コード例 #1
0
        void  InitDress()
        {
            for (int i = 0; i < dress_bg.transform.childCount; i++)
            {
                lst_dresspos.Add(dress_bg.transform.GetChild(i).gameObject);
            }
            Dictionary <uint, a3_BagItemData> dic = A3_RuneStoneModel.getInstance().dressup_runestones;

            foreach (uint i in dic.Keys)
            {
                DressUp(dic[i], i);
            }
        }
コード例 #2
0
        int this_id       = -1;      //当前所选物品id
        void refreBynumAndMoney(int id)
        {
            List <int> lst = new List <int>();
            int        num;
            bool       canby = false;

            for (int i = 0; i < dic_allrune_data[id].compose_data.Count; i++)
            {
                if (a3_BagModel.getInstance().getItemNumByTpid((uint)dic_allrune_data[id].compose_data[i].id) > 0)
                {
                    num = (int)Mathf.Floor(a3_BagModel.getInstance().getItemNumByTpid((uint)dic_allrune_data[id].compose_data[i].id) / dic_allrune_data[id].compose_data[i].num);
                    if (num <= 0)
                    {
                        canby = false;
                        break;
                    }
                    else
                    {
                        canby = true;
                        lst.Add(num);
                    }
                }
                else
                {
                    break;
                }
            }
            lst.Sort();
            if (canby)
            {
                min_num       = 1;
                max_num       = lst[0] > 1 ? lst[0] : 1;
                nub           = 1;
                this_id       = id;
                needmoney_num = A3_RuneStoneModel.getInstance().getNeedMoney(id);
                getComponentByPath <Button>("compose/left/need_money").interactable = true;
            }
            else
            {
                min_num       = 0;
                max_num       = 0;
                nub           = 0;
                this_id       = -1;
                needmoney_num = 0;
                getComponentByPath <Button>("compose/left/need_money").interactable = false;
            }
            buy_num.text = nub.ToString();
            money.text   = needmoney_num.ToString();
        }
コード例 #3
0
        /*选择条件的按钮*/
        void InitchosebtnOnclick(List <GameObject> list_contain, int type)
        {
            for (int i = 0; i < list_contain.Count; i++)
            {
                for (int j = 0; j < list_contain[i].transform.childCount; j++)
                {
                    new BaseButton(list_contain[i].transform.GetChild(j).transform).onClick = (GameObject go) => ClosechoseOnClick(go, type);
                }
            }
            int lv = A3_RuneStoneModel.getInstance().nowlv;

            for (int i = 2; i < lv + 1; i++)
            {
                RefreScrollLv(i);
            }
        }
コード例 #4
0
        /*创建符石*/
        void InitBagHaveRunestones()
        {
            Dictionary <uint, a3_BagItemData> dic = new Dictionary <uint, a3_BagItemData>();

            if (A3_RuneStoneModel.getInstance().getHaveRunestones() == null || dic == A3_RuneStoneModel.getInstance().getHaveRunestones())
            {
                return;
            }
            dic = A3_RuneStoneModel.getInstance().getHaveRunestones();
            int index = 0;

            RefreshSccrollHaveRunestonsGrid();
            foreach (a3_BagItemData data in A3_RuneStoneModel.getInstance().getHaveRunestones().Values)
            {
                CreatrveIcons(data, index);
                index++;
            }
        }
コード例 #5
0
 void compose_bymonry()
 {
     if (this_id == -1)
     {
         return;
     }
     else
     {
         SXML xml     = XMLMgr.instance.GetSXML("item.item", "id==" + this_id);
         int  neednum = xml.getInt("stamina_use");
         if (A3_RuneStoneModel.getInstance().nowstamina < neednum)
         {
             flytxt.instance.fly(ContMgr.getCont("a3_runestone_nolive"), 1);
         }
         else
         {
             a3_RuneStoneProxy.getInstance().sendporxy(2, this_id, nub);
         }
     }
 }
コード例 #6
0
        void RefreshSccrollHaveRunestonsGrid()
        {
            int count = A3_RuneStoneModel.getInstance().getHaveRunestones().Keys.Count;

            if (count <= grids_nub)
            {
                if (contain_haveRunestones.transform.childCount <= grids_nub)
                {
                    return;
                }
                else
                {
                    RefreshSccrollHaveRunestonsGrid(false, contain_haveRunestones.transform.childCount - grids_nub);
                }
            }
            else
            {
                int x   = (count - grids_nub) % 5;
                int num = x % 5 == 0 ? x : (int)Mathf.Ceil(x / 5);
                RefreshSccrollHaveRunestonsGrid(true, x <= 5?5: num * 5);
            }
        }
コード例 #7
0
        //初始化的一些数据
        /*等级体力*/
        void LvStaminaInfos()
        {
            int Stamina = A3_RuneStoneModel.getInstance().nowstamina;

            stamin.text      = ContMgr.getCont("a3_runestone_live") + "    " + Stamina;
            stamin_obj.value = Stamina / 50;
            int  lv     = A3_RuneStoneModel.getInstance().nowlv;
            int  nowexp = A3_RuneStoneModel.getInstance().nowexp;
            uint nextexp;
            SXML xml = XMLMgr.instance.GetSXML("rune_stone.compose", "level==" + lv);

            if (xml.getUint("exp") != 0)
            {
                nextexp = xml.getUint("exp");
            }
            else
            {
                nextexp = XMLMgr.instance.GetSXML("rune_stone.compose", "level==" + (lv - 1)).getUint("exp");
            }
            exp.text      = lv + ContMgr.getCont("ji") + "      " + nowexp + "/" + nextexp;
            exp_obj.value = (float)nowexp / nextexp;
        }
コード例 #8
0
        public void onLoadRunestone(Variant data)
        {
            debug.Log("a3符石信息:" + data.dump());
            int res = data["res"];

            switch (res)
            {
            case 1:
                if (data.ContainsKey("fushi"))   //穿上
                {
                    if (a3_runestone._instance != null)
                    {
                        a3_BagItemData dat = A3_RuneStoneModel.getInstance().DressupInfos(data);
                        a3_runestone._instance.DressUp(dat, dat.id);
                    }
                }
                else                             //脱下
                {
                    if (a3_runestone._instance != null)
                    {
                        a3_runestone._instance.DressDown(data["part_id"]);
                    }
                }

                break;

            case 2:
                if (data.ContainsKey("fushi_stamina"))
                {
                    A3_RuneStoneModel.getInstance().nowStamina(data["fushi_stamina"]);
                }
                if (data.ContainsKey("fushi_level"))
                {
                    if (a3_runestone._instance != null && data["fushi_level"] != A3_RuneStoneModel.getInstance().nowlv)
                    {
                        a3_runestone._instance.RefreScrollLv(data["fushi_level"]);
                    }
                    A3_RuneStoneModel.getInstance().nowLv(data["fushi_level"]);
                }
                if (data.ContainsKey("fushi_exp"))
                {
                    A3_RuneStoneModel.getInstance().nowExp(data["fushi_exp"]);
                }
                dispatchEvent(GameEvent.Create(INFOS, this, data));
                break;

            case 3:
                if (a3_runestonetip._instance != null)
                {
                    if (a3_BagModel.getInstance().getItems().ContainsKey(data["id"]))
                    {
                        a3_BagItemData b = a3_BagModel.getInstance().getItems()[data["id"]];
                        b.ismark = data["mark"];
                        a3_BagModel.getInstance().addItem(b);
                    }
                    if (a3_bag.isshow)
                    {
                        a3_bag.isshow.refreshMarkRuneStones(data["id"]);
                    }
                    if (a3_runestone._instance != null)
                    {
                        a3_runestone._instance.RefreshMark(data["id"], data["mark"]);
                    }
                }
                break;

            default:
                Globle.err_output(data["res"]);
                break;
            }
        }
コード例 #9
0
        void showInfos(GameObject contain, Dictionary <int, GameObject> dic)
        {
            if (dic == null)
            {
                return;
            }
            List <GameObject> list_item;

            foreach (int id in dic.Keys)
            {
                //等级锁
                if (dic[id].transform.FindChild("lock") != null)
                {
                    Text txt_lock = dic[id].transform.FindChild("lock").GetComponent <Text>();
                    txt_lock.text = ContMgr.getCont("a3_runestone_lv") + dic_allrune_data[id].stone_level + ContMgr.getCont("a3_runestone_oplock");
                    txt_lock.gameObject.SetActive(dic_allrune_data[id].stone_level >= A3_RuneStoneModel.getInstance().nowlv ? true : false);
                }
                //选中图片
                if (dic[id].transform.FindChild("this") != null)
                {
                }
                //icon
                GameObject icon = IconImageMgr.getInstance().createA3ItemIcon(a3_BagModel.getInstance().getItemDataById((uint)id), false, -1, 0.6f);
                icon.transform.SetParent(dic[id].transform.FindChild("icon").transform, false);
                //name
                Text txt_name = dic[id].transform.FindChild("name").GetComponent <Text>();
                txt_name.text = dic_allrune_data[id].item_name;
                //材料显示
                GameObject item1 = dic[id].transform.FindChild("1").gameObject;
                GameObject item2 = dic[id].transform.FindChild("2").gameObject;
                list_item = new List <GameObject> {
                    item1, item2
                };
                item2.SetActive(dic_allrune_data[id].compose_data.Count > 1 ? true : false);
                for (int i = 0; i < dic_allrune_data[id].compose_data.Count; i++)
                {
                    string file = a3_BagModel.getInstance().getItemDataById((uint)dic_allrune_data[id].compose_data[i].id).file;
                    list_item[i].transform.FindChild("icon").GetComponent <Image>().sprite = GAMEAPI.ABUI_LoadSprite(file);
                    list_item[i].transform.FindChild("num").GetComponent <Text>().text     =
                        a3_BagModel.getInstance().getItemNumByTpid((uint)dic_allrune_data[id].compose_data[i].id) + "/" + dic_allrune_data[id].compose_data[i].num;
                }
            }
            commonScroview(contain, dic.Keys.Count);
        }
コード例 #10
0
        void ClosechoseOnClick(GameObject go, int type)
        {
            if (go == null)
            {
                lv_type      = 0;
                quality_type = 0;
                name_type    = 0;

                /*type
                 * 1:合成
                 * 2:list
                 */
                string quan = ContMgr.getCont("quan");
                if (type == 1)
                {
                    compose_lv_txt.text      = quan;
                    compose_quality_txt.text = quan;
                    compose_name_txt.text    = quan;
                }
                else if (type == 2)
                {
                    list_lv_txt.text      = quan;
                    list_quality_txt.text = quan;
                    list_name_txt.text    = quan;
                }
            }
            else
            {
                go.transform.parent.transform.DOScaleY(0, 0.1f);
                imageInstanceid = (uint)go.GetInstanceID();
                if (imageInstanceid == old_imageInstanceid)
                {
                    return;
                }
                old_imageInstanceid = imageInstanceid;
                string     str = go.transform.FindChild("Text").GetComponent <Text>().text;
                GameObject obj = go.transform.parent.parent.parent.gameObject;
                obj.transform.FindChild("chose").GetComponent <Text>().text = str;
                switch (obj.name)
                {
                case "lv":
                    lv_type = int.Parse(go.name);
                    break;

                case "quality":
                    quality_type = int.Parse(go.name);
                    break;

                case "name":
                    name_type = int.Parse(go.name);
                    break;

                default:
                    break;
                }
            }
            if (type == 1)
            {
                RefreshRunes(contain_compose_obj, image_compose_obj, dic_compose_showobjs, A3_RuneStoneModel.getInstance().nowlv);
            }
            else if (type == 2)
            {
                RefreshRunes(contain_list_obj, image_list_obj, dic_list_showobjs);
            }
        }