コード例 #1
0
        public override void OnInspectorGUI()
        {
            //DrawDefaultInspector();

            serializedObject.Update();
            myScript = (ProjectionMesh)target;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Reference Camera", EditorStyles.boldLabel);

            float planeDistance = EditorGUILayout.FloatField("Plane Distance", myScript.planeDistance);

            planeDistance          = Mathf.Clamp(planeDistance, myScript.targetCamera.nearClipPlane + 0.01f, myScript.targetCamera.farClipPlane - 0.01f);
            myScript.planeDistance = planeDistance;

            float indexAppearDuration = EditorGUILayout.FloatField("Index Appear Duration", myScript.indexAppearDuration);

            indexAppearDuration          = Mathf.Clamp(indexAppearDuration, 0, float.MaxValue);
            myScript.indexAppearDuration = indexAppearDuration;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Edit Mode", EditorStyles.boldLabel);
            myScript.editMode = (ProjectionMesh.MeshEditMode)EditorGUILayout.EnumPopup("Mesh Edit Mode", myScript.editMode);
            int selectedVertex = EditorGUILayout.IntField("Selected Vertex", myScript.selectedVertex);

            selectedVertex           = Mathf.Clamp(selectedVertex, -1, (myScript.xDivisions + 1) * (myScript.yDivisions + 1) - 1);
            myScript.selectedVertex  = selectedVertex;
            myScript.selectionActive = EditorGUILayout.Toggle("Selection Active", myScript.selectionActive);

            EditorGUILayout.BeginVertical(EditorStyles.helpBox);
            switch (myScript.editMode)
            {
            case ProjectionMesh.MeshEditMode.CORNERS:
                EditorGUILayout.LabelField("Corner Offsets", EditorStyles.boldLabel);
                for (int i = 0; i < 4; i++)
                {
                    myScript.cornerOffset[i] = EditorGUILayout.Vector2Field("Corner Vertex " + i, myScript.cornerOffset[i]);
                }
                break;

            case ProjectionMesh.MeshEditMode.ROWS:
                /*
                 * EditorGUILayout.LabelField("Row Offsets", EditorStyles.boldLabel);
                 * for (int i = 0; i < myScript.yDivisions+1; i++)
                 * {
                 *  myScript.rowOffset[i] = EditorGUILayout.Vector2Field("Row " + i, myScript.rowOffset[i]);
                 * }
                 */
                EditorGUILayout.LabelField("Point Offsets", EditorStyles.boldLabel);
                for (int i = 0; i < myScript.yDivisions + 1; i++)
                {
                    for (int j = 0; j < myScript.xDivisions + 1; j++)
                    {
                        int index = (i * (myScript.xDivisions + 1)) + j;
                        myScript.pointOffset[index] = EditorGUILayout.Vector2Field("Point (" + i + "," + j + ")", myScript.pointOffset[index]);
                    }
                }
                break;

            case ProjectionMesh.MeshEditMode.COLUMNS:
                /*
                 * EditorGUILayout.LabelField("Column Offsets", EditorStyles.boldLabel);
                 * for (int i = 0; i < myScript.xDivisions + 1; i++)
                 * {
                 *  myScript.columnOffset[i] = EditorGUILayout.Vector2Field("Column " + i, myScript.columnOffset[i]);
                 * }
                 */
                EditorGUILayout.LabelField("Point Offsets", EditorStyles.boldLabel);
                for (int i = 0; i < myScript.yDivisions + 1; i++)
                {
                    for (int j = 0; j < myScript.xDivisions + 1; j++)
                    {
                        int index = (i * (myScript.xDivisions + 1)) + j;
                        myScript.pointOffset[index] = EditorGUILayout.Vector2Field("Point (" + i + "," + j + ")", myScript.pointOffset[index]);
                    }
                }
                break;

            case ProjectionMesh.MeshEditMode.POINTS:
                EditorGUILayout.LabelField("Point Offsets", EditorStyles.boldLabel);
                for (int i = 0; i < myScript.yDivisions + 1; i++)
                {
                    for (int j = 0; j < myScript.xDivisions + 1; j++)
                    {
                        int index = (i * (myScript.xDivisions + 1)) + j;
                        myScript.pointOffset[index] = EditorGUILayout.Vector2Field("Point (" + i + "," + j + ")", myScript.pointOffset[index]);
                    }
                }

                break;

            default:
                break;
            }
            EditorGUILayout.Space();
            if (GUILayout.Button("Reset All Offsets"))
            {
                myScript.ResetOffsets();
            }
            EditorGUILayout.Space();
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Fade Controls", EditorStyles.boldLabel);

            float topFadeRange = EditorGUILayout.FloatField("Top Fade Range", myScript.topFadeRange);

            topFadeRange          = Mathf.Clamp(topFadeRange, 0f, 1f);
            myScript.topFadeRange = topFadeRange;

            float topFadeChoke = EditorGUILayout.FloatField("Top Fade Choke", myScript.topFadeChoke);

            topFadeChoke          = Mathf.Clamp(topFadeChoke, 0f, 0.999f);
            myScript.topFadeChoke = topFadeChoke;

            float bottomFadeRange = EditorGUILayout.FloatField("Bottom Fade Range", myScript.bottomFadeRange);;

            bottomFadeRange          = Mathf.Clamp(bottomFadeRange, 0f, 1f);
            myScript.bottomFadeRange = bottomFadeRange;

            float bottomFadeChoke = EditorGUILayout.FloatField("Bottom Fade Choke", myScript.bottomFadeChoke);

            bottomFadeChoke          = Mathf.Clamp(bottomFadeChoke, 0f, 0.999f);
            myScript.bottomFadeChoke = bottomFadeChoke;

            float leftFadeRange = EditorGUILayout.FloatField("Left Fade Range", myScript.leftFadeRange);

            leftFadeRange          = Mathf.Clamp(leftFadeRange, 0f, 1f);
            myScript.leftFadeRange = leftFadeRange;

            float leftFadeChoke = EditorGUILayout.FloatField("Left Fade Choke", myScript.leftFadeChoke);

            leftFadeChoke          = Mathf.Clamp(leftFadeChoke, 0f, 0.999f);
            myScript.leftFadeChoke = leftFadeChoke;

            float rightFadeRange = EditorGUILayout.FloatField("Right Fade Range", myScript.rightFadeRange);

            rightFadeRange          = Mathf.Clamp(rightFadeRange, 0f, 1f);
            myScript.rightFadeRange = rightFadeRange;

            float rightFadeChoke = EditorGUILayout.FloatField("Right Fade Choke", myScript.rightFadeChoke);

            rightFadeChoke          = Mathf.Clamp(rightFadeChoke, 0f, 0.999f);
            myScript.rightFadeChoke = rightFadeChoke;


            EditorGUILayout.Space();
            EditorGUILayout.LabelField("White Balance", EditorStyles.boldLabel);
            myScript.tint = EditorGUILayout.ColorField("Tint", myScript.tint);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
            myScript.unselectedGridLineMaterial = (Material)EditorGUILayout.ObjectField("Unselected Grid Line Material", myScript.unselectedGridLineMaterial, typeof(Material), true);
            myScript.selectedGridLineMaterial   = (Material)EditorGUILayout.ObjectField("Selected Grid Line Material", myScript.selectedGridLineMaterial, typeof(Material), true);
            myScript.activeGridLineMaterial     = (Material)EditorGUILayout.ObjectField("Active Grid Line Material", myScript.activeGridLineMaterial, typeof(Material), true);

            /*
             * myScript.unselectedLineColor = EditorGUILayout.ColorField("Unselected Line Color", myScript.unselectedLineColor);
             * myScript.selectedLineColor = EditorGUILayout.ColorField("Selected Line Color", myScript.selectedLineColor);
             * myScript.activeLineColor = EditorGUILayout.ColorField("Active Line Color", myScript.activeLineColor);
             */
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Custom Options", EditorStyles.boldLabel);

            myScript.showGrid                  = EditorGUILayout.Toggle("Show Grid", myScript.showGrid);
            myScript.showSelectedGrid          = EditorGUILayout.Toggle("Show Selected Grid", myScript.showSelectedGrid);
            myScript.showControlPoints         = EditorGUILayout.Toggle("Show Control Points", myScript.showControlPoints);
            myScript.showSelectedControlPoints = EditorGUILayout.Toggle("Show Selected Control Points", myScript.showSelectedControlPoints);

            if (myScript.showControlPoints)
            {
                myScript.ShowControlPoints();
            }
            else
            {
                myScript.HideControlPoints();
            }

            EditorGUILayout.Space();
            GUIStyle foldoutStyle = new GUIStyle(EditorStyles.foldout);

            foldoutStyle.fontStyle   = FontStyle.Bold;
            showReferenceGameObjects = EditorGUILayout.Foldout(showReferenceGameObjects, "Reference Game Objects", foldoutStyle);
            if (showReferenceGameObjects)
            {
                myScript.targetCamera                 = (Camera)EditorGUILayout.ObjectField("Target Camera", myScript.targetCamera, typeof(Camera), true);
                myScript.projectorIndexText           = (Text)EditorGUILayout.ObjectField("Projector Index Text", myScript.projectorIndexText, typeof(Text), true);
                myScript.controlPointsContainer       = (Transform)EditorGUILayout.ObjectField("Control Points Container", myScript.controlPointsContainer, typeof(Transform), true);
                myScript.baseRowLinesContainer        = (Transform)EditorGUILayout.ObjectField("Base Row Lines", myScript.baseRowLinesContainer, typeof(Transform), true);
                myScript.baseColumnLinesContainer     = (Transform)EditorGUILayout.ObjectField("Base Column Lines", myScript.baseColumnLinesContainer, typeof(Transform), true);
                myScript.selectedRowLinesContainer    = (Transform)EditorGUILayout.ObjectField("Selected Row Lines", myScript.selectedRowLinesContainer, typeof(Transform), true);
                myScript.selectedColumnLinesContainer = (Transform)EditorGUILayout.ObjectField("Selected Column Lines", myScript.selectedColumnLinesContainer, typeof(Transform), true);
                myScript.meshFilter           = (MeshFilter)EditorGUILayout.ObjectField("Mesh Filter", myScript.meshFilter, typeof(MeshFilter), true);
                myScript.selectedControlPoint = (ControlPoint)EditorGUILayout.ObjectField("Selected Control Point", myScript.selectedControlPoint, typeof(ControlPoint), true);
            }


            if (GUI.changed)
            {
                myScript.ClearControlPoints();
                myScript.ClearBaseGridLines();

                myScript.CreateMesh();
                myScript.BlendRefresh();

                if (myScript.showControlPoints)
                {
                    myScript.ShowControlPoints();
                }
                else
                {
                    myScript.HideControlPoints();
                }

                if (myScript.showSelectedControlPoints)
                {
                    myScript.ShowSelectedControlPoints();
                }
                else
                {
                    myScript.HideSelectedControlPoints();
                }

                if (myScript.showGrid)
                {
                    myScript.ShowBaseGrid();
                }
                else
                {
                    myScript.HideBaseGrid();
                }

                if (myScript.showSelectedGrid)
                {
                    myScript.ShowSelectedGrid();
                }
                else
                {
                    myScript.HideSelectedGrid();
                }

                //show selections
                myScript.HighlightSelection();
                myScript.UpdateSelectedLines();

                //EditorUtility.SetDirty(myScript);
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
            }

            serializedObject.ApplyModifiedProperties();
        }
コード例 #2
0
        void Update()
        {
            //don't allow keyboard inputs when input field is focused
            CalibrationManager calibrationManager = system.calibrationManager;

            if (calibrationManager.topRangeInputField.isFocused ||
                calibrationManager.topChokeInputField.isFocused ||
                calibrationManager.bottomRangeInputField.isFocused ||
                calibrationManager.bottomChokeInputField.isFocused ||
                calibrationManager.leftRangeInputField.isFocused ||
                calibrationManager.leftChokeInputField.isFocused ||
                calibrationManager.rightRangeInputField.isFocused ||
                calibrationManager.rightChokeInputField.isFocused ||
                calibrationManager.redInputField.isFocused ||
                calibrationManager.greenInputField.isFocused ||
                calibrationManager.blueInputField.isFocused ||
                calibrationManager.filename.isFocused)
            {
                return;
            }


            ProjectionMesh mesh = system.GetCurrentProjectionCamera();

            #region Visibility Toggles

            if (Input.GetKeyDown(uiToggleKey))
            {
                system.showProjectionWarpGUI = !system.showProjectionWarpGUI;
                system.UpdateProjectionWarpGUI();
            }
            if (Input.GetKeyDown(mouseToggleKey))
            {
                system.showMouseCursor = !system.showMouseCursor;
                system.UpdateCursor();
            }
            if (Input.GetKeyDown(gridToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleBaseGrid();
                }
            }
            if (Input.GetKeyDown(selectedGridToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleSelectedGrid();
                }
            }
            if (Input.GetKeyDown(controlPointsToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleControlPoints();
                }
            }
            if (Input.GetKeyDown(selectedControlPointsToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleSelectedControlPoints();
                }
            }
            #endregion

            #region UI Toggles
            if (Input.GetKeyDown(helpKey))
            {
                system.calibrationManager.OnToggleHelp();
            }

            if (Input.GetKeyDown(noModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.NONE);
            }
            else if (Input.GetKeyDown(cornerModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.CORNERS);
            }
            else if (Input.GetKeyDown(rowModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.ROWS);
            }
            else if (Input.GetKeyDown(columnModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.COLUMNS);
            }
            else if (Input.GetKeyDown(pointModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.POINTS);
            }

            if (Input.GetKeyDown(blendingModeKey))
            {
                system.calibrationManager.OnToggleBlend();
            }
            else if (Input.GetKeyDown(whiteBalanceModeKey))
            {
                system.calibrationManager.OnToggleWhiteBalance();
            }
            #endregion

            #region Projector Selection
            if (Input.GetKeyDown(projectorAKey) || Input.GetKeyDown(projectorAAltKey))
            {
                system.SelectProjector(0, true);
            }
            else if (Input.GetKeyDown(projectorBKey) || Input.GetKeyDown(projectorBAltKey))
            {
                system.SelectProjector(1, true);
            }
            else if (Input.GetKeyDown(projectorCKey) || Input.GetKeyDown(projectorCAltKey))
            {
                system.SelectProjector(2, true);
            }
            else if (Input.GetKeyDown(projectorDKey) || Input.GetKeyDown(projectorDAltKey))
            {
                system.SelectProjector(3, true);
            }
            else if (Input.GetKeyDown(projectorEKey) || Input.GetKeyDown(projectorEAltKey))
            {
                system.SelectProjector(4, true);
            }
            else if (Input.GetKeyDown(projectorFKey) || Input.GetKeyDown(projectorFAltKey))
            {
                system.SelectProjector(5, true);
            }
            else if (Input.GetKeyDown(projectorGKey) || Input.GetKeyDown(projectorGAltKey))
            {
                system.SelectProjector(6, true);
            }
            else if (Input.GetKeyDown(projectorHKey) || Input.GetKeyDown(projectorHAltKey))
            {
                system.SelectProjector(7, true);
            }

            #endregion

            #region Selection Activation
            if (mesh != null)
            {
                if (mesh.editMode != ProjectionMesh.MeshEditMode.NONE)
                {
                    if (Input.GetKeyDown(activateKey))
                    {
                        if (mesh.selectionActive)
                        {
                            mesh.DeactivateSelection();
                        }
                        else
                        {
                            mesh.ActivateSelection();
                        }
                    }
                }
            }

            #endregion

            #region Point Selection and Adjustment

            //corner indexes are at - 0, xDivisions, (xDivisions+1) * yDivisions, (xDivisions+1) * (yDivisions+1)-1
            float adjustmentScale = 0.1f;

            if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
            {
                adjustmentScale = 0.001f;
            }
            if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
            {
                adjustmentScale = 0.01f;
            }
            else if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
            {
                adjustmentScale = 0.1f;
            }

            if (mesh != null)
            {
                switch (mesh.editMode)
                {
                case ProjectionMesh.MeshEditMode.CORNERS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //navigate control point corners
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= ((system.xDivisions + 1) * system.yDivisions);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < system.xDivisions + 1)
                            {
                                mesh.selectedVertex += ((system.xDivisions + 1) * system.yDivisions);
                            }
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex == system.xDivisions || mesh.selectedVertex == ((system.xDivisions + 1) * (system.yDivisions + 1) - 1))
                            {
                                mesh.selectedVertex -= system.xDivisions;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex == 0 || mesh.selectedVertex == ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += system.xDivisions;
                            }
                        }
                    }

                    //move control points
                    else
                    {
                        int cornerIndex = -1;
                        if (mesh.selectedVertex == 0)
                        {
                            cornerIndex = 0;
                        }
                        else if (mesh.selectedVertex == mesh.xDivisions)
                        {
                            cornerIndex = 1;
                        }
                        else if (mesh.selectedVertex == ((mesh.xDivisions + 1) * mesh.yDivisions))
                        {
                            cornerIndex = 2;
                        }
                        else if (mesh.selectedVertex == ((mesh.xDivisions + 1) * (mesh.yDivisions + 1) - 1))
                        {
                            cornerIndex = 3;
                        }

                        Vector2 point = mesh.cornerOffset[cornerIndex];


                        if (Input.GetKeyDown(upKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            mesh.cornerOffset[cornerIndex] = Vector2.zero;
                        }
                    }


                    break;

                case ProjectionMesh.MeshEditMode.ROWS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //up and down selects row
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += (system.xDivisions + 1);
                            }
                        }
                    }

                    //move row around
                    else
                    {
                        //figured out which row is being moved
                        int rowIndex = -1;
                        rowIndex = (int)Mathf.Floor(mesh.selectedVertex / (mesh.xDivisions + 1));
                        Vector2 point;
                        int     index;

                        //Vector2 point = mesh.rowOffset[rowIndex];
                        if (Input.GetKeyDown(upKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                            }

                            //mesh.rowOffset[rowIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }

                        if (Input.GetKey(zeroOffsetKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                mesh.pointOffset[index] = Vector2.zero;
                            }
                        }
                    }


                    break;

                case ProjectionMesh.MeshEditMode.COLUMNS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //left and right selects column
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != 0)
                            {
                                mesh.selectedVertex -= 1;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != system.xDivisions)
                            {
                                mesh.selectedVertex += 1;
                            }
                        }
                    }

                    //move column around
                    else
                    {
                        //figured out which column is being moved
                        int columnIndex = -1;
                        columnIndex = mesh.selectedVertex % (mesh.xDivisions + 1);
                        Vector2 point;
                        int     index;

                        if (Input.GetKeyDown(upKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                mesh.pointOffset[index] = Vector2.zero;
                            }
                        }
                    }



                    break;

                case ProjectionMesh.MeshEditMode.POINTS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != 0)
                            {
                                mesh.selectedVertex -= 1;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != system.xDivisions)
                            {
                                mesh.selectedVertex += 1;
                            }
                        }
                    }
                    else
                    {
                        //figured out which row is being moved

                        Vector2 point = mesh.pointOffset[mesh.selectedVertex];

                        if (Input.GetKeyDown(upKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = Vector2.zero;
                        }
                    }

                    break;

                default:
                case ProjectionMesh.MeshEditMode.NONE:
                    break;
                }
            }


            #endregion

            if (Input.anyKeyDown)
            {
                //only rebuild when keys have been pressed
                if (mesh != null)
                {
                    mesh.UpdateMeshVertices();
                    mesh.CreateBaseGridLines();
                    mesh.HighlightSelection();
                    mesh.UpdateSelectedLines();
                }
            }
        }