private void doChangeMap() { lgSelfPlayer.instance.doSkillPreload(); GameCameraMgr.getInstance().clearCurCamera(); //m_map.dispose(); //m_map = null; grmap_loading = true; if (changeMapData != null) { debug.Log(changeMapData.dump()); } Cache_MapChangeData = changeMapData; string an = Cache_MapChangeData["conf"]["name"]; GAMEAPI.LoadAsset_Async(an + ".assetbundle", an); //Debug.Log("开始加载场景,准备进入游戏---------------------------------------------------------"); //setChangeMapData(changeMapData["mapid"]._uint, changeMapData["conf"], changeMapData["localConf"]); //addLinkEffs(changeMapData["tmpLinks"]); //addLinkEffs(changeMapData["conf"]["l"]); //m_ctrl.dispatchEvent(GameEvent.Create(GAME_EVENT.MAP_LOAD_READY, null, null)); changeMapData = null; }
static public GameCameraMgr getInstance() { if (instance == null) { instance = new GameCameraMgr(); } return(instance); }
public static GameCameraMgr getInstance() { bool flag = GameCameraMgr.instance == null; if (flag) { GameCameraMgr.instance = new GameCameraMgr(); } return(GameCameraMgr.instance); }
public void QSMY_STOP(int delta) { stop = true; GameCameraMgr.getInstance().stop(); }