public void CreateCamera(Core.CameraController logicCameraController) { UnityEngine.Object prefab = ResourceLoader.Load("Prefabs/BattleCamera"); GameObject go = GameObject.Instantiate(prefab, m_rootScene.transform) as GameObject; var cameraController = go.AddComponent <CameraController>(); cameraController.Init(logicCameraController); }
public void Init(Core.CameraController logicCameraController) { m_camera = this.GetComponent <Camera>(); this.logicCameraController = logicCameraController; }