コード例 #1
0
        public override void onShowed()
        {
            ResetLvLProxy.getInstance().addEventListener(ResetLvLProxy.EVENT_RESETLVL, onResetLvLSucc);

            lab_fightingCapacityValue.text = PlayerModel.getInstance().combpt.ToString();
            lab_level.text = ContMgr.getCont("a3_resetlvl_lv", new List <string>()
            {
                PlayerModel.getInstance().up_lvl.ToString(), PlayerModel.getInstance().lvl.ToString()
            });
            profession = PlayerModel.getInstance().profession;
            zhuan      = PlayerModel.getInstance().up_lvl;
            uint lvl        = PlayerModel.getInstance().lvl;
            uint exp        = ResetLvLModel.getInstance().getExpByResetLvL(profession, zhuan, lvl);
            uint currentExp = PlayerModel.getInstance().exp > ResetLvLModel.getInstance().getAllExpByZhuan(profession, zhuan)?ResetLvLModel.getInstance().getAllExpByZhuan(profession, zhuan):PlayerModel.getInstance().exp;

            lab_experience.text       = string.Format("{0}/{1}", currentExp, ResetLvLModel.getInstance().getAllExpByZhuan(profession, zhuan));// 玩家经验/当前转等级经验
            sliderExperience.maxValue = ResetLvLModel.getInstance().getAllExpByZhuan(profession, zhuan);
            sliderExperience.value    = PlayerModel.getInstance().exp;
            statusPointStr            = ResetLvLModel.getInstance().getAwardAttrPointByZhuan(profession, zhuan).ToString();
            createNum(uint.Parse(statusPointStr));
            lab_waradEquip.text     = getAwardDescStr(zhuan);
            lab_consumeGolds.text   = ResetLvLModel.getInstance().getNeedGoldsByZhuan(profession, zhuan).ToString();
            lab_consumeGolds.color  = getGoldsColor();
            txt_currentZhuan.sprite = GAMEAPI.ABUI_LoadSprite("icon_resetlvl_" + zhuan);       // zhuan.ToString()+"转";
            txt_targetZhuan.sprite  = GAMEAPI.ABUI_LoadSprite("icon_resetlvl_" + (zhuan + 1)); //(zhuan + 1).ToString() + "转";
            nextZhuanLvl.text       = ContMgr.getCont("a3_resetlvl_lv", new List <string>()
            {
                (zhuan + 1).ToString(), ResetLvLModel.getInstance().getNextLvLByZhuan(profession, zhuan, currentExp).ToString()
            });
            createAvatar();
            btn_description.addEvent();
            btn_reincarnation.addEvent();
            btn_close.addEvent();
            touchBG.addEvent();
        }
コード例 #2
0
        void onReincarnationClick(GameObject go)
        {
            uint needGolds = ResetLvLModel.getInstance().getNeedGoldsByZhuan(profession, zhuan);

            if (needGolds > PlayerModel.getInstance().money)
            {
                InterfaceMgr.getInstance().close(InterfaceMgr.A3_RESETLVL);
                flytxt.instance.fly(ContMgr.getCont("comm_nomoney"));
                InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_GETGOLDWAY);
            }
            else
            {
                //向服务器发转生消息
                ResetLvLProxy.getInstance().sendResetLvL();
            }
        }
コード例 #3
0
        private bool isCanResetLvL(int pp, uint pl, uint pz, uint exp)
        {
            uint needExp = ResetLvLModel.getInstance().getNeedExpByCurrentZhuan(pp, pz);
            uint needLvL = ResetLvLModel.getInstance().getNeedLvLByCurrentZhuan(pp, pz);

            if (needLvL > pl)
            {
                return(false);
            }
            if (pz >= 10)
            {
                return(false);         //10转之后无法再次转生
            }
            //if (needExp > exp) return false;//TODO:暂时不做判断

            return(true);
        }
コード例 #4
0
        private bool Execute(TaskData taskData, bool checkNextStep, bool checkItems, bool clickAuto)
        {
            if (taskData.taskT == TaskType.CLAN && A3_LegionModel.getInstance().myLegion.id == 0)
            {
                flytxt.instance.fly(ContMgr.getCont("a3_task_auto_nocy"));
                return(false);
            }
            //这里将任务的自动改成只读配置表(待测试)
            bool forceMove = taskData.next_step;

            if (forceMove || clickAuto)
            {
                if (SelfRole.fsm.Autofighting)
                {
                    SelfRole.fsm.Stop();
                    StateInit.Instance.Origin = Vector3.zero;
                }
            }
            else
            {
                return(false);
            }

            int npcId = 0;
            int mapId = 0;
            int posX  = 0;
            int posY  = 0;


            SXML taskXml = XMLMgr.instance.GetSXML("task.Task", "id==" + taskData.taskId);

            if (taskXml == null)
            {
                debug.Log("任务Id错误::" + taskData.taskId);
                return(false);
            }
            if (taskData.isComplete && taskData.taskT != TaskType.DAILY)
            {
                if (taskXml.getInt("complete_way") == 3)
                {
                    A3_TaskProxy.getInstance().SendGetAward();
                    return(true);
                }
                npcId = taskXml.getInt("complete_npc_id");
                SXML npcsXml = XMLMgr.instance.GetSXML("npcs.npc", "id==" + npcId);
                if (npcsXml != null)
                {
                    mapId = npcsXml.getInt("map_id");
                }
                List <string> listDialog = new List <string>();

                string strDialog = taskXml.getString("complete_dialog");
                strDialog = GameFramework.StringUtils.formatText(strDialog);
                string[] listTempDia = strDialog.Split(';');
                listDialog = listTempDia.ToList <string>();

                tarNpcId = npcId;
                //if(forceMove)
                //InterfaceMgr.getInstance().open(InterfaceMgr.TRANSMIT_PANEL, (ArrayList)new TransmitData
                //{
                //    mapId = mapId,
                //    check_beforeShow = true,
                //    handle_customized_afterTransmit = () => SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc)
                //});
                if (!PlayerModel.getInstance().inFb&& mapId != GRMap.instance.m_nCurMapID && MapModel.getInstance().dicMappoint.ContainsKey(mapId) && MapModel.getInstance().dicMappoint[mapId] != GRMap.instance.m_nCurMapID)
                {
                    SelfRole.Transmit(toid: MapModel.getInstance().dicMappoint[mapId], after: () => SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc, taskmove: true), taskTrans: true);
                }
                else
                {
                    SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc, taskmove: true);
                }
            }
            else
            {
                mapId = taskXml.getInt("tasking_map_id");
                posX  = taskXml.getInt("target_coordinate_x");
                posY  = taskXml.getInt("target_coordinate_y");
                float mapY = taskXml.getFloat("map_y");
                mapY = (mapY == -1 ? 0 : mapY);
                Vector3 pos = new Vector3(posX, mapY, posY);
                switch (taskData.targetType)
                {
                case TaskTargetType.DODAILY:     /*页面切换到每日任务*/
                    ArrayList arr          = new ArrayList();
                    var       tasks        = A3_TaskModel.getInstance().GetDicTaskData();
                    bool      hasDailyTask = false;
                    int       i            = 0;
                    for (List <int> idx = new List <int>(tasks.Keys); i < tasks.Count; i++)
                    {
                        if (hasDailyTask = tasks[idx[i]].taskT == TaskType.DAILY)
                        {
                            break;
                        }
                    }
                    if (hasDailyTask /*tasks.Count(v => v.Value.taskT == TaskType.DAILY) > 0*/)
                    {
                        List <int> k = tasks.Keys.ToList();
                        for (i = 0; i < k.Count; i++)
                        {
                            if (tasks[k[i]].taskT == TaskType.DAILY)
                            {
                                arr.Add(tasks[k[i]].taskId);
                            }
                        }
                        InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_TASK, arr);
                        //MonsterMgr._inst.taskMonId = XMLMgr.instance.GetSXML("task.Task", "id==" + taskData.taskId)?.getInt("target_param2") ?? 0;
                    }
                    break;

                case TaskTargetType.FRIEND:     /*关闭当前页面,弹出好友页面*/
                    if (a3_liteMinimap.instance)
                    {
                        a3_liteMinimap.instance.ZidongTask = false;
                    }
                    arr = new ArrayList();
                    arr.Add(1 /* index of friend panel*/);
                    InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_SHEJIAO, arr);
                    break;

                case TaskTargetType.WING:     /*关闭当前页面,弹出飞翼页面*/
                    if (a3_liteMinimap.instance)
                    {
                        a3_liteMinimap.instance.ZidongTask = false;
                    }
                    InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_WIBG_SKIN);
                    break;

                case TaskTargetType.GETEXP:    /*卡级任务、转生任务*/

                    debug.Log("当前是转生等级任务");
                    StateAutoMoveToPos.Instance.stopdistance = 0.3f;
                    int zs           = int.Parse(taskXml.getString("target_param2").Split(',')[0]);
                    int ls           = int.Parse(taskXml.getString("target_param2").Split(',')[1]);
                    int trriger_type = int.Parse(taskXml.getString("trigger"));
                    if (trriger_type == 1)
                    {
                        if (a3_liteMinimap.instance)
                        {
                            a3_liteMinimap.instance.ZidongTask = false;
                        }
                        InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_WANTLVUP);
                    }
                    else
                    {
                        bool b       = true;
                        int  pp      = PlayerModel.getInstance().profession;
                        uint pl      = PlayerModel.getInstance().lvl;
                        uint pz      = PlayerModel.getInstance().up_lvl;
                        uint exp     = PlayerModel.getInstance().exp;
                        uint needExp = ResetLvLModel.getInstance().getNeedExpByCurrentZhuan(pp, pz);
                        uint needLvL = ResetLvLModel.getInstance().getNeedLvLByCurrentZhuan(pp, pz);
                        if (pz >= 10)
                        {
                            break;              //10转之后无法再次转生
                        }
                        if (needLvL > pl)
                        {
                            b = false;
                        }
                        if (b)
                        {
                            npcId = XMLMgr.instance.GetSXML("task.zhuan_npc").getInt("id");
                            SXML npcsXml = XMLMgr.instance.GetSXML("npcs.npc", "id==" + npcId);
                            if (npcsXml != null)
                            {
                                mapId = npcsXml.getInt("map_id");
                            }

                            List <string> listDialog = new List <string>();

                            string strDialog = taskXml.getString("target_dialog");
                            strDialog = GameFramework.StringUtils.formatText(strDialog);
                            string[] listTempDia = strDialog.Split(';');
                            listDialog = listTempDia.ToList <string>();

                            //if (GRMap.instance != null)
                            //{
                            //    InterfaceMgr.getInstance().open(InterfaceMgr.TRANSMIT_PANEL, (ArrayList)new TransmitData
                            //    {
                            //        mapId = mapId,
                            //        check_beforeShow = true,
                            //        handle_customized_afterTransmit = () => SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc)
                            //    });
                            //}
                            if (!PlayerModel.getInstance().inFb&& mapId != GRMap.instance.m_nCurMapID && MapModel.getInstance().dicMappoint.ContainsKey(mapId) && MapModel.getInstance().dicMappoint[mapId] != GRMap.instance.m_nCurMapID)
                            {
                                SelfRole.Transmit(toid: MapModel.getInstance().dicMappoint[mapId], after: () => SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc, taskmove: true), taskTrans: true);
                            }
                            else
                            {
                                SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc, taskmove: true);
                            }
                            //InterfaceMgr.getInstance().open(InterfaceMgr.A3_RESETLVL);
                        }
                        else
                        {
                            if (a3_liteMinimap.instance)
                            {
                                a3_liteMinimap.instance.ZidongTask = false;
                            }
                            InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_WANTLVUP);
                        }
                    }
                    break;

                case TaskTargetType.VISIT:    /*访问(无条件)*/
                {
                    StateAutoMoveToPos.Instance.stopdistance = 2f;
                    npcId = taskXml.getInt("target_param2");
                    SXML npcsXml = XMLMgr.instance.GetSXML("npcs.npc", "id==" + npcId);
                    if (npcsXml != null)
                    {
                        mapId = npcsXml.getInt("map_id");
                    }

                    List <string> listDialog = new List <string>();
                    string        strDialog  = taskXml.getString("target_dialog");
                    strDialog = GameFramework.StringUtils.formatText(strDialog);
                    string[] listTempDia = strDialog.Split(';');
                    listDialog = listTempDia.ToList <string>();

                    tarNpcId = npcId;
                    if (GRMap.instance != null)
                    {
                        //InterfaceMgr.getInstance().open(InterfaceMgr.TRANSMIT_PANEL, (ArrayList)new TransmitData
                        //{
                        //    mapId = mapId,
                        //    check_beforeShow = true,
                        //    handle_customized_afterTransmit = () => SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc)
                        //});
                        if (!PlayerModel.getInstance().inFb&& mapId != GRMap.instance.m_nCurMapID && MapModel.getInstance().dicMappoint.ContainsKey(mapId) && MapModel.getInstance().dicMappoint[mapId] != GRMap.instance.m_nCurMapID)
                        {
                            SelfRole.Transmit(toid: MapModel.getInstance().dicMappoint[mapId], after: () => SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc, taskmove: true), taskTrans: true);
                        }
                        else
                        {
                            SelfRole.moveToNPc(mapId, npcId, listDialog, OnTalkWithNpc, taskmove: true);
                        }
                    }
                }
                break;

                case TaskTargetType.KILL:    /*杀怪类*/
                    //StateAutoMoveToPos.Instance.stopdistance = 2.0f;
                    SelfRole.UnderTaskAutoMove = true;
                    onTaskSearchMon            = taskData.taskT == TaskType.MAIN;
                    int _taskId;
                    if (PlayerModel.getInstance().task_monsterId.ContainsKey(taskData.taskId))
                    {
                        if (!PlayerModel.getInstance().task_monsterIdOnAttack.ContainsKey(taskData.taskId))
                        {
                            PlayerModel.getInstance().task_monsterIdOnAttack.Add(
                                key: taskData.taskId,
                                value: PlayerModel.getInstance().task_monsterId[taskData.taskId]
                                );
                        }
                        PlayerModel.getInstance().task_monsterId.Remove(taskData.taskId);
                        _taskId = taskData.taskId;
                    }
                    else
                    {
                        _taskId = A3_TaskModel.getInstance().GetTaskXML().GetNode("Task", "id==" + taskData.taskId).getInt("target_param2");
                        PlayerModel.getInstance().task_monsterIdOnAttack.Add(
                            key: taskData.taskId,
                            value: _taskId
                            );
                    }
                    SXML _taskXml = XMLMgr.instance.GetSXML("task.Task", "id==" + taskData.taskId);
                    //InterfaceMgr.getInstance().open(InterfaceMgr.TRANSMIT_PANEL, (ArrayList)new TransmitData
                    //{
                    //    mapId = mapId,
                    //    check_beforeShow = true,
                    //    handle_customized_afterTransmit = () =>
                    //    {
                    //        Vector3 fightOrigin = pos;
                    //        StateInit.Instance.Origin = fightOrigin;
                    //        SelfRole.moveto(mapId, pos, () =>
                    //        {
                    //            SelfRole.fsm.StartAutofight();
                    //            MonsterMgr._inst.taskMonId = _taskXml.getInt("target_param2");
                    //        }, stopDis: 2.0f);
                    //    }
                    //});
                    Action afterTransmit = () => {
                        Vector3 fightOrigin = pos;
                        StateInit.Instance.Origin = fightOrigin;
                        SelfRole.moveto(mapId, pos, () =>
                        {
                            SelfRole.fsm.StartAutofight();
                            MonsterMgr._inst.taskMonId = _taskXml.getInt("target_param2");
                        }, stopDis: 2.0f, taskmove: true);
                    };
                    if (!PlayerModel.getInstance().inFb&& mapId != GRMap.instance.m_nCurMapID && MapModel.getInstance().dicMappoint.ContainsKey(mapId) && MapModel.getInstance().dicMappoint[mapId] != GRMap.instance.m_nCurMapID)
                    {
                        SelfRole.Transmit(toid: MapModel.getInstance().dicMappoint[mapId], after: afterTransmit, taskTrans: true);
                    }
                    else
                    {
                        SelfRole.WalkToMap(mapId, pos, afterTransmit, taskmove: true);
                    }
                    break;

                case TaskTargetType.COLLECT:

                    //Action afterTransmit_collect = () =>
                    //{
                    //    StateAutoMoveToPos.Instance.stopdistance = 0.3f;
                    //    SelfRole.moveto(mapId, pos, () => SelfRole.fsm.StartAutoCollect());
                    //};
                    Action afterTransmit_collect = () => SelfRole.WalkToMap(mapId, pos, SelfRole.fsm.StartAutoCollect, taskmove: true);
                    if (!PlayerModel.getInstance().inFb&& mapId != GRMap.instance.m_nCurMapID && MapModel.getInstance().dicMappoint.ContainsKey(mapId) && MapModel.getInstance().dicMappoint[mapId] != GRMap.instance.m_nCurMapID)
                    {
                        SelfRole.Transmit(toid: MapModel.getInstance().dicMappoint[mapId], after: afterTransmit_collect, taskTrans: true);
                    }
                    else
                    {
                        afterTransmit_collect();
                    }
                    break;

                case TaskTargetType.FB:
                    if (a3_liteMinimap.instance)
                    {
                        a3_liteMinimap.instance.ZidongTask = false;
                    }
                    int fbid = taskXml.getInt("target_param2");
                    //StateAutoMoveToPos.Instance.stopdistance = 0.3f;
                    if (GRMap.instance.m_nCurMapID == mapId || GameRoomMgr.getInstance().curRoom is PlotRoom)
                    {
                        SelfRole.moveto(mapId, pos, () => SelfRole.fsm.StartAutofight(), stopDis: 2.0f, taskmove: true /* 副本中开始战斗的停止距离 */);
                    }
                    else
                    {
                        Variant sendData = new Variant();
                        sendData["npcid"]    = 0;
                        sendData["ltpid"]    = fbid;
                        sendData["diff_lvl"] = 1;
                        int  levelinfoid = taskXml.getInt("level_info");
                        var  tainf       = XMLMgr.instance.GetSXML("task.level_info", "id==" + levelinfoid);
                        bool guide       = (taskXml.getInt("guide") == 1);
                        int  type        = taskXml.getInt("level_yw");
                        if (type == 1)
                        {
                            MsgBoxMgr.getInstance().showTask_fb_confirm(tainf.getString("title"), tainf.getString("desc"),
                                                                        guide, a3_ygyiwuModel.getInstance().GetYiWu_God(a3_ygyiwuModel.getInstance().nowGod_id).need_zdl, () => LevelProxy.getInstance().sendCreate_lvl(sendData));
                        }
                        else
                        {
                            MsgBoxMgr.getInstance().showTask_fb_confirm(tainf.getString("title"), tainf.getString("desc"),
                                                                        guide, () => LevelProxy.getInstance().sendCreate_lvl(sendData));
                        }
                    }
                    break;

                case TaskTargetType.WAIT_POINT_GIVEN:   /*在指定区域读条*/
                case TaskTargetType.GET_ITEM_GIVEN:     /*收集指定道具*/
                case TaskTargetType.KILL_MONSTER_GIVEN: /*打指定怪物*/
                    DealByType(taskData, checkItems);
                    break;
                }
                SXML _taskXML = XMLMgr.instance.GetSXML("task.Task", "id==" + taskData.taskId);
                if (SelfRole.UnderTaskAutoMove = taskData.targetType == TaskTargetType.KILL)
                {
                    StateAutoMoveToPos.Instance.stopdistance = 2.0f;
                    Vector3 fightOrigin = new Vector3(
                        x: _taskXML.getInt("target_coordinate_x"),
                        y: 0,
                        z: _taskXML.getInt("target_coordinate_y")
                        );
                    StateInit.Instance.Origin = fightOrigin;
                }
                if (taskData.targetType == TaskTargetType.KILL || taskData.targetType == TaskTargetType.DODAILY)
                {
                    int monId = _taskXML.getInt("target_param2");
                    if (monId != -1)
                    {
                        MonsterMgr._inst.taskMonId = monId;
                    }
                }
            }
            return(true);
        }
コード例 #5
0
        Color getGoldsColor()
        {
            uint needGolds = ResetLvLModel.getInstance().getNeedGoldsByZhuan(profession, zhuan);

            return(needGolds > PlayerModel.getInstance().money ?  Color.red:Color.green);
        }