId,
                LeaderCharacterId = request.memberId
            });
            _ = DbServiceClient.UpdateGuildMemberRoleAsync(new UpdateGuildMemberRoleReq()
            {
                MemberCharacterId = request.memberId,
                GuildRole         = validateResult.Guild.GetMemberRole(request.memberId)
            });
            _ = DbServiceClient.UpdateGuildMemberRoleAsync(new UpdateGuildMemberRoleReq()
            {
                MemberCharacterId = request.memberId,
                GuildRole         = validateResult.Guild.GetMemberRole(request.memberId)
            });
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendChangeGuildLeader(null, MMOMessageTypes.UpdateGuild, validateResult.GuildId, request.memberId);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildLeaderToMembers(validateResult.Guild);
            GameInstance.ServerGameMessageHandlers.SendSetGuildMemberRoleToMembers(validateResult.Guild, request.memberId, 0);
            result.Invoke(AckResponseCode.Success, new ResponseChangeGuildLeaderMessage());
#endif
        }
        public async UniTaskVoid HandleRequestAcceptGuildInvitation(RequestHandlerData requestHandler, RequestAcceptGuildInvitationMessage request, RequestProceedResultDelegate <ResponseAcceptGuildInvitationMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            BasePlayerCharacterEntity playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseAcceptGuildInvitationMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidateGuildRequestResult validateResult = GameInstance.ServerGuildHandlers.CanAcceptGuildInvitation(request.guildId, playerCharacter);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseAcceptGuildInvitationMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            playerCharacter.GuildId = request.guildId;
            validateResult.Guild.AddMember(playerCharacter);
            GameInstance.ServerGuildHandlers.SetGuild(request.guildId, validateResult.Guild);
            GameInstance.ServerGuildHandlers.RemoveGuildInvitation(request.guildId, playerCharacter.Id);
            // Save to database
            _ = DbServiceClient.UpdateCharacterGuildAsync(new UpdateCharacterGuildReq()
            {
                SocialCharacterData = SocialCharacterData.Create(playerCharacter),
                GuildId             = request.guildId,
                GuildRole           = validateResult.Guild.GetMemberRole(playerCharacter.Id)
            });
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendAddSocialMember(null, MMOMessageTypes.UpdateGuildMember, request.guildId, playerCharacter.Id, playerCharacter.CharacterName, playerCharacter.DataId, playerCharacter.Level);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildData(requestHandler.ConnectionId, validateResult.Guild);
            GameInstance.ServerGameMessageHandlers.SendAddGuildMembersToOne(requestHandler.ConnectionId, validateResult.Guild);
            GameInstance.ServerGameMessageHandlers.SendAddGuildMemberToMembers(validateResult.Guild, playerCharacter.Id, playerCharacter.CharacterName, playerCharacter.DataId, playerCharacter.Level);
            result.Invoke(AckResponseCode.Success, new ResponseAcceptGuildInvitationMessage()
            {
                message = UITextKeys.UI_GUILD_INVITATION_ACCEPTED,
            });
#endif
        }
        public async UniTaskVoid HandleRequestKickMemberFromGuild(RequestHandlerData requestHandler, RequestKickMemberFromGuildMessage request, RequestProceedResultDelegate <ResponseKickMemberFromGuildMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseKickMemberFromGuildMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidateGuildRequestResult validateResult = GameInstance.ServerGuildHandlers.CanKickMemberFromGuild(playerCharacter, request.memberId);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseKickMemberFromGuildMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            IPlayerCharacterData memberCharacter;
            long memberConnectionId;
            if (GameInstance.ServerUserHandlers.TryGetPlayerCharacterById(request.memberId, out memberCharacter) &&
                GameInstance.ServerUserHandlers.TryGetConnectionId(request.memberId, out memberConnectionId))
            {
                memberCharacter.ClearGuild();
                GameInstance.ServerGameMessageHandlers.SendClearGuildData(memberConnectionId, validateResult.GuildId);
            }
            validateResult.Guild.RemoveMember(request.memberId);
            GameInstance.ServerGuildHandlers.SetGuild(validateResult.GuildId, validateResult.Guild);
            // Save to database
            _ = DbServiceClient.ClearCharacterGuildAsync(new ClearCharacterGuildReq()
            {
                CharacterId = request.memberId
            });
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendRemoveSocialMember(null, MMOMessageTypes.UpdateGuildMember, validateResult.GuildId, request.memberId);
            }
            GameInstance.ServerGameMessageHandlers.SendRemoveGuildMemberToMembers(validateResult.Guild, request.memberId);
            result.Invoke(AckResponseCode.Success, new ResponseKickMemberFromGuildMessage());
#endif
        }
コード例 #11
0
        public async UniTaskVoid HandleRequestCreateParty(RequestHandlerData requestHandler, RequestCreatePartyMessage request, RequestProceedResultDelegate <ResponseCreatePartyMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseCreatePartyMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidatePartyRequestResult validateResult = playerCharacter.CanCreateParty();
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseCreatePartyMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            PartyResp createPartyResp = await DbServiceClient.CreatePartyAsync(new CreatePartyReq()
            {
                LeaderCharacterId = playerCharacter.Id,
                ShareExp          = request.shareExp,
                ShareItem         = request.shareItem
            });

            PartyData party = DatabaseServiceUtils.FromByteString <PartyData>(createPartyResp.PartyData);
            GameInstance.ServerPartyHandlers.SetParty(party.id, party);
            playerCharacter.PartyId = party.id;
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendCreateParty(null, MMOMessageTypes.UpdateParty, party.id, party.shareExp, party.shareItem, playerCharacter.Id);
                ChatNetworkManager.SendAddSocialMember(null, MMOMessageTypes.UpdatePartyMember, party.id, playerCharacter.Id, playerCharacter.CharacterName, playerCharacter.DataId, playerCharacter.Level);
            }
            GameInstance.ServerGameMessageHandlers.SendSetPartyData(requestHandler.ConnectionId, party);
            GameInstance.ServerGameMessageHandlers.SendAddPartyMembersToOne(requestHandler.ConnectionId, party);
            result.Invoke(AckResponseCode.Success, new ResponseCreatePartyMessage());
#endif
        }
        public async UniTaskVoid HandleRequestIncreaseGuildSkillLevel(RequestHandlerData requestHandler, RequestIncreaseGuildSkillLevelMessage request, RequestProceedResultDelegate <ResponseIncreaseGuildSkillLevelMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseIncreaseGuildSkillLevelMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidateGuildRequestResult validateResult = GameInstance.ServerGuildHandlers.CanIncreaseGuildSkillLevel(playerCharacter, request.dataId);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseIncreaseGuildSkillLevelMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            // Save to database
            GuildResp resp = await DbServiceClient.AddGuildSkillAsync(new AddGuildSkillReq()
            {
                GuildId = validateResult.GuildId,
                SkillId = request.dataId,
            });

            GuildData guild = resp.GuildData;
            GameInstance.ServerGuildHandlers.SetGuild(validateResult.GuildId, guild);
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendSetGuildSkillLevel(null, MMOMessageTypes.UpdateGuild, validateResult.GuildId, request.dataId, guild.GetSkillLevel(request.dataId));
                ChatNetworkManager.SendSetGuildLevelExpSkillPoint(null, MMOMessageTypes.UpdateGuild, validateResult.GuildId, guild.level, guild.exp, guild.skillPoint);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildSkillLevelToMembers(guild, request.dataId);
            GameInstance.ServerGameMessageHandlers.SendSetGuildLevelExpSkillPointToMembers(guild);
            result.Invoke(AckResponseCode.Success, new ResponseIncreaseGuildSkillLevelMessage());
#endif
        }
コード例 #13
0
        public async UniTaskVoid HandleRequestChangePartySetting(RequestHandlerData requestHandler, RequestChangePartySettingMessage request, RequestProceedResultDelegate <ResponseChangePartySettingMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseChangePartySettingMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidatePartyRequestResult validateResult = GameInstance.ServerPartyHandlers.CanChangePartySetting(playerCharacter);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseChangePartySettingMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            validateResult.Party.Setting(request.shareExp, request.shareItem);
            GameInstance.ServerPartyHandlers.SetParty(validateResult.PartyId, validateResult.Party);
            // Save to database
            _ = DbServiceClient.UpdatePartyAsync(new UpdatePartyReq()
            {
                PartyId   = validateResult.PartyId,
                ShareExp  = request.shareExp,
                ShareItem = request.shareItem
            });
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendPartySetting(null, MMOMessageTypes.UpdateParty, validateResult.PartyId, request.shareExp, request.shareItem);
            }
            GameInstance.ServerGameMessageHandlers.SendSetPartySettingToMembers(validateResult.Party);
            result.Invoke(AckResponseCode.Success, new ResponseChangePartySettingMessage());
#endif
        }
コード例 #14
0
        public async UniTaskVoid IncreaseGuildExp(IPlayerCharacterData playerCharacter, int exp)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            ValidateGuildRequestResult validateResult = this.CanIncreaseGuildExp(playerCharacter, exp);
            if (!validateResult.IsSuccess)
            {
                return;
            }
            GuildResp resp = await DbServiceClient.IncreaseGuildExpAsync(new IncreaseGuildExpReq()
            {
                GuildId = validateResult.GuildId,
                Exp     = exp,
            });

            GuildData guild = resp.GuildData;
            SetGuild(validateResult.GuildId, guild);
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendSetGuildLevelExpSkillPoint(null, MMOMessageTypes.UpdateGuild, guild.id, guild.level, guild.exp, guild.skillPoint);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildLevelExpSkillPointToMembers(guild);
#endif
        }
        public async UniTaskVoid HandleRequestCreateGuild(RequestHandlerData requestHandler, RequestCreateGuildMessage request, RequestProceedResultDelegate <ResponseCreateGuildMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseCreateGuildMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidateGuildRequestResult validateResult = playerCharacter.CanCreateGuild(request.guildName);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseCreateGuildMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            FindGuildNameResp findGuildNameResp = await DbServiceClient.FindGuildNameAsync(new FindGuildNameReq()
            {
                GuildName = request.guildName,
            });

            if (findGuildNameResp.FoundAmount > 0)
            {
                result.Invoke(AckResponseCode.Error, new ResponseCreateGuildMessage()
                {
                    message = UITextKeys.UI_ERROR_GUILD_NAME_EXISTED,
                });
                return;
            }
            GuildResp createGuildResp = await DbServiceClient.CreateGuildAsync(new CreateGuildReq()
            {
                LeaderCharacterId = playerCharacter.Id,
                GuildName         = request.guildName,
            });

            GuildData guild = createGuildResp.GuildData;
            GameInstance.Singleton.SocialSystemSetting.DecreaseCreateGuildResource(playerCharacter);
            GameInstance.ServerGuildHandlers.SetGuild(guild.id, guild);
            playerCharacter.GuildId        = guild.id;
            playerCharacter.GuildRole      = guild.GetMemberRole(playerCharacter.Id);
            playerCharacter.SharedGuildExp = 0;
            if (playerCharacter is BasePlayerCharacterEntity)
            {
                // Sync guild name to client
                (playerCharacter as BasePlayerCharacterEntity).GuildName = request.guildName;
            }
            // Broadcast via chat server
            if (ChatNetworkManager.IsClientConnected)
            {
                ChatNetworkManager.SendCreateGuild(null, MMOMessageTypes.UpdateGuild, guild.id, request.guildName, playerCharacter.Id);
                ChatNetworkManager.SendAddSocialMember(null, MMOMessageTypes.UpdateGuildMember, guild.id, playerCharacter.Id, playerCharacter.CharacterName, playerCharacter.DataId, playerCharacter.Level);
            }
            GameInstance.ServerGameMessageHandlers.SendSetGuildData(requestHandler.ConnectionId, guild);
            GameInstance.ServerGameMessageHandlers.SendAddGuildMembersToOne(requestHandler.ConnectionId, guild);
            result.Invoke(AckResponseCode.Success, new ResponseCreateGuildMessage());
#endif
        }
コード例 #16
0
        public async UniTaskVoid HandleRequestLeaveParty(RequestHandlerData requestHandler, EmptyMessage request, RequestProceedResultDelegate <ResponseLeavePartyMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            await UniTask.Yield();

            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseLeavePartyMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            ValidatePartyRequestResult validateResult = GameInstance.ServerPartyHandlers.CanLeaveParty(playerCharacter);
            if (!validateResult.IsSuccess)
            {
                result.Invoke(AckResponseCode.Error, new ResponseLeavePartyMessage()
                {
                    message = validateResult.GameMessage,
                });
                return;
            }
            // If it is leader kick all members and terminate party
            if (validateResult.Party.IsLeader(playerCharacter.Id))
            {
                IPlayerCharacterData memberCharacter;
                long memberConnectionId;
                foreach (string memberId in validateResult.Party.GetMemberIds())
                {
                    if (GameInstance.ServerUserHandlers.TryGetPlayerCharacterById(memberId, out memberCharacter) &&
                        GameInstance.ServerUserHandlers.TryGetConnectionId(memberId, out memberConnectionId))
                    {
                        memberCharacter.ClearParty();
                        GameInstance.ServerGameMessageHandlers.SendClearPartyData(memberConnectionId, validateResult.PartyId);
                    }
                    // Save to database
                    _ = DbServiceClient.ClearCharacterPartyAsync(new ClearCharacterPartyReq()
                    {
                        CharacterId = memberId
                    });
                    // Broadcast via chat server
                    if (ChatNetworkManager.IsClientConnected)
                    {
                        ChatNetworkManager.SendRemoveSocialMember(null, MMOMessageTypes.UpdatePartyMember, validateResult.PartyId, memberId);
                    }
                }
                GameInstance.ServerPartyHandlers.RemoveParty(validateResult.PartyId);
                // Save to database
                _ = DbServiceClient.DeletePartyAsync(new DeletePartyReq()
                {
                    PartyId = validateResult.PartyId
                });
                // Broadcast via chat server
                if (ChatNetworkManager.IsClientConnected)
                {
                    ChatNetworkManager.SendPartyTerminate(null, MMOMessageTypes.UpdateParty, validateResult.PartyId);
                }
            }
            else
            {
                playerCharacter.ClearParty();
                validateResult.Party.RemoveMember(playerCharacter.Id);
                GameInstance.ServerPartyHandlers.SetParty(validateResult.PartyId, validateResult.Party);
                GameInstance.ServerGameMessageHandlers.SendRemovePartyMemberToMembers(validateResult.Party, playerCharacter.Id);
                GameInstance.ServerGameMessageHandlers.SendClearPartyData(requestHandler.ConnectionId, validateResult.PartyId);
                // Save to database
                _ = DbServiceClient.ClearCharacterPartyAsync(new ClearCharacterPartyReq()
                {
                    CharacterId = playerCharacter.Id
                });
                // Broadcast via chat server
                if (ChatNetworkManager.IsClientConnected)
                {
                    ChatNetworkManager.SendRemoveSocialMember(null, MMOMessageTypes.UpdatePartyMember, validateResult.PartyId, playerCharacter.Id);
                }
            }
            result.Invoke(AckResponseCode.Success, new ResponseLeavePartyMessage());
#endif
        }