public GameLobby(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("Class Type", new Vector2(1, 11)); AddFlavorItem("_________", new Vector2(1, 12)); AddMenuItem("Mapmaker", new Vector2(1, 13), 0, delegate() { classType = "mapmaker"; SendClass(); ActivateItem(0, 0); }); AddMenuItem("Ninja", new Vector2(1, 14), 0, delegate() { classType = "ninja"; SendClass(); ActivateItem(1, 0); }); AddMenuItem("Powdermonkey", new Vector2(1, 15), 0, delegate() { classType = "powdermonkey"; SendClass(); ActivateItem(2, 0); }); AddMenuItem("Capitalist", new Vector2(1, 16), 0, delegate() { classType = "capitalist"; SendClass(); ActivateItem(3, 0); }); AddMenuItem("Apothecary", new Vector2(1, 17), 0, delegate() { classType = "apothecary"; SendClass(); ActivateItem(4, 0); }); AddMenuItem("Mystic", new Vector2(1, 18), 0, delegate() { classType = "mystic"; SendClass(); ActivateItem(5, 0); }); AddFlavorItem("Team", new Vector2(7, 11)); AddFlavorItem("_________", new Vector2(7, 12)); AddMenuItem("Blue", new Vector2(7, 13), 1, delegate() { team = 0; SendTeam(); ActivateItem(0, 1); }); AddMenuItem("Red", new Vector2(7, 14), 1, delegate() { team = 1; SendTeam(); ActivateItem(1, 1); }); AddMenuItem("OK", new Vector2(15, 12), 2, delegate() { SendReady(); }); AddFlavorItem("____________________________________________________________________", new Vector2(0, 9.5f)); }
public ApothecaryMenu(Game1 g, MenuManager mm) : base(g, mm) { ingredient = TextureManager.Map["ingredient"]; IngredientList invincibility = new IngredientList(); IngredientList confusion = new IngredientList(); IngredientList warp = new IngredientList(); IngredientList midas = new IngredientList(); IngredientList vampire = new IngredientList(); IngredientList curse = new IngredientList(); invincibility.red = 3; confusion.green = 1; confusion.blue = 1; warp.blue = 2; midas.red = 1; midas.blue = 1; vampire.red = 1; vampire.green = 1; curse.red = 1; curse.green = 1; curse.blue = 1; cost.Add(typeof(InvincibilityPotion), invincibility); cost.Add(typeof(ConfusionPotion), confusion); cost.Add(typeof(WarpPotion), warp); cost.Add(typeof(MidasPotion), midas); cost.Add(typeof(VampirePotion), vampire); cost.Add(typeof(CursePotion), curse); ingredients.red = 0; ingredients.blue = 0; ingredients.green = 0; }
public SettingsMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("Game Settings", new Vector2(1, 1)); AddFlavorItem("Tooltips", new Vector2(2, 6)); AddFlavorItem("_______", new Vector2(2, 7)); AddMenuItem("On", new Vector2(2, 8), 0, delegate() { Activate(0, 0); Tooltip.activated = true; }); AddMenuItem("Off", new Vector2(2, 9), 0, delegate() { Activate(0, 1); Tooltip.activated = false; }); AddFlavorItem("Window\r\nSize", new Vector2(6, 6)); AddFlavorItem("______", new Vector2(6, 7)); AddMenuItem("Large", new Vector2(6, 8), 1, delegate() { Activate(1, 0); newW = 800; newH = 800; }); AddMenuItem("Small", new Vector2(6, 9), 1, delegate() { Activate(1, 1); newW = 600; newH = 600; }); AddFlavorItem("Effects", new Vector2(9, 6)); AddFlavorItem("______", new Vector2(9, 7)); AddMenuItem("High", new Vector2(9, 8), 2, delegate() { Activate(2, 0); GameConst.effectSetting = 2; }); AddMenuItem("Med", new Vector2(9, 9), 2, delegate() { Activate(2, 1); GameConst.effectSetting = 1; }); AddMenuItem("Low", new Vector2(9, 10), 2, delegate() { Activate(2, 2); GameConst.effectSetting = 0; }); AddMenuItem("Return to menu", new Vector2(1, 16), 0, delegate() { BackOut(); }); }
public FailedToConnectMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("Uh Oh! Looks like I was unable to \nconnect to the server! :(\nSorry, man!", new Vector2(1, 2)); AddMenuItem("OK", new Vector2(1, 15), 0, delegate() { menuManager.SwitchMenu(menuManager.main); } ); }
public QuickJoin(Game1 g, MenuManager mm) : base(g, mm) { AddFlavorItem("please enter a server ip", new Vector2(1, 1)); AddMenuItem(">", new Vector2(2, 2), 0, delegate() { menuItems[0][0].Deselect(); menuItems[0][1].Select(); yIndex = 1; }); AddMenuItem("CONNECT", new Vector2(1, 4), 0, delegate() { menuItems[0][1].Deselect(); menuManager.join.ConnectToServer(ip); }); }
public EndgameMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("win/lose", new Vector2(1, 5)); AddMenuItem("Return to Lobby", new Vector2(1, 15), 0, delegate() { menuManager.SwitchMenu(menuManager.lobby); }); AddMenuItem("Exit to Menu", new Vector2(1, 16), 0, delegate() { menuManager.SwitchMenu(menuManager.main); World.Disconnect(); }); }
public EnterServerMenu(Game1 g, MenuManager mm) : base(g, mm) { AddFlavorItem("please enter a server ip", new Vector2(1, 1)); AddMenuItem(">", new Vector2(2, 2), 0, delegate() { menuItems[0][0].Deselect(); menuItems[0][1].Select(); yIndex = 1; }); AddFlavorItem("please enter a name for the server", new Vector2(1, 4)); AddMenuItem(">", new Vector2(2, 5), 0, delegate() { menuItems[0][1].Deselect(); menuItems[0][2].Select(); yIndex = 2; }); AddMenuItem("DONE", new Vector2(1, 7), 0, delegate() { menuItems[0][2].Deselect(); menuManager.SwitchMenu(menuManager.join); }); }
public JoinServerMenu(Game1 g, MenuManager mm) : base(g, mm) { LoadServerInfo(); // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddMenuItem("Join Server", new Vector2(1, 2), 0, delegate() { }); AddMenuItem("Quick Join", new Vector2(1, 3), 0, delegate() { menuManager.SwitchMenu(menuManager.quickJoin); }); AddMenuItem("Add Server", new Vector2(1, 4), 0, delegate() { menuManager.SwitchMenu(menuManager.enterServer); }); menuItems[0][0].Select(); }
public MainMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddMenuItem("Start Server", new Vector2(1, 14), 0, delegate() { menuManager.SwitchMenu(menuManager.serverSetup); }); AddMenuItem("Join Server", new Vector2(1, 15), 0, delegate() { menuManager.SwitchMenu(menuManager.join); }); AddMenuItem("Game Settings", new Vector2(1, 16), 0, delegate() { menuManager.SwitchMenu(menuManager.settings); }); AddMenuItem("Credits", new Vector2(1, 17), 0, delegate() { menuManager.SwitchMenu(menuManager.credits); }); AddMenuItem("Quit", new Vector2(1, 18), 0, delegate() { game.Exit(); }); menuItems[0][0].Select(); }
public TeamChestMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("YOU", new Vector2(3, 5)); AddFlavorItem("000", new Vector2(3, 6)); AddMenuItem(">", new Vector2(10, 6), 0, delegate() { AddGold(); }); AddFlavorItem("TEAM", new Vector2(15, 5)); AddFlavorItem("000", new Vector2(15, 6)); AddFlavorItem("Press A to add 50 GOLD to Team chest", new Vector2(1, 15)); AddFlavorItem("Press B to return", new Vector2(1, 18)); menuItems[0][0].Select(); }
public CreditsMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("Attribution", new Vector2(1, 1)); AddFlavorItem("Featuring the Musical Stylings of", new Vector2(2, 3)); AddFlavorItem("Somebody", new Vector2(4, 4)); AddFlavorItem("The Few, the Brave, the Playtesters", new Vector2(2, 7)); AddFlavorItem("Christian Beekman", new Vector2(4, 8)); AddFlavorItem("Nadeem Persico-Shammas", new Vector2(4, 9)); AddFlavorItem("Jackson Keller", new Vector2(4, 10)); AddFlavorItem("Samuel Borchart", new Vector2(4, 11)); AddFlavorItem("Jacob Miller", new Vector2(4, 12)); AddMenuItem("Return to menu", new Vector2(1, 16), 0, delegate() { BackOut(); }); }
public ServerSetupMenu(Game1 g, MenuManager mm) : base(g, mm) { // pos is proportional to screen size (IE, SCREENWIDTH / 20 * pos) AddFlavorItem("Game Type", new Vector2(1, 6)); AddFlavorItem("_________", new Vector2(1, 7)); AddMenuItem("Standard", new Vector2(1, 8), 0, delegate() { gametype = 0; ActivateItem(0, 0); }); AddFlavorItem("Number of Players", new Vector2(6, 6)); AddFlavorItem("_________", new Vector2(6, 7)); AddMenuItem("2", new Vector2(6, 8), 1, delegate() { players = 2; ActivateItem(0, 1); }); AddMenuItem("3", new Vector2(6, 9), 1, delegate() { players = 3; ActivateItem(1, 1); }); AddMenuItem("4", new Vector2(6, 10), 1, delegate() { players = 4; ActivateItem(2, 1); }); AddMenuItem("5", new Vector2(6, 11), 1, delegate() { players = 5; ActivateItem(3, 1); }); AddMenuItem("6", new Vector2(6, 12), 1, delegate() { players = 6; ActivateItem(4, 1); }); AddFlavorItem("Map", new Vector2(13, 6)); AddFlavorItem("_________", new Vector2(13, 7)); AddMenuItem("Random", new Vector2(13, 8), 2, delegate() { map = "random"; ActivateItem(0, 2); }); AddMenuItem("Raceways", new Vector2(13, 9), 2, delegate() { map = "raceways"; ActivateItem(1, 2); }); AddMenuItem("Catacombs", new Vector2(13, 10), 2, delegate() { map = "catacombs"; ActivateItem(2, 2); }); AddMenuItem("Piety", new Vector2(13, 11), 2, delegate() { map = "piety"; ActivateItem(3, 2); }); AddMenuItem("START\nSERVER", new Vector2(17, 8), 3, delegate() { StartServer(); }); }
public static void Init(GraphicsDeviceManager g, ContentManager c, Game1 g1) { game = g1; map = new TileSet(); cam = new Camera(g); menuManager = new MenuManager(game); content = c; InitEndgameStruct(); }
public Menu(Game1 g, MenuManager mm) { menuManager = mm; game = g; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Window.AllowUserResizing = false; graphics.PreferredBackBufferWidth = GameConst.SCREEN_WIDTH; graphics.PreferredBackBufferHeight = GameConst.SCREEN_HEIGHT; graphics.ApplyChanges(); if (Console.Enabled) { Console.Init(); } TextureManager.Initialize(Content); World.Init(graphics, Content, this); Shadowmap.Init(this, graphics.GraphicsDevice, Content); Tooltip.Init(); Hud.Init(); SoundManager.Init(Content); menu = new MenuManager(this); //menu.settings.Init(); base.Initialize(); }
public CapitalistMenu(Game1 g, MenuManager mm) : base(g, mm) { }