private void PlayingGame() { PerformerRounds = new PerformerRounds(); PerformerRounds.DrawPlayer(); while (PerformerRounds.IsGameStillGoingOn()) { PerformerRounds.PlayingOneTurn(); } }
public GameInterfaceDisplay(PerformerRounds PerformerRounds) { PlayerTurn = PerformerRounds.PlayerTurn; Board = PerformerRounds.Board; }