public void CollectState(NetStream stream) { if (syncPosition == NetBodySyncPosition.Relative) { NetVector3.Quantize(base.transform.position - relativeTo.position - basePos, posRange, posfull).Write(stream); } else if (syncPosition == NetBodySyncPosition.Absolute || syncPosition == NetBodySyncPosition.Local || syncPosition == NetBodySyncPosition.World) { NetVector3.Quantize(((syncPosition != NetBodySyncPosition.Local) ? base.transform.position : base.transform.localPosition) - basePos, posRange, posfull).Write(stream); } if (syncRotation == NetBodySyncRotation.Relative) { NetQuaternion netQuaternion = collectedRot = NetQuaternion.Quantize(baseRotInv * Quaternion.Inverse(relativeTo.rotation) * base.transform.rotation, rotfull); netQuaternion.Write(stream); } else if (syncRotation == NetBodySyncRotation.Absolute || syncRotation == NetBodySyncRotation.Local || syncRotation == NetBodySyncRotation.World) { NetQuaternion netQuaternion2 = collectedRot = NetQuaternion.Quantize(baseRotInv * ((syncRotation != NetBodySyncRotation.Local) ? base.transform.rotation : base.transform.localRotation), rotfull); netQuaternion2.Write(stream); } else if (syncRotation == NetBodySyncRotation.EulerX || syncRotation == NetBodySyncRotation.EulerY || syncRotation == NetBodySyncRotation.EulerZ) { float value; switch (syncRotation) { case NetBodySyncRotation.EulerX: value = 0f - Math3d.SignedVectorAngle(baseRotInv * base.transform.localRotation * Vector3.up, Vector3.up, Vector3.right); break; case NetBodySyncRotation.EulerY: value = 0f - Math3d.SignedVectorAngle(baseRotInv * base.transform.localRotation * Vector3.forward, Vector3.forward, Vector3.up); break; case NetBodySyncRotation.EulerZ: value = 0f - Math3d.SignedVectorAngle(baseRotInv * base.transform.localRotation * Vector3.right, Vector3.right, Vector3.forward); break; default: throw new InvalidOperationException(); } collectedEuler = value; eulerEncoder.CollectState(stream, value); } if (syncLocalScale) { NetVector3.Quantize(base.transform.localScale, posRange, posfull).Write(stream); } }
public void WriteDelta(NetStream stream, NetStream reference, NetStream fullStream) { netPos = base.transform.localPosition; NetVector3 netVector = NetVector3.Quantize(netPos, 500f, 18); NetVector3 netVector2 = (reference != null) ? NetVector3.Read(reference, 18) : default(NetVector3); netRot = base.transform.localRotation; NetQuaternion netQuaternion = NetQuaternion.Quantize(netRot, 9); NetQuaternion netQuaternion2 = (reference != null) ? NetQuaternion.Read(reference, 9) : default(NetQuaternion); if (netVector != netVector2 || netQuaternion != netQuaternion2) { stream.Write(v: true); NetVector3.Delta(netVector2, netVector, 9).Write(stream, 5, 9, 18); NetQuaternion.Delta(netQuaternion2, netQuaternion, 8).Write(stream, 5, 8, 9); } else { stream.Write(v: false); } netVector.Write(fullStream); netQuaternion.Write(fullStream); }
public void AddDelta(NetStream state0, NetStream delta, NetStream result, bool readChanged = true) { NetQuaternion from = (state0 != null) ? NetQuaternion.Read(state0, fullBits) : NetQuaternion.Quantize(startRot, fullBits); if (delta == null || (readChanged && !delta.ReadBool())) { from.Write(result); return; } NetQuaternionDelta delta2 = NetQuaternionDelta.Read(delta, deltaSmall, deltaLarge, fullBits); NetQuaternion.AddDelta(from, delta2).Write(result); }
public bool CalculateWorstCaseDelta(NetStream state0, NetStream state1, NetStream delta, bool writeChanged = true) { NetQuaternion from = (state0 != null) ? NetQuaternion.Read(state0, fullBits) : NetQuaternion.Quantize(startRot, fullBits); NetQuaternion to = (state1 != null) ? NetQuaternion.Read(state1, fullBits) : NetQuaternion.Quantize(startRot, fullBits); if (writeChanged) { delta.Write(v: true); } NetQuaternion.WorstCaseDelta(from, to).Write(delta, deltaSmall, deltaLarge, fullBits); return(true); }
public bool CalculateDelta(NetStream state0, NetStream state1, NetStream delta, bool writeChanged = true) { NetQuaternion netQuaternion = (state0 != null) ? NetQuaternion.Read(state0, fullBits) : NetQuaternion.Quantize(startRot, fullBits); NetQuaternion netQuaternion2 = NetQuaternion.Read(state1, fullBits); if (netQuaternion == netQuaternion2) { if (writeChanged) { delta.Write(v: false); } return(false); } if (writeChanged) { delta.Write(v: true); } NetQuaternion.Delta(netQuaternion, netQuaternion2, deltaLarge).Write(delta, deltaSmall, deltaLarge, fullBits); return(true); }
public void CollectState(NetStream stream, Quaternion value) { NetQuaternion.Quantize(value, fullBits).Write(stream); }
public void Start() { if (!isStarted) { isStarted = true; if (NetGame.isClient) { hasNetSetActive = (GetComponent <NetSetActive>() != null); } NetBodyResetOverride component = GetComponent <NetBodyResetOverride>(); if ((bool)component) { mResetFramesAdditionalDelay = component.FramesDelay; } body = GetComponent <Rigidbody>(); isKinematic = body.isKinematic; if (syncPosition == NetBodySyncPosition.Relative) { posRange = 10f; posfull -= 6; } if (syncPosition == NetBodySyncPosition.Local) { posRange = 10f; posfull -= 6; } if (posRangeOverride != 0f) { posRange = posRangeOverride; } eulerEncoder.fullBits = (ushort)(eulerEncoder.fullBits + rotPrecision); eulerEncoder.deltaSmall = (ushort)(eulerEncoder.deltaSmall + rotPrecision); eulerEncoder.deltaLarge = (ushort)(eulerEncoder.deltaLarge + rotPrecision); possmall = (ushort)(possmall + posPrecision); poslarge = (ushort)(poslarge + posPrecision); posfull = (ushort)(posfull + posPrecision); rotfull = (ushort)(rotfull + rotPrecision); rotsmall = (ushort)(rotsmall + rotPrecision); rotlarge = (ushort)(rotlarge + rotPrecision); startPos = base.transform.position; startRot = base.transform.rotation; startLocalScale = base.transform.localScale; if (syncPosition == NetBodySyncPosition.Relative) { basePos = base.transform.position - relativeTo.position; } else if (syncPosition == NetBodySyncPosition.Absolute) { basePos = Vector3.zero; } else { basePos = ((syncPosition != NetBodySyncPosition.Local) ? base.transform.position : base.transform.localPosition); } if (syncRotation == NetBodySyncRotation.Relative) { baseRot = Quaternion.Inverse(relativeTo.rotation) * base.transform.rotation; } else if (syncRotation == NetBodySyncRotation.Absolute) { baseRot = Quaternion.identity; } else { baseRot = ((syncRotation != NetBodySyncRotation.Local && syncRotation != NetBodySyncRotation.EulerX && syncRotation != NetBodySyncRotation.EulerY && syncRotation != NetBodySyncRotation.EulerZ) ? base.transform.rotation : base.transform.localRotation); } baseRotInv = Quaternion.Inverse(baseRot); zero = NetVector3.Quantize(Vector3.zero, posRange, posfull); identity = NetQuaternion.Quantize(Quaternion.identity, rotfull); if (!disableSleep) { sleep = new NetBodySleep(body); } } }