public void doNext() { if (fake_npc != null) { fake_npc = null; InterfaceMgr.getInstance().close(InterfaceMgr.DIALOG); return; } closeSubWins(); if ((curIdx + 1) >= m_desc.Count) { isLastDesc = true; } else { isLastDesc = false; } if (curIdx >= m_desc.Count) { if (m_handle != null) { m_handle(); } InterfaceMgr.getInstance().close(InterfaceMgr.DIALOG); } else { showDesc(m_desc[curIdx]); curIdx++; } }
public void addRole(NpcRole npc) { bool flag = this.dNpc.ContainsKey(npc.id); if (!flag) { this.dNpc[npc.id] = npc; this.CheckNpcTaskState(npc); } }
public void addRole(NpcRole npc) { if (dNpc.ContainsKey(npc.id)) { return; } dNpc[npc.id] = npc; CheckNpcTaskState(npc); }
private void OnNpcTaskStateChange(GameEvent e) { Variant data = e.data; int npcId = data["npcId"]; int taskId = data["taskId"]; int taskState = data["taskState"]; if (!dicNpcTaskState.ContainsKey(npcId)) { Dictionary <int, int> dicTemp = new Dictionary <int, int>(); dicTemp[taskId] = taskState; dicNpcTaskState[npcId] = dicTemp; } else { if (taskState == 0) { dicNpcTaskState[npcId].Remove(taskId); } else { dicNpcTaskState[npcId][taskId] = taskState; } } NpcRole nRole = getRole(npcId); List <int> listState = dicNpcTaskState[npcId].Values.ToList <int>(); int state = 0; if (listState.Count > 0) { state = listState.Max <int>(); } SetNpcTaskState(nRole, (NpcTaskState)state); TaskData taskData = A3_TaskModel.getInstance().GetTaskDataById(taskId); if (taskData != null) { if (taskData.topShowOnLiteminimap)//#判空处理 { a3_liteMinimap.instance?.SetTopShow(taskId); } else { a3_liteMinimap.instance?.RefreshTaskPage(taskId); } } }
//检查npc的任务状态 private void CheckNpcTaskState(NpcRole npc) { int npcid = npc.id; if (dicNpcTaskState.ContainsKey(npcid)) { Dictionary <int, int> taskState = dicNpcTaskState[npcid]; List <int> listState = taskState.Values.ToList <int>(); int state = 0; if (listState.Count > 0) { state = listState.Max <int>(); } SetNpcTaskState(npc, (NpcTaskState)state); } }
private void CheckNpcTaskState(NpcRole npc) { int id = npc.id; bool flag = this.dicNpcTaskState.ContainsKey(id); if (flag) { Dictionary <int, int> dictionary = this.dicNpcTaskState[id]; List <int> list = dictionary.Values.ToList <int>(); int taskState = 0; bool flag2 = list.Count > 0; if (flag2) { taskState = list.Max <int>(); } this.SetNpcTaskState(npc, (NpcTaskState)taskState); } }
public void SetNpcTaskState(NpcRole npc, NpcTaskState taskState) { bool flag = npc == null; if (!flag) { int id = npc.id; npc.refreshTaskIcon(taskState); bool flag2 = taskState > NpcTaskState.NONE; if (flag2) { npc.listTaskId = this.dicNpcTaskState[npc.id].Keys.ToList <int>(); } else { npc.listTaskId = null; } } }
public static void showTalk(List <string> desc, Action handle, NpcRole npc, bool isfake = false) { bool flag = desc == null; if (!flag) { if (isfake) { dialog.fake_npc = npc; dialog.fake_desc = desc[0]; } else { dialog.m_handle = handle; dialog.m_desc = desc; dialog.m_npc = npc; } InterfaceMgr.getInstance().open(InterfaceMgr.DIALOG, null, false); } }
public static void showTalk(List <string> desc, Action handle, NpcRole npc, bool isfake = false) { if (desc == null) { return; } if (isfake) { fake_npc = npc; fake_desc = desc[0]; } else { m_handle = handle; m_desc = desc; m_npc = npc; } InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.DIALOG); }
//设置npc的任务状态 public void SetNpcTaskState(NpcRole npc, NpcTaskState taskState) { if (npc == null) { return; } int npcId = npc.id; npc.refreshTaskIcon(taskState); if (taskState != NpcTaskState.NONE) { npc.listTaskId = dicNpcTaskState[npc.id].Keys.ToList <int>(); } else { npc.listTaskId = null; } // npc.OnRefreshTitle(); }
public static void showDialog(object[] objs, Action forceDo) { NpcRole npc = null; GameObject go = GameObject.Find(objs[1].ToString()); if (go == null) { return; } npc = go.GetComponent <NpcRole>(); if (npc == null) { return; } dialog.showTalk(new List <string> { objs[2].ToString() }, null, npc, true); }
public void doNext() { bool flag = dialog.fake_npc != null; if (flag) { dialog.fake_npc = null; InterfaceMgr.getInstance().close(InterfaceMgr.DIALOG); } else { this.closeSubWins(); bool flag2 = this.curIdx + 1 >= dialog.m_desc.Count; if (flag2) { dialog.isLastDesc = true; } else { dialog.isLastDesc = false; } bool flag3 = this.curIdx >= dialog.m_desc.Count; if (flag3) { bool flag4 = dialog.m_handle != null; if (flag4) { dialog.m_handle(); } InterfaceMgr.getInstance().close(InterfaceMgr.DIALOG); } else { this.showDesc(dialog.m_desc[this.curIdx]); this.curIdx++; } } }
virtual public void onTriggerHanlde() { // MonsterMgr._inst.AddMonster(transform); if (type == 1) { if (paramInts.Count == 0) { return; } MonsterMgr._inst.AddMonster(paramInts[0], transform.position, 0, transform.localEulerAngles.y); } else if (type == 2)//enable { if (paramGo.Count == 0) { return; } foreach (GameObject go in paramGo) { go.SetActive(true); } } else if (type == 3)//unenable { if (paramGo.Count == 0) { return; } foreach (GameObject go in paramGo) { HiddenItem hideitem = go.GetComponent <HiddenItem>(); if (hideitem != null) { hideitem.hide(); } else { go.SetActive(false); } } } else if (type == 4)//nav { if (paramInts.Count == 0) { return; } int idx = 0; for (int i = 0; i < paramInts.Count; i++) { idx += NavmeshUtils.listARE[paramInts[i]]; } if (idx == 0) { return; } SelfRole._inst.setNavLay(idx); } else if (type == 5) { if (paramGo.Count == 0) { return; } Transform con = paramGo[0].transform; for (int i = 0; i < con.childCount; i++) { GameObject tempgi = con.GetChild(i).gameObject; tempgi.AddComponent <BrokenIten>(); } } else if (type == 6) { if (paramGo.Count == 0) { return; } if (paramFloat.Count == 0) { return; } if (paramBool) { InterfaceMgr.getInstance().changeState(InterfaceMgr.STATE_HIDE_ALL); a1_gamejoy.inst_joystick.stopDrag(); } paramGo[1].SetActive(true); SceneCamera.changeAniCamera(paramGo[0], paramFloat[0]); } else if (type == 8) { if (paramGo.Count == 0) { return; } paramGo[0].SetActive(true); HiddenItem hideitem = paramGo[0].GetComponent <HiddenItem>(); if (hideitem != null) { hideitem.hide(); } else { paramGo[0].SetActive(false); } } else if (type == 9) { if (paramFloat.Count < 2) { return; } if (paramInts.Count < 1) { return; } SceneCamera.cameraShake(paramFloat[0], paramInts[0], paramFloat[1]); } else if (type == 10)//eff { if (paramFloat.Count < 1) { return; } if (paramGo.Count < 1) { return; } GameObject tempGo = GameObject.Instantiate(paramGo[0]) as GameObject; tempGo.transform.SetParent(SelfRole._inst.m_curModel, false); Destroy(tempGo, paramFloat[0]); } else if (type == 11)//dialog { if (dialogid <= 0) { return; } SXML ncpxml = XMLMgr.instance.GetSXML("dialog"); SXML xml = ncpxml.GetNode("dialog", "id==" + dialogid); List <string> lstr = new List <string>(); if (xml != null) { List <SXML> l = new List <SXML>(); l = xml.GetNodeList("log"); foreach (SXML s in l) { lstr.Add(s.getString("value")); } } List <string> ldialog = lstr; NpcRole npc = null; if (paramGo != null && paramGo.Count > 0 && paramGo[0] != null) { npc = paramGo[0].GetComponent <NpcRole>(); } DoAfterMgr.instacne.addAfterRender(() => { dialog.showTalk(ldialog, null, npc); }); } else if (type == 12)//act { if (paramStr.Count < 1) { return; } if (paramGo == null || paramGo.Count == 0 || paramGo[0] == null) { SelfRole._inst.m_curAni.SetTrigger(paramStr[0]); } else { Animator anim = paramGo[0].GetComponent <Animator>(); if (anim != null) { anim.SetTrigger(paramStr[0]); } } } else if (type == 13)//newbiecode { if (waitCodesid == 0) { return; } NewbieTeachMgr.getInstance().add(1, waitCodesid, -1); } else if (type == 14)//floatui { if (!paramBool) { //InterfaceMgr.getInstance().floatUI.transform.localScale = Vector3.zero; InterfaceMgr.getInstance().changeState(InterfaceMgr.STATE_STORY); if (a1_gamejoy.inst_joystick != null) { a1_gamejoy.inst_joystick.OnDragOut(); } } else { InterfaceMgr.getInstance().changeState(InterfaceMgr.STATE_NORMAL); //InterfaceMgr.getInstance().floatUI.transform.localScale = Vector3.one; } } else if (type == 15)//gos { lGo = paramGo; } else if (type == 16)//group { if (paramGo.Count == 0) { return; } foreach (GameObject go in paramGo) { TriggerHanldePoint tri = go.GetComponent <TriggerHanldePoint>(); if (tri != null) { tri.onTriggerHanlde(); } } } else if (type == 17) { //延迟0.5秒关闭loading界面。解决avatar一闪和一些初始化的东西卡住的问题 if (maploading.instance != null) { maploading.instance.closeLoadWait(0.5f); } } }
private void OnNpcTaskStateChange(GameEvent e) { Variant data = e.data; int num = data["npcId"]; int num2 = data["taskId"]; int num3 = data["taskState"]; bool flag = !this.dicNpcTaskState.ContainsKey(num); if (flag) { Dictionary <int, int> dictionary = new Dictionary <int, int>(); dictionary[num2] = num3; this.dicNpcTaskState[num] = dictionary; } else { bool flag2 = num3 == 0; if (flag2) { this.dicNpcTaskState[num].Remove(num2); } else { this.dicNpcTaskState[num][num2] = num3; } } NpcRole role = this.getRole(num); List <int> list = this.dicNpcTaskState[num].Values.ToList <int>(); int taskState = 0; bool flag3 = list.Count > 0; if (flag3) { taskState = list.Max <int>(); } this.SetNpcTaskState(role, (NpcTaskState)taskState); TaskData taskDataById = ModelBase <A3_TaskModel> .getInstance().GetTaskDataById(num2); bool flag4 = taskDataById != null; if (flag4) { bool topShowOnLiteminimap = taskDataById.topShowOnLiteminimap; if (topShowOnLiteminimap) { a3_liteMinimap expr_11C = a3_liteMinimap.instance; if (expr_11C != null) { expr_11C.SetTopShow(num2); } } else { a3_liteMinimap expr_130 = a3_liteMinimap.instance; if (expr_130 != null) { expr_130.RefreshTaskPage(num2); } } } }
public void initAvatar() { bool flag = this.m_anim_usr == null; if (flag) { this.m_selfObj = null; bool flag2 = SelfRole._inst is P2Warrior; if (flag2) { GameObject original = Resources.Load <GameObject>("profession/avatar_ui/warrior_avatar"); this.m_selfObj = (UnityEngine.Object.Instantiate(original, new Vector3(500f, 0f, 1f), new Quaternion(0f, 0f, 0f, 0f)) as GameObject); this.m_selfObj.transform.FindChild("model").localRotation = Quaternion.Euler(new Vector3(0f, -20f, 0f)); } else { bool flag3 = SelfRole._inst is P3Mage; if (flag3) { GameObject original = Resources.Load <GameObject>("profession/avatar_ui/mage_avatar"); this.m_selfObj = (UnityEngine.Object.Instantiate(original, new Vector3(500f, 0f, 1f), new Quaternion(0f, 0f, 0f, 0f)) as GameObject); this.m_selfObj.transform.FindChild("model").localRotation = Quaternion.Euler(new Vector3(0f, -20f, 0f)); } else { bool flag4 = SelfRole._inst is P5Assassin; if (flag4) { GameObject original = Resources.Load <GameObject>("profession/avatar_ui/assa_avatar"); this.m_selfObj = (UnityEngine.Object.Instantiate(original, new Vector3(500f, 0f, 1f), new Quaternion(0f, 0f, 0f, 0f)) as GameObject); this.m_selfObj.transform.FindChild("model").localRotation = Quaternion.Euler(new Vector3(0f, -20f, 0f)); } } } Transform transform = this.m_selfObj.transform.FindChild("model"); transform.localScale = new Vector3(1.3f, 1.3f, 1.3f); ProfessionAvatar professionAvatar = new ProfessionAvatar(); professionAvatar.Init(SelfRole._inst.m_strAvatarPath, "h_", EnumLayer.LM_FX, EnumMaterial.EMT_EQUIP_H, transform, ""); this.m_proAvatar = professionAvatar; bool flag5 = ModelBase <a3_EquipModel> .getInstance().active_eqp.Count >= 10; if (flag5) { this.m_proAvatar.set_equip_eff(ModelBase <a3_EquipModel> .getInstance().GetEqpIdbyType(3), true); } professionAvatar.set_body(SelfRole._inst.get_bodyid(), SelfRole._inst.get_bodyfxid()); professionAvatar.set_weaponl(SelfRole._inst.get_weaponl_id(), SelfRole._inst.get_weaponl_fxid()); professionAvatar.set_weaponr(SelfRole._inst.get_weaponr_id(), SelfRole._inst.get_weaponr_fxid()); professionAvatar.set_wing(SelfRole._inst.get_wingid(), SelfRole._inst.get_windfxid()); professionAvatar.set_equip_color(SelfRole._inst.get_equip_colorid()); this.m_anim_usr = transform.GetComponent <Animator>(); Transform[] componentsInChildren = this.m_selfObj.GetComponentsInChildren <Transform>(); Transform[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { Transform transform2 = array[i]; transform2.gameObject.layer = EnumLayer.LM_DEFAULT; } bool flag6 = SelfRole._inst is P3Mage; if (flag6) { Vector3 center = professionAvatar.m_BodySkin.localBounds.center; center.y = 1.3f; Bounds localBounds = professionAvatar.m_BodySkin.localBounds; Vector3 size = localBounds.size; SkinnedMeshRenderer arg_3BE_0 = professionAvatar.m_ShoulderSkin; SkinnedMeshRenderer arg_3B6_0 = professionAvatar.m_BodySkin; localBounds = new Bounds(center, size); arg_3B6_0.localBounds = localBounds; arg_3BE_0.localBounds = localBounds; } } NpcRole npc = dialog.m_npc; bool flag7 = dialog.fake_npc != null; if (flag7) { npc = dialog.fake_npc; } bool flag8 = this.m_anim_npc == null && npc != null; if (flag8) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(npc.gameObject); this.m_anim_npc = gameObject.GetComponent <Animator>(); UnityEngine.Object.Destroy(gameObject.GetComponent <NavMeshAgent>()); gameObject.transform.localPosition = npc.talkOffset; gameObject.transform.localScale = npc.talkScale; gameObject.transform.eulerAngles = Vector3.zero; debug.Log(string.Concat(new object[] { ":::::::::::::::::::::::::::::::::::::::::::::", gameObject.transform.position, " ", gameObject.gameObject.name })); Transform[] componentsInChildren2 = gameObject.GetComponentsInChildren <Transform>(); Transform[] array2 = componentsInChildren2; for (int j = 0; j < array2.Length; j++) { Transform transform3 = array2[j]; transform3.gameObject.layer = EnumLayer.LM_DEFAULT; } NpcRole component = gameObject.GetComponent <NpcRole>(); bool flag9 = component != null; if (flag9) { UnityEngine.Object.Destroy(component); } } }
private void OnShowOptionUi() { this.conIcon.gameObject.SetActive(false); this.conOption.parent.gameObject.SetActive(true); this.bg_task.gameObject.SetActive(false); NpcRole npc = dialog.m_npc; List <int> listTaskId = npc.listTaskId; bool flag = listTaskId != null; if (flag) { for (int i = 0; i < listTaskId.Count; i++) { int taskId = listTaskId[i]; string taskName = this.tkModel.GetTaskDataById(taskId).taskName; bool flag2 = this.tkModel.GetTaskDataById(taskId).taskT == TaskType.MAIN; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.optionTemp); switch (this.tkModel.GetTaskDataById(taskId).taskT) { case TaskType.MAIN: gameObject.transform.FindChild("sign/main").gameObject.SetActive(true); break; case TaskType.BRANCH: gameObject.transform.FindChild("sign/branch").gameObject.SetActive(true); break; case TaskType.ENTRUST: gameObject.transform.FindChild("sign/entrust").gameObject.SetActive(true); break; case TaskType.CLAN: gameObject.transform.FindChild("sign/clan").gameObject.SetActive(true); break; } gameObject.transform.FindChild("Text").GetComponent <Text>().text = taskName; gameObject.transform.SetParent(this.conOption, false); gameObject.SetActive(true); BaseButton baseButton = new BaseButton(gameObject.transform, 1, 1); baseButton.onClick = new Action <GameObject>(this.OnOptionBtnClick); baseButton.gameObject.name = taskId.ToString(); } } bool flag3 = npc.openid != ""; if (flag3) { GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.optionTemp); gameObject2.transform.FindChild("sign/func").gameObject.SetActive(true); bool flag4 = npc.openid == "a3_warehouse"; if (flag4) { gameObject2.transform.FindChild("Text").GetComponent <Text>().text = "仓库"; } bool flag5 = npc.openid == "A3_FindBesto"; if (flag5) { gameObject2.transform.FindChild("Text").GetComponent <Text>().text = "藏宝图兑换"; } bool flag6 = npc.openid == "a3_resetlvl"; if (flag6) { gameObject2.transform.FindChild("Text").GetComponent <Text>().text = "转生"; } bool flag7 = npc.openid == "A3_Smithy"; if (flag7) { gameObject2.transform.FindChild("Text").GetComponent <Text>().text = "铁匠铺"; } bool flag8 = npc.openid == "a3_npc_shop"; if (flag8) { gameObject2.transform.FindChild("Text").GetComponent <Text>().text = "NPC商店"; this.npc_id = npc.id; } bool flag9 = npc.openid == "a3_legion_dart"; if (flag9) { gameObject2.transform.FindChild("Text").GetComponent <Text>().text = "军团运镖"; } gameObject2.transform.SetParent(this.conOption, false); gameObject2.SetActive(true); BaseButton baseButton2 = new BaseButton(gameObject2.transform, 1, 1); baseButton2.onClick = new Action <GameObject>(this.OnOptionBtnClick); baseButton2.gameObject.name = npc.openid; } }
public void initAvatar() { //GameObject goSkmesh_camera; //m_skmesh_camera.transform.localPosition = new Vector3(-129.7f, 1.34f, -124.98f); if (m_anim_usr == null) { //加入主角的显示 //Variant data = muNetCleint.instance.joinWorldInfoInst.mainPlayerInfo; //string model_id = data["sex"]._str; m_selfObj = null; GameObject obj_prefab; A3_PROFESSION eprofession = A3_PROFESSION.None; if (SelfRole._inst is P2Warrior) { eprofession = A3_PROFESSION.Warrior; obj_prefab = GAMEAPI.ABFight_LoadPrefab("model_avatar_ui_warrior_avatar"); m_selfObj = GameObject.Instantiate(obj_prefab, new Vector3(500, 0f, 1f), new Quaternion(0, 0, 0, 0)) as GameObject; m_selfObj.transform.FindChild("model").localRotation = Quaternion.Euler(new Vector3(0, -20, 0)); } else if (SelfRole._inst is P3Mage) { eprofession = A3_PROFESSION.Mage; obj_prefab = GAMEAPI.ABFight_LoadPrefab("model_avatar_ui_mage_avatar"); m_selfObj = GameObject.Instantiate(obj_prefab, new Vector3(500, 0f, 1f), new Quaternion(0, 0, 0, 0)) as GameObject; m_selfObj.transform.FindChild("model").localRotation = Quaternion.Euler(new Vector3(0, -20, 0)); } else if (SelfRole._inst is P5Assassin) { eprofession = A3_PROFESSION.Assassin; obj_prefab = GAMEAPI.ABFight_LoadPrefab("model_avatar_ui_assa_avatar"); m_selfObj = GameObject.Instantiate(obj_prefab, new Vector3(500, 0f, 1f), new Quaternion(0, 0, 0, 0)) as GameObject; m_selfObj.transform.FindChild("model").localRotation = Quaternion.Euler(new Vector3(0, -20, 0)); } Transform trans = m_selfObj.transform.FindChild("model"); trans.localScale = new Vector3(1.3f, 1.3f, 1.3f); m_proAvatar = new ProfessionAvatar(); m_proAvatar.Init_PA(eprofession, SelfRole._inst.m_strAvatarPath, "h_", EnumLayer.LM_FX, EnumMaterial.EMT_EQUIP_H, trans); if (a3_EquipModel.getInstance().active_eqp.Count >= 10) { m_proAvatar.set_equip_eff(a3_EquipModel.getInstance().GetEqpIdbyType(3), true); } m_proAvatar.set_equip_eff(a3_EquipModel.getInstance().GetEff_lvl(a3_EquipModel.getInstance().active_eqp.Count)); m_proAvatar.set_body(SelfRole._inst.get_bodyid(), SelfRole._inst.get_bodyfxid()); m_proAvatar.set_weaponl(SelfRole._inst.get_weaponl_id(), SelfRole._inst.get_weaponl_fxid()); m_proAvatar.set_weaponr(SelfRole._inst.get_weaponr_id(), SelfRole._inst.get_weaponr_fxid()); m_proAvatar.set_wing(SelfRole._inst.get_wingid(), SelfRole._inst.get_windfxid()); m_proAvatar.set_equip_color(SelfRole._inst.get_equip_colorid()); m_anim_usr = trans.GetComponent <Animator>(); //m_selfObj.transform.eulerAngles = Vector3.zero; Transform[] listT = m_selfObj.GetComponentsInChildren <Transform>(); foreach (Transform tran in listT) { tran.gameObject.layer = EnumLayer.LM_DEFAULT; } if (SelfRole._inst is P3Mage) { Vector3 centervec = m_proAvatar.m_BodySkin.localBounds.center; centervec.y = 1.3f; Vector3 sizevec = m_proAvatar.m_BodySkin.localBounds.size; m_proAvatar.m_ShoulderSkin.localBounds = m_proAvatar.m_BodySkin.localBounds = new Bounds(centervec, sizevec); // usr.m_BodySkin.bounds } //GameObject skmesh_usr = GameObject.Instantiate(SelfRole._inst.m_curModel.gameObject) as GameObject; //m_anim_usr = skmesh_usr.GetComponent<Animator>(); //Destroy(skmesh_usr.GetComponent<NavMeshAgent>()); //skmesh_usr.transform.position = new Vector3(65535f, 1f, 1f); //skmesh_usr.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); //skmesh_usr.transform.eulerAngles = Vector3.zero; } NpcRole npc = m_npc; if (fake_npc != null) { npc = fake_npc; } if (m_npc_obj == null && npc != null) { GameObject skmesh_npc = GameObject.Instantiate(npc.gameObject) as GameObject; bool build_npc_success = true; if (skmesh_npc.transform.childCount > 0) { Transform tf_model = skmesh_npc.transform.GetChild(0).FindChild("model"); if (tf_model != null) { tf_model.localPosition = Vector3.zero; m_anim_npc = tf_model.GetComponent <Animator>(); m_npc_obj = skmesh_npc; Destroy(skmesh_npc.GetComponent <NavMeshAgent>()); skmesh_npc.transform.localPosition = npc.talkOffset; skmesh_npc.transform.localScale = npc.talkScale; skmesh_npc.transform.eulerAngles = Vector3.zero; debug.Log(":::::::::::::::::::::::::::::::::::::::::::::" + skmesh_npc.transform.position + " " + skmesh_npc.gameObject.name); Transform[] listTN = skmesh_npc.GetComponentsInChildren <Transform>(); foreach (Transform tran in listTN) { tran.gameObject.layer = EnumLayer.LM_DEFAULT; } NpcRole npcrole = skmesh_npc.GetComponent <NpcRole>(); if (npcrole != null) { Destroy(npcrole); } } else { build_npc_success = false; } } else { build_npc_success = false; } if (build_npc_success == false) { Debug.LogError("创建NPC失败: " + skmesh_npc.name); GameObject.Destroy(skmesh_npc); } } }
//显示功能界面 private void OnShowOptionUi() { conIcon.gameObject.SetActive(false); conOption.parent.gameObject.SetActive(true); bg_task.gameObject.SetActive(false); NpcRole npc = dialog.m_npc; List <int> listtid = npc.listTaskId; if (listtid != null) { for (int i = 0; i < listtid.Count; i++) { int id = listtid[i]; string name = tkModel.GetTaskDataById(id).taskName; bool isMain = tkModel.GetTaskDataById(id).taskT == TaskType.MAIN; GameObject btnClon = Instantiate(optionTemp) as GameObject; //if (isMain) //else switch (tkModel.GetTaskDataById(id).taskT) { case TaskType.MAIN: btnClon.transform.FindChild("sign/main").gameObject.SetActive(true); break; case TaskType.BRANCH: btnClon.transform.FindChild("sign/branch").gameObject.SetActive(true); break; case TaskType.CLAN: btnClon.transform.FindChild("sign/clan").gameObject.SetActive(true); break; case TaskType.ENTRUST: btnClon.transform.FindChild("sign/entrust").gameObject.SetActive(true); break; } btnClon.transform.FindChild("Text").GetComponent <Text>().text = name; btnClon.transform.SetParent(conOption, false); btnClon.SetActive(true); BaseButton btn = new BaseButton(btnClon.transform); btn.onClick = OnOptionBtnClick; btn.gameObject.name = id.ToString(); } } if (npc.openid != "") { GameObject btnClon = Instantiate(optionTemp) as GameObject; btnClon.transform.FindChild("sign/func").gameObject.SetActive(true); if (npc.openid == "a3_warehouse") { btnClon.transform.FindChild("Text").GetComponent <Text>().text = ContMgr.getCont("npctasktalk5"); } if (npc.openid == "A3_FindBesto") { btnClon.transform.FindChild("Text").GetComponent <Text>().text = ContMgr.getCont("npctasktalk6"); } if (npc.openid == "a3_resetlvl") { btnClon.transform.FindChild("Text").GetComponent <Text>().text = ContMgr.getCont("npctasktalk0"); } if (npc.openid == "A3_Smithy") { btnClon.transform.FindChild("Text").GetComponent <Text>().text = ContMgr.getCont("npctasktalk7"); } if (npc.openid == "a3_npc_shop") { btnClon.transform.FindChild("Text").GetComponent <Text>().text = ContMgr.getCont("npctasktalk8"); npc_id = npc.id; } if (npc.openid == "a3_legion_dart") { btnClon.transform.FindChild("Text").GetComponent <Text>().text = ContMgr.getCont("npctasktalk9"); } btnClon.transform.SetParent(conOption, false); btnClon.SetActive(true); BaseButton btn = new BaseButton(btnClon.transform); btn.onClick = OnOptionBtnClick; btn.gameObject.name = npc.openid; } }
public virtual void onTriggerHanlde() { bool flag = this.type == 1; if (flag) { bool flag2 = this.paramInts.Count == 0; if (!flag2) { MonsterMgr._inst.AddMonster(this.paramInts[0], base.transform.position, 0u, base.transform.localEulerAngles.y, 0, 0, null); } } else { bool flag3 = this.type == 2; if (flag3) { bool flag4 = this.paramGo.Count == 0; if (!flag4) { foreach (GameObject current in this.paramGo) { current.SetActive(true); } } } else { bool flag5 = this.type == 3; if (flag5) { bool flag6 = this.paramGo.Count == 0; if (!flag6) { foreach (GameObject current2 in this.paramGo) { HiddenItem component = current2.GetComponent <HiddenItem>(); bool flag7 = component != null; if (flag7) { component.hide(); } else { current2.SetActive(false); } } } } else { bool flag8 = this.type == 4; if (flag8) { bool flag9 = this.paramInts.Count == 0; if (!flag9) { int num = 0; for (int i = 0; i < this.paramInts.Count; i++) { num += NavmeshUtils.listARE[this.paramInts[i]]; } bool flag10 = num == 0; if (!flag10) { SelfRole._inst.setNavLay(num); } } } else { bool flag11 = this.type == 5; if (flag11) { bool flag12 = this.paramGo.Count == 0; if (!flag12) { Transform transform = this.paramGo[0].transform; for (int j = 0; j < transform.childCount; j++) { GameObject gameObject = transform.GetChild(j).gameObject; gameObject.AddComponent <BrokenIten>(); } } } else { bool flag13 = this.type == 6; if (flag13) { bool flag14 = this.paramGo.Count == 0; if (!flag14) { bool flag15 = this.paramFloat.Count == 0; if (!flag15) { bool flag16 = this.paramBool; if (flag16) { InterfaceMgr.getInstance().changeState(InterfaceMgr.STATE_HIDE_ALL); joystick.instance.stopDrag(); } this.paramGo[1].SetActive(true); SceneCamera.changeAniCamera(this.paramGo[0], this.paramFloat[0]); } } } else { bool flag17 = this.type == 8; if (flag17) { bool flag18 = this.paramGo.Count == 0; if (!flag18) { this.paramGo[0].SetActive(true); HiddenItem component2 = this.paramGo[0].GetComponent <HiddenItem>(); bool flag19 = component2 != null; if (flag19) { component2.hide(); } else { this.paramGo[0].SetActive(false); } } } else { bool flag20 = this.type == 9; if (flag20) { bool flag21 = this.paramFloat.Count < 2; if (!flag21) { bool flag22 = this.paramInts.Count < 1; if (!flag22) { SceneCamera.cameraShake(this.paramFloat[0], this.paramInts[0], this.paramFloat[1]); } } } else { bool flag23 = this.type == 10; if (flag23) { bool flag24 = this.paramFloat.Count < 1; if (!flag24) { bool flag25 = this.paramGo.Count < 1; if (!flag25) { GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.paramGo[0]); gameObject2.transform.SetParent(SelfRole._inst.m_curModel, false); UnityEngine.Object.Destroy(gameObject2, this.paramFloat[0]); } } } else { bool flag26 = this.type == 11; if (flag26) { bool flag27 = this.paramStr.Count < 1; if (!flag27) { List <string> ldialog = this.paramStr; NpcRole npc = null; bool flag28 = this.paramGo != null && this.paramGo.Count > 0 && this.paramGo[0] != null; if (flag28) { npc = this.paramGo[0].GetComponent <NpcRole>(); } DoAfterMgr.instacne.addAfterRender(delegate { dialog.showTalk(ldialog, null, npc, false); }); } } else { bool flag29 = this.type == 12; if (flag29) { bool flag30 = this.paramStr.Count < 1; if (!flag30) { bool flag31 = this.paramGo == null || this.paramGo.Count == 0 || this.paramGo[0] == null; if (flag31) { SelfRole._inst.m_curAni.SetTrigger(this.paramStr[0]); } else { Animator component3 = this.paramGo[0].GetComponent <Animator>(); bool flag32 = component3 != null; if (flag32) { component3.SetTrigger(this.paramStr[0]); } } } } else { bool flag33 = this.type == 13; if (flag33) { bool flag34 = this.paramStr.Count < 1; if (!flag34) { NewbieTeachMgr.getInstance().add(this.paramStr, -1); } } else { bool flag35 = this.type == 14; if (flag35) { bool flag36 = !this.paramBool; if (flag36) { InterfaceMgr.getInstance().floatUI.transform.localScale = Vector3.zero; bool flag37 = joystick.instance != null; if (flag37) { joystick.instance.OnDragOut(null); } } else { InterfaceMgr.getInstance().floatUI.transform.localScale = Vector3.one; } } else { bool flag38 = this.type == 15; if (flag38) { TriggerHanldePoint.lGo = this.paramGo; } else { bool flag39 = this.type == 16; if (flag39) { bool flag40 = this.paramGo.Count == 0; if (!flag40) { foreach (GameObject current3 in this.paramGo) { TriggerHanldePoint component4 = current3.GetComponent <TriggerHanldePoint>(); bool flag41 = component4 != null; if (flag41) { component4.onTriggerHanlde(); } } } } else { bool flag42 = this.type == 17; if (flag42) { bool flag43 = maploading.instance != null; if (flag43) { maploading.instance.closeLoadWait(0.5f); } } } } } } } } } } } } } } } } } }