protected override void LoadContent() { graphics.PreferredBackBufferHeight = Bounds.Height; graphics.PreferredBackBufferWidth = Bounds.Width; graphics.ApplyChanges(); User32.SetWindowPos((uint)this.Window.Handle, 0, Bounds.X, Bounds.Y, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, 0); spriteBatch = new SpriteBatch(GraphicsDevice); PanInEffect = Content.Load <Effect>("PanIn"); PanOutEffect = Content.Load <Effect>("PanOut"); FadeInEffect = Content.Load <Effect>("FadeIn"); FadeOutEffect = Content.Load <Effect>("FadeOut"); SpiralInEffect = Content.Load <Effect>("SpiralIn"); SpiralOutEffect = Content.Load <Effect>("SpiralOut"); if (IsLeft) { Images.Add(Content.Load <Texture2D>("Alex1")); Images.Add(Content.Load <Texture2D>("F22")); Images.Add(Content.Load <Texture2D>("Tim1")); Images.Add(Content.Load <Texture2D>("CPU1")); } else { Images.Add(Content.Load <Texture2D>("Megaman1")); Images.Add(Content.Load <Texture2D>("Megaman2")); Images.Add(Content.Load <Texture2D>("Megaman3")); Images.Add(Content.Load <Texture2D>("Megaman4")); Images.Add(Content.Load <Texture2D>("Megaman5")); } Mode = RandomMode(); GeneratePrimatives(Program.Rand.Next(10, 25), Images[0]); FixedCamera = new TargetCamera(new Vector3(100, 50, 300), new Vector3(100, 50, 0), GraphicsDevice); FixedCamera.Update(); MovableCamera = new FreeCamera(new Vector3(250, 225, 750), 0, 0, GraphicsDevice); MovableCamera.Update(); }
protected override void LoadContent() { graphics.PreferredBackBufferHeight = Bounds.Height; graphics.PreferredBackBufferWidth = Bounds.Width; graphics.ApplyChanges(); User32.SetWindowPos((uint)this.Window.Handle, 0, Bounds.X, Bounds.Y, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, 0); spriteBatch = new SpriteBatch(GraphicsDevice); PanInEffect = Content.Load<Effect>("PanIn"); PanOutEffect = Content.Load<Effect>("PanOut"); FadeInEffect = Content.Load<Effect>("FadeIn"); FadeOutEffect = Content.Load<Effect>("FadeOut"); SpiralInEffect = Content.Load<Effect>("SpiralIn"); SpiralOutEffect = Content.Load<Effect>("SpiralOut"); if (IsLeft) { Images.Add(Content.Load<Texture2D>("Alex1")); Images.Add(Content.Load<Texture2D>("F22")); Images.Add(Content.Load<Texture2D>("Tim1")); Images.Add(Content.Load<Texture2D>("CPU1")); } else { Images.Add(Content.Load<Texture2D>("Megaman1")); Images.Add(Content.Load<Texture2D>("Megaman2")); Images.Add(Content.Load<Texture2D>("Megaman3")); Images.Add(Content.Load<Texture2D>("Megaman4")); Images.Add(Content.Load<Texture2D>("Megaman5")); } Mode = RandomMode(); GeneratePrimatives(Program.Rand.Next(10, 25), Images[0]); FixedCamera = new TargetCamera(new Vector3(100, 50, 300), new Vector3(100, 50, 0), GraphicsDevice); FixedCamera.Update(); MovableCamera = new FreeCamera(new Vector3(250, 225, 750), 0, 0, GraphicsDevice); MovableCamera.Update(); }