/// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { pointers = new List <PointerData>(); // Get the Screen size var bounds = Window.Current.Bounds; double height = bounds.Height; double width = bounds.Width; Debug.WriteLine("Screen width:" + width + " Screen height" + height); _Rect.Width = width; _Rect.Height = height; int pixelWidth = (int)(_Rect.Width * DisplayProperties.LogicalDpi / 96.0); int pixelHeight = (int)(_Rect.Height * DisplayProperties.LogicalDpi / 96.0); #region sharpDX Initialization // Use Rectangle that makes sharpDX to draw d2dBrush = new ImageBrush(); _Rect.Fill = d2dBrush; // Safely dispose any previous instance // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC) deviceManager = new DeviceManager(); // New CubeRenderer shapeRenderer = new ShapeRenderer(pointers); fpsRenderer = new FpsRenderer(); d2dTarget = new SurfaceImageSourceTarget(pixelWidth, pixelHeight); d2dBrush.ImageSource = d2dTarget.ImageSource; // Add Initializer to device manager deviceManager.OnInitialize += d2dTarget.Initialize; deviceManager.OnInitialize += shapeRenderer.Initialize; deviceManager.OnInitialize += fpsRenderer.Initialize; // Render the cube within the CoreWindow d2dTarget.OnRender += shapeRenderer.Render; d2dTarget.OnRender += fpsRenderer.Render; // Initialize the device manager and all registered deviceManager.OnInitialize deviceManager.Initialize(DisplayProperties.LogicalDpi); // Setup rendering callback CompositionTarget.Rendering += CompositionTarget_Rendering; // Callback on DpiChanged DisplayProperties.LogicalDpiChanged += DisplayProperties_LogicalDpiChanged; #endregion }
/// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { pointers = new List<PointerData>(); // Get the Screen size var bounds = Window.Current.Bounds; double height = bounds.Height; double width = bounds.Width; Debug.WriteLine("Screen width:" + width + " Screen height" + height); _Rect.Width = width; _Rect.Height = height; int pixelWidth = (int)(_Rect.Width * DisplayProperties.LogicalDpi / 96.0); int pixelHeight = (int)(_Rect.Height * DisplayProperties.LogicalDpi / 96.0); #region sharpDX Initialization // Use Rectangle that makes sharpDX to draw d2dBrush = new ImageBrush(); _Rect.Fill = d2dBrush; // Safely dispose any previous instance // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC) deviceManager = new DeviceManager(); // New CubeRenderer shapeRenderer = new ShapeRenderer(pointers); fpsRenderer = new FpsRenderer(); d2dTarget = new SurfaceImageSourceTarget(pixelWidth, pixelHeight); d2dBrush.ImageSource = d2dTarget.ImageSource; // Add Initializer to device manager deviceManager.OnInitialize += d2dTarget.Initialize; deviceManager.OnInitialize += shapeRenderer.Initialize; deviceManager.OnInitialize += fpsRenderer.Initialize; // Render the cube within the CoreWindow d2dTarget.OnRender += shapeRenderer.Render; d2dTarget.OnRender += fpsRenderer.Render; // Initialize the device manager and all registered deviceManager.OnInitialize deviceManager.Initialize(DisplayProperties.LogicalDpi); // Setup rendering callback CompositionTarget.Rendering += CompositionTarget_Rendering; // Callback on DpiChanged DisplayProperties.LogicalDpiChanged += DisplayProperties_LogicalDpiChanged; #endregion }