public void SendToAll(Packets id, object[] data) { SendToAll(id, ByteWriter.GetBytes(data)); }
private void SendWorldData() { int factionId = MultiplayerServer.instance.coopFactionId; MultiplayerServer.instance.playerFactions[connection.username] = factionId; /*if (!MultiplayerServer.instance.playerFactions.TryGetValue(connection.Username, out int factionId)) * { * factionId = MultiplayerServer.instance.nextUniqueId++; * MultiplayerServer.instance.playerFactions[connection.Username] = factionId; * * byte[] extra = ByteWriter.GetBytes(factionId); * MultiplayerServer.instance.SendCommand(CommandType.SETUP_FACTION, ScheduledCommand.NoFaction, ScheduledCommand.Global, extra); * }*/ if (Server.PlayingPlayers.Count(p => p.FactionId == factionId) == 1) { byte[] extra = ByteWriter.GetBytes(factionId); MultiplayerServer.instance.SendCommand(CommandType.FactionOnline, ScheduledCommand.NoFaction, ScheduledCommand.Global, extra); } ByteWriter writer = new ByteWriter(); writer.WriteInt32(factionId); writer.WriteInt32(MultiplayerServer.instance.gameTimer); writer.WritePrefixedBytes(MultiplayerServer.instance.savedGame); writer.WriteInt32(MultiplayerServer.instance.mapCmds.Count); foreach (var kv in MultiplayerServer.instance.mapCmds) { int mapId = kv.Key; //MultiplayerServer.instance.SendCommand(CommandType.CreateMapFactionData, ScheduledCommand.NoFaction, mapId, ByteWriter.GetBytes(factionId)); List <byte[]> mapCmds = kv.Value; writer.WriteInt32(mapId); writer.WriteInt32(mapCmds.Count); foreach (var arr in mapCmds) { writer.WritePrefixedBytes(arr); } } writer.WriteInt32(MultiplayerServer.instance.mapData.Count); foreach (var kv in MultiplayerServer.instance.mapData) { int mapId = kv.Key; byte[] mapData = kv.Value; writer.WriteInt32(mapId); writer.WritePrefixedBytes(mapData); } connection.State = ConnectionStateEnum.ServerPlaying; byte[] packetData = writer.ToArray(); connection.SendFragmented(Packets.Server_WorldData, packetData); Player.SendPlayerList(); MpLog.Log("World response sent: " + packetData.Length); }