/// <summary> /// Creates an uninitialized instance of a doorway, connected to a departing and arrival room. /// A doorway will be created for both rooms, linking them together from both ends /// </summary> /// <param name="arrivalRoom">The room that an IActor would be arriving into during travel.</param> /// <param name="departureRoom">The room that an IActor would be departing from.</param> /// <param name="travelDirection">The direction need to travel in order to leave the departure room.</param> /// <returns>Returns an uninitialized doorway</returns> public async Task <IDoorway> CreateTwoWayDoor(string doorwayName, IRoom arrivalRoom, IRoom departureRoom, ITravelDirection travelDirection) { var doorway = new MudDoor(); await doorway.ConnectRooms(travelDirection, departureRoom, arrivalRoom, true); return(doorway); }
public async Task <IDoorway> CreateDoor(string doorwayName, IRoom departureRoom, ITravelDirection travelDirection) { var doorway = new MudDoor(); await doorway.ConnectRoom(travelDirection, departureRoom); doorway.SetName(doorwayName); return(doorway); }