コード例 #1
0
        public void CollectState(NetStream stream)
        {
            if (syncPosition == NetBodySyncPosition.Relative)
            {
                NetVector3.Quantize(base.transform.position - relativeTo.position - basePos, posRange, posfull).Write(stream);
            }
            else if (syncPosition == NetBodySyncPosition.Absolute || syncPosition == NetBodySyncPosition.Local || syncPosition == NetBodySyncPosition.World)
            {
                NetVector3.Quantize(((syncPosition != NetBodySyncPosition.Local) ? base.transform.position : base.transform.localPosition) - basePos, posRange, posfull).Write(stream);
            }
            if (syncRotation == NetBodySyncRotation.Relative)
            {
                NetQuaternion netQuaternion = collectedRot = NetQuaternion.Quantize(baseRotInv * Quaternion.Inverse(relativeTo.rotation) * base.transform.rotation, rotfull);
                netQuaternion.Write(stream);
            }
            else if (syncRotation == NetBodySyncRotation.Absolute || syncRotation == NetBodySyncRotation.Local || syncRotation == NetBodySyncRotation.World)
            {
                NetQuaternion netQuaternion2 = collectedRot = NetQuaternion.Quantize(baseRotInv * ((syncRotation != NetBodySyncRotation.Local) ? base.transform.rotation : base.transform.localRotation), rotfull);
                netQuaternion2.Write(stream);
            }
            else if (syncRotation == NetBodySyncRotation.EulerX || syncRotation == NetBodySyncRotation.EulerY || syncRotation == NetBodySyncRotation.EulerZ)
            {
                float value;
                switch (syncRotation)
                {
                case NetBodySyncRotation.EulerX:
                    value = 0f - Math3d.SignedVectorAngle(baseRotInv * base.transform.localRotation * Vector3.up, Vector3.up, Vector3.right);
                    break;

                case NetBodySyncRotation.EulerY:
                    value = 0f - Math3d.SignedVectorAngle(baseRotInv * base.transform.localRotation * Vector3.forward, Vector3.forward, Vector3.up);
                    break;

                case NetBodySyncRotation.EulerZ:
                    value = 0f - Math3d.SignedVectorAngle(baseRotInv * base.transform.localRotation * Vector3.right, Vector3.right, Vector3.forward);
                    break;

                default:
                    throw new InvalidOperationException();
                }
                collectedEuler = value;
                eulerEncoder.CollectState(stream, value);
            }
            if (syncLocalScale)
            {
                NetVector3.Quantize(base.transform.localScale, posRange, posfull).Write(stream);
            }
        }
コード例 #2
0
 public void CollectState(NetStream stream)
 {
     encoder.CollectState(stream, input.value);
 }