コード例 #1
0
        private void OnGetAll(Variant data)
        {
            A3_MailModel instance = ModelBase <A3_MailModel> .getInstance();

            Variant variant = data["ids"];

            using (List <Variant> .Enumerator enumerator = variant._arr.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    uint key = enumerator.Current;
                    instance.mail_simple[key].got_itm = true;
                    bool flag = instance.mail_details.ContainsKey(key);
                    if (flag)
                    {
                        instance.mail_details[key].ms.got_itm = true;
                    }
                }
            }
            bool flag2 = variant._arr.Count > 0 || data["itm"]["itm"]._arr.Count > 0;

            if (flag2)
            {
                flytxt.instance.fly(ContMgr.getCont("mail_hint_7", null), 0, default(Color), null);
            }
            base.dispatchEvent(GameEvent.Create(A3_MailProxy.MAIL_GET_ALL, this, null, false));
        }
コード例 #2
0
ファイル: BagProxy.cs プロジェクト: atom-chen/rongyaojt
        public void onItemCd(Variant data)
        {
            bool flag = data.ContainsKey("itemcds");

            if (flag)
            {
                foreach (Variant current in data["itemcd"]._arr)
                {
                    int   num  = current["cdtp"];
                    float num2 = current["cdtm"];
                }
            }
            bool flag2 = data.ContainsKey("cd_type");

            if (flag2)
            {
                int   num3  = data["cd_type"];
                float time  = data["cd"];
                bool  flag3 = num3 == 4;
                if (flag3)
                {
                    MediaClient.instance.PlaySoundUrl("audio/common/use_hp", false, null);
                }
                ModelBase <a3_BagModel> .getInstance().addItemCd(num3, time);
            }
        }
コード例 #3
0
ファイル: a3_mail.cs プロジェクト: atom-chen/rongyaojt
 private void RefreshMailCnt()
 {
     this.cnt.text = ContMgr.getCont("mail_cnt", new List <string>
     {
         ModelBase <A3_MailModel> .getInstance().mail_simple.Count.ToString()
     });
 }
コード例 #4
0
        private void onEquipClickShowTips(GameObject go, uint id, bool isselltrue)
        {
            bool flag = this.isquicklyChoose;

            if (flag)
            {
                bool flag2 = !isselltrue;
                if (flag2)
                {
                    this.EquipsSureSell(id, 0);
                }
                else
                {
                    this.EquipsNoSell(id, 0);
                }
            }
            else if (isselltrue)
            {
                ArrayList arrayList = new ArrayList();
                arrayList.Add(ModelBase <a3_BagModel> .getInstance().getUnEquips()[id]);
                arrayList.Add(equip_tip_type.SellOut_tip);
                InterfaceMgr.getInstance().open(InterfaceMgr.A3_EQUIPTIP, arrayList, false);
            }
            else
            {
                ArrayList arrayList2 = new ArrayList();
                arrayList2.Add(ModelBase <a3_BagModel> .getInstance().getUnEquips()[id]);
                arrayList2.Add(equip_tip_type.SellIn_tip);
                InterfaceMgr.getInstance().open(InterfaceMgr.A3_EQUIPTIP, arrayList2, false);
            }
        }
コード例 #5
0
ファイル: MapProxy.cs プロジェクト: atom-chen/rongyaojt
        private void on_sprite_invisible(Variant msgData)
        {
            debug.Log("on_sprite_invisible::" + msgData.dump());
            uint @uint = msgData["iid"]._uint;
            bool flag  = msgData["invisible"] > 0;
            bool flag2 = @uint == SelfRole._inst.m_unIID;

            if (flag2)
            {
                SelfRole._inst.invisible = flag;
                bool flag3 = skillbar.instance != null;
                if (flag3)
                {
                    skillbar.instance.forSkill_5008(flag);
                }
                MapProxy.isyinsh = flag;
                SelfRole._inst.refreshmapCount((int)ModelBase <PlayerModel> .getInstance().treasure_num);
                SelfRole._inst.refreshVipLvl((uint)ModelBase <A3_VipModel> .getInstance().Level);
            }
            else
            {
                ProfessionRole otherPlayer = OtherPlayerMgr._inst.GetOtherPlayer(@uint);
                bool           flag4       = otherPlayer != null;
                if (flag4)
                {
                    otherPlayer.invisible = flag;
                    bool flag5 = flag && SelfRole._inst.m_LockRole == otherPlayer;
                    if (flag5)
                    {
                        SelfRole._inst.m_LockRole = null;
                    }
                }
            }
        }
コード例 #6
0
        public override void Pay(rechargeData data)
        {
            debug.Log("begin-pay");
            Variant variant = new Variant();

            debug.Log("serverId:" + Globle.curServerD.sid);
            variant["serverId"]   = Globle.curServerD.sid;
            variant["serverName"] = Globle.curServerD.server_name;
            variant["serverDesc"] = Globle.curServerD.sid;
            variant["roleId"]     = ModelBase <PlayerModel> .getInstance().cid;

            variant["roleName"] = ModelBase <PlayerModel> .getInstance().name;

            variant["productId"] = data.payid;
            debug.Log("rechargeData:" + ModelBase <RechargeModel> .getInstance().getRechargeDataById(data.id));
            debug.Log("name:" + data.name);
            variant["productName"]  = data.name;
            variant["productPrice"] = data.golden;
            variant["productCount"] = 1;
            variant["productDesc"]  = "description";
            variant["change_rate"]  = 0;
            variant["roleLvl"]      = ModelBase <PlayerModel> .getInstance().lvl;

            debug.Log("end-pay");
            string jstr = JsonManager.VariantToString(variant);

            AnyPlotformSDK.Call_Cmd("pay", "lanPay", jstr, true);
        }
コード例 #7
0
ファイル: a3_pet_skin.cs プロジェクト: atom-chen/rongyaojt
        private void OnFeed(GameObject go)
        {
            int itemNumByTpid = ModelBase <a3_BagModel> .getInstance().getItemNumByTpid(this.feedid);

            bool flag = itemNumByTpid > 0;

            if (flag)
            {
                bool flag2 = itemNumByTpid == 1;
                if (flag2)
                {
                    bool flag3 = !ModelBase <A3_PetModel> .getInstance().Auto_buy;

                    if (flag3)
                    {
                    }
                }
                BaseProxy <A3_PetProxy> .getInstance().Feed();
            }
            else
            {
                a3_store.itm_tpid = this.feedid;
                InterfaceMgr.getInstance().open(InterfaceMgr.A3_STORE, null, false);
            }
        }
コード例 #8
0
        public LvlUpAwardPanel(Transform trans) : base(trans)
        {
            this.root           = trans;
            this.lvlUpAwardsDic = new Dictionary <uint, awardCenterItem4zhuan>();
            this.itemsParent    = this.root.FindChild("awardItems/content");
            List <WelfareModel.itemWelfareData> levelReward = ModelBase <WelfareModel> .getInstance().getLevelReward();

            foreach (WelfareModel.itemWelfareData current in levelReward)
            {
                WelfareModel.itemWelfareData iwd = current;
                iwd.desc = this.strDesc;
                a3_ItemData itemDataById = ModelBase <a3_BagModel> .getInstance().getItemDataById(current.itemId);

                GameObject gameObject = IconImageMgr.getInstance().creatItemAwardCenterIcon(itemDataById);
                gameObject.name = "itemWelfare";
                gameObject.transform.SetParent(this.itemsParent);
                gameObject.transform.localScale = Vector3.one;
                awardCenterItem4zhuan value = new awardCenterItem4zhuan(gameObject.transform, iwd);
                uint id = current.itemId;
                new BaseButton(gameObject.transform.FindChild("icon"), 1, 1).onClick = delegate(GameObject oo)
                {
                    bool flag = a3_awardCenter.instan;
                    if (flag)
                    {
                        a3_awardCenter.instan.showtip(id);
                    }
                };
                this.lvlUpAwardsDic.Add(current.id, value);
            }
            this.itemsParent.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, (float)(100 * (this.lvlUpAwardsDic.Count + 2)));
            BaseProxy <welfareProxy> .getInstance().addEventListener(welfareProxy.UPLEVELAWARD, new Action <GameEvent>(this.onUpLevelAward));
        }
コード例 #9
0
        public void setTxt_jjc(bool b)
        {
            this.cs_jjc.text = string.Concat(new object[]
            {
                "(",
                ModelBase <A3_ActiveModel> .getInstance().callenge_cnt - ModelBase <A3_ActiveModel> .getInstance().pvpCount + ModelBase <A3_ActiveModel> .getInstance().buyCount,
                "/",
                ModelBase <A3_ActiveModel> .getInstance().callenge_cnt,
                ")"
            });
            if (b)
            {
                bool flag = ModelBase <A3_ActiveModel> .getInstance().callenge_cnt - ModelBase <A3_ActiveModel> .getInstance().pvpCount + ModelBase <A3_ActiveModel> .getInstance().buyCount <= 0;

                if (flag)
                {
                    this.jjc_bt.gameObject.GetComponent <Button>().interactable = false;
                }
                else
                {
                    this.jjc_bt.gameObject.GetComponent <Button>().interactable = true;
                }
            }
            else
            {
                this.jjc_bt.gameObject.GetComponent <Button>().interactable = false;
            }
        }
コード例 #10
0
        private void doGetExp(GameEvent e)
        {
            off_line_exp expr_06 = off_line_exp.instance;
            bool         flag    = expr_06 != null && expr_06.offline;

            if (flag)
            {
                bool flag2 = off_line_exp.instance.offline_item != null;
                if (flag2)
                {
                    foreach (a3_BagItemData current in off_line_exp.instance.offline_item)
                    {
                        a3_ItemData itemDataById = ModelBase <a3_BagModel> .getInstance().getItemDataById(current.tpid);

                        GameObject showIcon = IconImageMgr.getInstance().createA3ItemIconTip(current.tpid, false, current.num, 1f, false, -1, 0, false, false, false);
                        flytxt.instance.fly(null, 6, default(Color), showIcon);
                    }
                }
                off_line_exp.instance.offline = false;
                off_line_exp.instance.offline_item.Clear();
            }
            Variant data = e.data;
            int     num  = data["res"];

            this.offLineModel.OffLineTime = 0;
            this.offLineModel.BaseExp     = 0;
            debug.Log("离线经验的服务器反馈" + e.data.dump());
            InterfaceMgr.getInstance().close(InterfaceMgr.OFFLINEEXP);
        }
コード例 #11
0
        private void setTotalData(Variant data)
        {
            bool flag = data.ContainsKey("total_xiaofei");

            if (flag)
            {
                uint num = data["total_xiaofei"];
                this.b_leijixiaofei = ModelBase <WelfareModel> .getInstance().for_leixjixiaofei(this.leijixiaofei);

                this.showIconLight();
            }
            bool flag2 = data.ContainsKey("total_recharge");

            if (flag2)
            {
                welfareProxy.totalRecharge = data["total_recharge"];
                this.b_leijizhongzhi       = ModelBase <WelfareModel> .getInstance().for_leijichongzhi(this.leijichongzhi);

                this.showIconLight();
            }
            bool flag3 = data.ContainsKey("richong");

            if (flag3)
            {
                uint num2 = data["richong"];
                this.b_leijichongzhi_today = ModelBase <WelfareModel> .getInstance().for_jinrichongzhi(this.dailyGift);

                this.showIconLight();
            }
        }
コード例 #12
0
        public override void onShowed()
        {
            bool flag = ModelBase <PlayerModel> .getInstance().last_time == 0 && BaseProxy <OffLineExpProxy> .getInstance().eqp.Count == 0;

            if (flag)
            {
                base.transform.FindChild("equp/image_con").gameObject.SetActive(true);
            }
            else
            {
                base.transform.FindChild("equp/image_con").gameObject.SetActive(false);
            }
            this.show_eqp();
            for (int i = 0; i < this.lBtn.Count; i++)
            {
                this.lBtn[i].addEvent();
                Text component = this.lBtn[i].transform.FindChild("Text_exp").GetComponent <Text>();
                component.text = "经验+" + this.offLineModel.BaseExp * (i + 1);
            }
            base.onShowed();
            this.vip_getexp_btn();
            BaseProxy <OffLineExpProxy> .getInstance().addEventListener(OffLineExpProxy.EVENT_OFFLINE_EXP_GET, new Action <GameEvent>(this.doGetExp));

            this.OnCostTextChange();
            this.OnTitleChange();
            OffLineModel expr_11B = this.offLineModel;

            expr_11B.OnOffLineTimeChange = (Action)Delegate.Combine(expr_11B.OnOffLineTimeChange, new Action(this.OnTitleChange));
            OffLineModel expr_142 = this.offLineModel;

            expr_142.OnBaseExpChange = (Action)Delegate.Combine(expr_142.OnBaseExpChange, new Action(this.OnCostTextChange));
        }
コード例 #13
0
        private void vip_getexp_btn()
        {
            bool flag = ModelBase <A3_VipModel> .getInstance().Level < this.vip_lite(3);

            if (flag)
            {
                this.btn3.transform.FindChild("image1").gameObject.SetActive(false);
                this.btn3.transform.FindChild("image2").gameObject.SetActive(true);
                this.btn3.transform.FindChild("image2/Text").GetComponent <Text>().text = "VIP" + this.vip_lite(3) + "开启";
            }
            else
            {
                this.btn3.transform.FindChild("image2").gameObject.SetActive(false);
                this.btn3.transform.FindChild("image1").gameObject.SetActive(true);
                this.btn3.transform.FindChild("image1/Text").GetComponent <Text>().text = "领取";
            }
            bool flag2 = ModelBase <A3_VipModel> .getInstance().Level < this.vip_lite(4);

            if (flag2)
            {
                this.btn4.transform.FindChild("image1").gameObject.SetActive(false);
                this.btn4.transform.FindChild("image2").gameObject.SetActive(true);
                this.btn4.transform.FindChild("image2/Text").GetComponent <Text>().text = "VIP" + this.vip_lite(4) + "开启";
            }
            else
            {
                this.btn4.transform.FindChild("image2").gameObject.SetActive(false);
                this.btn4.transform.FindChild("image1").gameObject.SetActive(true);
                this.btn4.transform.FindChild("image1/Text").GetComponent <Text>().text = "领取";
            }
        }
コード例 #14
0
        private void OnDeleteAll(Variant data)
        {
            A3_MailModel instance = ModelBase <A3_MailModel> .getInstance();

            Variant variant = data["ids"];

            using (List <Variant> .Enumerator enumerator = variant._arr.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    uint key  = enumerator.Current;
                    bool flag = instance.mail_simple.ContainsKey(key);
                    if (flag)
                    {
                        instance.mail_simple.Remove(key);
                    }
                    bool flag2 = instance.mail_details.ContainsKey(key);
                    if (flag2)
                    {
                        instance.mail_details[key].ms.got_itm = true;
                    }
                }
            }
            base.dispatchEvent(GameEvent.Create(A3_MailProxy.MAIL_DELETE_ALL, this, data, false));
        }
コード例 #15
0
        public override void onShowed()
        {
            GameObject original = Resources.Load <GameObject>("prefab/a3_autoplay_skill_icon");
            int        num      = 0;

            foreach (skill_a3Data current in ModelBase <Skill_a3Model> .getInstance().skilldic.Values)
            {
                bool flag = current.carr != ModelBase <PlayerModel> .getInstance().profession || current.skill_id == skillbar.NORNAL_SKILL_ID || current.now_lv == 0;

                if (!flag)
                {
                    GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original);
                    bool       flag2      = gameObject == null;
                    if (!flag2)
                    {
                        int skid = current.skill_id;
                        gameObject.transform.parent = this.grid.transform;
                        gameObject.name             = skid.ToString();
                        gameObject.transform.FindChild("bg/mask/icon").GetComponent <Image>().sprite = (Resources.Load("icon/skill/" + skid.ToString(), typeof(Sprite)) as Sprite);
                        gameObject.transform.FindChild("bg").GetComponent <Button>().onClick.AddListener(delegate
                        {
                            this.onClose(null);
                            a3_autoplay_skill.OnSkillChoose(skid, a3_autoplay_skill.SkillSeat);
                        });
                        num++;
                    }
                }
            }
            bool flag3 = num == 0;

            if (flag3)
            {
                flytxt.instance.fly("没有可以使用的技能,请学习技能", 0, default(Color), null);
            }
        }
コード例 #16
0
ファイル: GameSdk_quick.cs プロジェクト: atom-chen/rongyaojt
        public override void record_login()
        {
            Variant variant = new Variant();

            variant["roleId"] = ModelBase <PlayerModel> .getInstance().cid;

            variant["roleName"] = ModelBase <PlayerModel> .getInstance().name;

            variant["roleLevel"] = this.getlv(ModelBase <PlayerModel> .getInstance().up_lvl, ModelBase <PlayerModel> .getInstance().lvl);
            variant["roleGold"]  = ModelBase <PlayerModel> .getInstance().money;

            variant["roleYb"] = ModelBase <PlayerModel> .getInstance().gold;

            variant["roleCreateTime"] = ModelBase <PlayerModel> .getInstance().crttm;

            variant["roleServerId"]   = Globle.curServerD.sid;
            variant["roleServerName"] = Globle.curServerD.server_name;
            variant["rolevip"]        = ModelBase <PlayerModel> .getInstance().vip;

            variant["rolePartyName"] = "";
            variant["rolePartyId"]   = ModelBase <PlayerModel> .getInstance().clanid;

            variant["rolePower"] = ModelBase <PlayerModel> .getInstance().combpt;

            variant["rolePartyRoleId"]   = "";
            variant["rolePartyRoleName"] = "";
            variant["roleProfessionId"]  = ModelBase <PlayerModel> .getInstance().profession;

            variant["roleProfession"] = "";
            variant["roleFriendlist"] = "";
            string text = JsonManager.VariantToString(variant);

            AnyPlotformSDK.Call_Cmd("enterGame", "lanRole", text, false);
            debug.Log("[record]login:" + text);
        }
コード例 #17
0
        public override void record_quit()
        {
            bool flag = Globle.Lan != "zh_cn";

            if (!flag)
            {
                Variant variant = new Variant();
                variant["roleId"] = ModelBase <PlayerModel> .getInstance().cid;

                variant["roleName"] = ModelBase <PlayerModel> .getInstance().name;

                variant["roleLevel"] = ModelBase <PlayerModel> .getInstance().lvl;

                variant["roleGold"] = ModelBase <PlayerModel> .getInstance().gold;

                variant["roleleveluptime"] = "";
                variant["rolecreatetime"]  = "";
                variant["rolevip"]         = ModelBase <PlayerModel> .getInstance().vip;

                variant["roleYb"] = ModelBase <PlayerModel> .getInstance().money;

                variant["roleServerId"]   = Globle.curServerD.sid;
                variant["roleServerName"] = Globle.curServerD.server_name;
                string text = JsonManager.VariantToString(variant);
                AnyPlotformSDK.Call_Cmd("exitPage", "lanRole", text, false);
                debug.Log("[record]quit:" + text);
            }
        }
コード例 #18
0
        private void onNumChange(float rate)
        {
            bool flag = !this.needEvent;

            if (flag)
            {
                this.needEvent = true;
            }
            else
            {
                this.cur_num = (int)Math.Floor((double)(rate * (float)this.item_data.num));
                bool flag2 = this.cur_num == 0;
                if (flag2)
                {
                    this.cur_num = 1;
                }
                base.transform.FindChild("info/bodyNum/donum").GetComponent <Text>().text = this.cur_num.ToString();
                bool flag3 = ModelBase <A3_NPCShopModel> .getInstance().all_float.ContainsKey(this.item_data.tpid);

                if (flag3)
                {
                    int num = (int)(ModelBase <A3_NPCShopModel> .getInstance().all_float[this.item_data.tpid] * this.recycle_price);
                    base.transform.FindChild("info/bodyNum/value").GetComponent <Text>().text = (num * this.cur_num).ToString();
                }
                else
                {
                    base.transform.FindChild("info/bodyNum/value").GetComponent <Text>().text = (this.item_data.confdata.value * this.cur_num).ToString();
                }
            }
        }
コード例 #19
0
ファイル: a3_pet_skin.cs プロジェクト: atom-chen/rongyaojt
        private void OnStageChange()
        {
            this.currentStage = this.petmodel.CurrentStageConf();
            this.stagestep    = this.currentStage.getUint("crystal_step");
            Text componentByPath = base.getComponentByPath <Text>("stage");

            componentByPath.text = "(" + this.petmodel.Stage.ToString() + "转)";
            Text componentByPath2 = base.getComponentByPath <Text>("name");

            componentByPath2.text = this.petmodel.CurrentStageConf().getString("name");
            Text componentByPath3 = base.getComponentByPath <Text>("stage_con/gold/text");

            componentByPath3.text = this.currentStage.getString("gold_cost");
            Text componentByPath4 = base.getComponentByPath <Text>("exp_con/upgrade/text");
            uint @uint            = this.currentStage.getUint("crystal");
            int  itemNumByTpid    = ModelBase <a3_BagModel> .getInstance().getItemNumByTpid(this.stageid);

            string arg_ED_0 = ((ulong)@uint <= (ulong)((long)itemNumByTpid)) ? "<color=#00ffff>" : "<color=#ff0000>";

            componentByPath4.text = @uint.ToString();
            Text componentByPath5 = base.getComponentByPath <Text>("stage_con/rate");
            uint num = this.currentStage.getUint("rate") / 100u;

            componentByPath5.text = ContMgr.getCont("pet_succ", new List <string>
            {
                num.ToString()
            });
            this.CheckShowLevelOrStage();
            this.RefreshAvatar();
        }
コード例 #20
0
        public bool CheckRuneLevelupAvailable()
        {
            bool flag = this.runedic == null;

            if (flag)
            {
                this.ReadRuneRequire(null);
            }
            List <int> list = new List <int>(this.runeReqDic.Keys);
            bool       result;

            for (int i = 0; i < list.Count; i++)
            {
                int  now_lv = this.runedic[list[i]].now_lv;
                bool flag2  = now_lv == this.runeReqDic[list[i]].Count;
                if (!flag2)
                {
                    RuneRequire runeRequire = this.runeReqDic[list[i]][now_lv + 1];
                    bool        flag3       = (ulong)ModelBase <PlayerModel> .getInstance().lvl >= (ulong)((long)runeRequire.req_role_lvl) && (ulong)ModelBase <PlayerModel> .getInstance().up_lvl >= (ulong)((long)runeRequire.req_role_zhuan);

                    if (flag3)
                    {
                        result = true;
                        return(result);
                    }
                }
            }
            result = false;
            return(result);
        }
コード例 #21
0
ファイル: a3_pet_skin.cs プロジェクト: atom-chen/rongyaojt
        public override void init()
        {
            a3_pet_skin.instan = this;
            this.petmodel      = ModelBase <A3_PetModel> .getInstance();

            this.feedid       = this.petmodel.GetFeedItemTpid();
            this.levelid      = this.petmodel.GetLevelItemTpid();
            this.stageid      = this.petmodel.GetStageItemTpid();
            this.currentLevel = this.petmodel.CurrentLevelConf();
            this.currentStage = this.petmodel.CurrentStageConf();
            this.stagestep    = this.currentStage.getUint("crystal_step");
            BaseButton baseButton = new BaseButton(base.getTransformByPath("exp_con/upgrade"), 1, 1);

            baseButton.onClick = new Action <GameObject>(this.OnUpgrade);
            BaseButton baseButton2 = new BaseButton(base.getTransformByPath("exp_con/onekey"), 1, 1);

            baseButton2.onClick = new Action <GameObject>(this.OnOnekey);
            BaseButton baseButton3 = new BaseButton(base.getTransformByPath("lampoil"), 1, 1);

            baseButton3.onClick = new Action <GameObject>(this.OnFeed);
            BaseButton baseButton4 = new BaseButton(base.getTransformByPath("stage_con/improve"), 1, 1);

            baseButton4.onClick = new Action <GameObject>(this.OnStage);
            BaseButton baseButton5 = new BaseButton(base.getTransformByPath("title/help"), 1, 1);

            baseButton5.onClick = new Action <GameObject>(this.OnHelp);
            BaseButton baseButton6 = new BaseButton(base.getTransformByPath("close"), 1, 1);

            baseButton6.onClick = new Action <GameObject>(this.onclose);
            this.autofeed       = base.getComponentByPath <Toggle>("light_hint/toggle");
            this.autofeed.onValueChanged.AddListener(new UnityAction <bool>(this.OnAutoFeedToggleChange));
            this.autobuy = base.getComponentByPath <Toggle>("light_hint/toggle2");
            this.autobuy.onValueChanged.AddListener(new UnityAction <bool>(this.OnAutoBuyToggleChange));
            this.prefab = base.getGameObjectByPath("att/a3_pet_att");
        }
コード例 #22
0
            private void meIsCustom()
            {
                bool b = this.cid != ModelBase <PlayerModel> .getInstance().cid;

                this.showCaptainIcon(false);
                this.showBtnInvite(b);
            }
コード例 #23
0
        private void DestroyObj(uint id, bool isOneRemove, Dictionary <uint, a3_BagItemData> dic = null, Dictionary <uint, GameObject> dic_obj = null, GameObject contain = null)
        {
            GameObject gameObject = dic_obj[id].transform.parent.gameObject;

            UnityEngine.Object.Destroy(gameObject);
            if (isOneRemove)
            {
                dic_obj.Remove(id);
                dic.Remove(id);
            }
            GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.grid);

            gameObject2.SetActive(true);
            gameObject2.transform.SetParent(contain.transform, false);
            gameObject2.transform.SetSiblingIndex(dic_obj.Count + 1);
            bool flag = dic == this.dic_left;

            if (flag)
            {
                this.showItemNum(ModelBase <a3_BagModel> .getInstance().getUnEquips()[id].tpid, false);
                this.left_count--;
            }
            else
            {
                this.right_count--;
            }
        }
コード例 #24
0
ファイル: a3tips_summon.cs プロジェクト: atom-chen/rongyaojt
        private void initItemInfo()
        {
            Transform transform = base.transform.FindChild("info");

            transform.FindChild("name").GetComponent <Text>().text  = this.item_data.confdata.item_name;
            transform.FindChild("name").GetComponent <Text>().color = Globle.getColorByQuality(this.item_data.confdata.quality);
            transform.FindChild("desc").GetComponent <Text>().text  = this.item_data.confdata.desc;
            transform.FindChild("value").GetComponent <Text>().text = this.item_data.confdata.value.ToString();
            Transform transform2 = transform.FindChild("icon");
            bool      flag       = transform2.childCount > 0;

            if (flag)
            {
                UnityEngine.Object.Destroy(transform2.GetChild(0).gameObject);
            }
            GameObject gameObject = IconImageMgr.getInstance().createA3ItemIcon(this.item_data, false, -1, 1f, false);

            gameObject.transform.SetParent(transform2, false);
            this.cur_num = 1;
            string arg_12F_0 = this.item_data.summondata.isSpecial ? "变异*" : "";

            transform.FindChild("grade").GetComponent <Text>().text = ModelBase <A3_SummonModel> .getInstance().IntGradeToStr(this.item_data.summondata.grade);

            transform.FindChild("type").GetComponent <Text>().text = ModelBase <A3_SummonModel> .getInstance().IntNaturalToStr(this.item_data.summondata.naturaltype);
        }
コード例 #25
0
ファイル: MapProxy.cs プロジェクト: atom-chen/rongyaojt
        private void on_map_dpitem_res(Variant msg_data)
        {
            debug.Log("!!!!!!!!!!on_map_dpitem_res!" + msg_data.dump());
            float x    = msg_data["x"]._float / 53.333f;
            float z    = msg_data["y"]._float / 53.333f;
            bool  flag = msg_data.ContainsKey("owner_see");

            if (flag)
            {
                bool flag2 = msg_data["owner_see"] != ModelBase <PlayerModel> .getInstance().cid;

                if (flag2)
                {
                    return;
                }
            }
            Vector3            pos    = new Vector3(x, 0f, z);
            List <Variant>     arr    = msg_data["itms"]._arr;
            List <DropItemdta> list   = new List <DropItemdta>();
            long curServerTimeStampMS = NetClient.instance.CurServerTimeStampMS;

            foreach (Variant current in arr)
            {
                DropItemdta dropItemdta = new DropItemdta();
                dropItemdta.init(current, curServerTimeStampMS);
                list.Add(dropItemdta);
            }
            bool flag3 = BaseRoomItem.instance != null;

            if (flag3)
            {
                BaseRoomItem.instance.showDropItem(pos, list, false);
            }
        }
コード例 #26
0
        private void addlibao(a3_BagItemData data)
        {
            bool flag = (ulong)ModelBase <PlayerModel> .getInstance().up_lvl > (ulong)((long)data.confdata.use_limit);

            if (flag)
            {
                this.newshow_item[data.id] = data;
            }
            bool flag2 = (ulong)ModelBase <PlayerModel> .getInstance().up_lvl == (ulong)((long)data.confdata.use_limit);

            if (flag2)
            {
                bool flag3 = (ulong)ModelBase <PlayerModel> .getInstance().lvl >= (ulong)((long)data.confdata.use_lv);

                if (flag3)
                {
                    this.newshow_item[data.id] = data;
                }
            }
            bool flag4 = a3_equipup.instance != null;

            if (flag4)
            {
                a3_equipup.instance.showUse();
            }
        }
コード例 #27
0
ファイル: a3_mail.cs プロジェクト: atom-chen/rongyaojt
        private void SortMailList()
        {
            this.sortedList.Clear();
            A3_MailModel instance = ModelBase <A3_MailModel> .getInstance();

            foreach (KeyValuePair <uint, A3_MailSimple> current in instance.mail_simple)
            {
                this.sortedList.Add(current.Value);
            }
            int count = this.sortedList.Count;

            for (int i = 0; i < count; i++)
            {
                for (int j = i + 1; j < count; j++)
                {
                    bool flag = this.sortedList[i].tm < this.sortedList[j].tm;
                    if (flag)
                    {
                        A3_MailSimple value = this.sortedList[i];
                        this.sortedList[i] = this.sortedList[j];
                        this.sortedList[j] = value;
                    }
                }
            }
        }
コード例 #28
0
        private void onModeExp(Variant msgData)
        {
            ModelBase <PlayerModel> .getInstance().exp = ModelBase <PlayerModel> .getInstance().exp + msgData["mod_exp"];

            debug.Log("经验增加:" + msgData["mod_exp"]);
            bool flag = flytxt.instance;

            if (flag)
            {
                flytxt.instance.fly("EXP+" + msgData["mod_exp"], 3, default(Color), null);
            }
            bool flag2 = a3_insideui_fb.instance != null;

            if (flag2)
            {
                a3_insideui_fb.instance.SetInfExp(msgData["mod_exp"]);
            }
            bool flag3 = GameRoomMgr.getInstance().curRoom != null;

            if (flag3)
            {
                GameRoomMgr.getInstance().curRoom.onAddExp(msgData["mod_exp"]);
            }
            bool flag4 = msgData.ContainsKey("cur_exp");

            if (flag4)
            {
                ModelBase <PlayerModel> .getInstance().exp = msgData["cur_exp"];
            }
            InterfaceMgr.doCommandByLua("PlayerModel:getInstance().modExp", "model/PlayerModel", new object[]
            {
                ModelBase <PlayerModel> .getInstance().exp
            });
            base.dispatchEvent(GameEvent.Create(PlayerInfoProxy.EVENT_ON_EXP_CHANGE, this, msgData, false));
        }
コード例 #29
0
ファイル: LGAvatarHero.cs プロジェクト: atom-chen/rongyaojt
        public void initData(Variant info)
        {
            this.viewInfo = info;
            int @int = info["mid"]._int;

            this.ownid         = this.viewInfo["owner_cid"];
            this.isUserOwnHero = ((long)this.ownid == (long)((ulong)ModelBase <PlayerModel> .getInstance().cid));
            GRClient.instance.createHero(this);
            bool flag = this.viewInfo.ContainsKey("moving");

            if (flag)
            {
                base.addMoving(this.viewInfo["moving"]);
            }
            bool flag2 = this.viewInfo.ContainsKey("atking");

            if (flag2)
            {
                base.addAttack(this.viewInfo["atking"]["tar_iid"]._uint, null);
            }
            Variant monOriConf = this.localGeneral.GetMonOriConf(@int);
            bool    flag3      = monOriConf != null;

            if (flag3)
            {
                this.viewInfo["ori"] = (float)monOriConf["octOri"]._int * 45f;
            }
            this.viewInfo["ori"] = 90f;
            base.dispatchEvent(GameEvent.Create(2100u, this, this.viewInfo, false));
        }
コード例 #30
0
ファイル: a3_exchange.cs プロジェクト: atom-chen/rongyaojt
        private void refreshCount()
        {
            bool flag = ModelBase <A3_VipModel> .getInstance().Level > 0;

            int num;

            if (flag)
            {
                num = ModelBase <A3_VipModel> .getInstance().vip_exchange_num(3);
            }
            else
            {
                num = 10;
            }
            ExchangeModel instance = ModelBase <ExchangeModel> .getInstance();

            base.getComponentByPath <Text>("diamand/Text").text = ((long)this.diamand * (long)((ulong)(instance.Count + 1u))).ToString();
            bool flag2 = (long)num - (long)((ulong)instance.Count) >= 0L;

            if (flag2)
            {
                base.getComponentByPath <Text>("exchangeBtn/Text/leftCnt").text = string.Concat(new object[]
                {
                    "(",
                    (long)num - (long)((ulong)instance.Count),
                    "/",
                    num,
                    ")"
                });
            }
        }