private void lvl_fin(Variant msgData) { this.reward.Clear(); debug.Log("Fin Level ===============================" + msgData.dump()); bool flag = msgData != null; if (flag) { bool flag2 = msgData["rewards"] != null; if (flag2) { List <Variant> arr = msgData["rewards"]._arr; foreach (Variant current in arr) { Rewards rewards = new Rewards(); rewards.tpid = current["tpid"]; rewards.cnt = current["cnt"]; this.reward.Add(rewards); } } } bool flag3 = GameRoomMgr.getInstance().onLevelFinish(msgData); if (!flag3) { bool flag4 = msgData.ContainsKey("ply_res"); if (flag4) { int num = msgData["ply_res"]._arr[0]["score"]; bool flag5 = num == 0; if (flag5) { InterfaceMgr.getInstance().open(InterfaceMgr.FB_LOSE, null, false); } } else { BaseProxy <LevelProxy> .getInstance().sendLeave_lvl(); } } }
private void lvl_fin(Variant msgData) { if (GameRoomMgr.getInstance().curRoom != null) { GameRoomMgr.getInstance().curRoom.clear(); } //if (BaseRoomItem.instance != null ) { // BaseRoomItem.instance.clearlist(); //} reward.Clear(); debug.Log("Fin Level ===============================" + msgData.dump()); if (msgData != null) { if (msgData["rewards"] != null) { List <Variant> l = msgData["rewards"]._arr; foreach (var v in l) { Rewards d = new Rewards(); d.tpid = v["tpid"]; d.cnt = v["cnt"]; reward.Add(d); } } if (msgData.ContainsKey("item_drop")) { List <Variant> l = msgData["item_drop"]._arr; foreach (var v in l) { Rewards d = new Rewards(); d.tpid = v["tpid"]; d.cnt = v["cnt"]; fbDrogward.Add(d); } } //if (msgData.ContainsKey("kill_exp")) //{ // a3_fb_finish.allEXP = msgData["kill_exp"];//直接显示服务器发的数据 //} } if (GameRoomMgr.getInstance().onLevelFinish(msgData)) { return; } if (msgData.ContainsKey("ply_res")) { //int starNum = msgData["ply_res"]._arr[0]["score"]; //if (starNum == 0) // InterfaceMgr.getInstance().open(InterfaceMgr.FB_LOSE); //else //fb_win.star = starNum; } else { LevelProxy.getInstance().sendLeave_lvl(); } //NetClient.instance.dispatchEvent( // GameEvent.Create(PKG_NAME.S2C_LVL_FIN, this, GameTools.CreateSwitchData("on_lvl_fin", msgData)) // ); // GameSession(this.session).logicClient.logicInGame.lgGD_levels.on_lvl_fin(msgData); }