// Shut down the client if in an invalid client state void ShutdownIfInvalid() { var headlessClient = gameObject.GetComponent <HeadlessPingClientBehaviour>(); var guiClient = gameObject.GetComponent <GuiPingClientBehaviour>(); if (headlessClient == null && guiClient == null) { Debug.LogError($"{nameof(HeadlessPingClientBehaviour)} and {nameof(GuiPingClientBehaviour)} couldn't be found, shutting down."); PingUtilities.EndProgram(); } }
void ShutDown(ExitCode exitCode) { StopAllCoroutines(); PingUtilities.EndProgram((int)exitCode); }