コード例 #1
0
        /*锁,隐藏时装,隐藏飞翼按钮刷新*/
        void refreshObj()
        {
            Dictionary <int, uint> dic = A3_FashionShowModel.getInstance().dic_have_fs;

            foreach (int id in dic_objs.Keys)
            {
                if (dic.ContainsKey(id))
                {
                    dic_objs[id].transform.FindChild("lock").gameObject.SetActive(false);
                }
                else
                {
                    dic_objs[id].transform.FindChild("lock").gameObject.SetActive(true);
                }
            }


            bool show = A3_FashionShowModel.getInstance().dress_show;

            getComponentByPath <Toggle>("right_bg/down/shizhuang").isOn = !show;


            if (FunctionOpenMgr.instance.Check(FunctionOpenMgr.PET_SWING))
            {
                bool showwind = A3_WingModel.getInstance()?.ShowStage > 0 ? false : true;
                getComponentByPath <Toggle>("right_bg/down/feiyi").isOn = showwind;
            }
        }
コード例 #2
0
        /*身上穿的刷新*/
        public void RefreshSelfObj()
        {
            int id  = A3_FashionShowModel.getInstance().nowfs[0];
            int id1 = A3_FashionShowModel.getInstance().nowfs[1];

            if (id != 0)
            {
                xiongjia_obj.transform.FindChild("icon").gameObject.SetActive(true);
                string file = "icon_item_" + (uint)id;

                Image icon = xiongjia_obj.transform.FindChild("icon").GetComponent <Image>();
                icon.sprite = GAMEAPI.ABUI_LoadSprite(file);
            }
            else
            {
                xiongjia_obj.transform.FindChild("icon").gameObject.SetActive(false);
            }
            if (id1 != 0)
            {
                wuqi_obj.transform.FindChild("icon").gameObject.SetActive(true);
                string file = "icon_item_" + (uint)id1;
                Image  icon = wuqi_obj.transform.FindChild("icon").GetComponent <Image>();
                icon.sprite = GAMEAPI.ABUI_LoadSprite(file);
            }
            else
            {
                wuqi_obj.transform.FindChild("icon").gameObject.SetActive(false);
            }
            /* */
            if (A3_FashionShowModel.getInstance().dress_show)
            {
                Show_this_Fashion();
            }
        }
コード例 #3
0
        void dressinOnClick(GameObject go)
        {
            go.SetActive(false);
            //  0:武器  1:胸甲
            List <int> lst = new List <int>();
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            if (dic[nowchooseid].dress_type == 0)
            {
                A3_FashionShowModel.getInstance().nowfs[0] = nowchooseid_eqp;
            }
            else if (dic[nowchooseid].dress_type == 1)
            {
                A3_FashionShowModel.getInstance().nowfs[1] = nowchooseid_body;
            }


            //A3_FashionShowModel.getInstance().nowfs[0]= nowchooseid_eqp;
            //A3_FashionShowModel.getInstance().nowfs[1] = nowchooseid_body;
            for (int i = 0; i < A3_FashionShowModel.getInstance().nowfs.Length; i++)
            {
                lst.Add(A3_FashionShowModel.getInstance().nowfs[i]);
            }

            a3_fashionshowProxy.getInstance().SendProxys(2, lst);
        }
コード例 #4
0
 void tabOnclick(int dresstype)
 {
     something();
     if (contain == null)
     {
         return;
     }
     for (int i = 0; i < contain.transform.childCount; i++)
     {
         int  id          = int.Parse(contain.transform.GetChild(i).gameObject.name);
         bool iddresstype = A3_FashionShowModel.getInstance().Dic_AllData[id].dress_type == dresstype ? true : false;
         int  carr_id     = -1;
         if (SelfRole._inst is P2Warrior)
         {
             carr_id = 2;
         }
         else if (SelfRole._inst is P3Mage)
         {
             carr_id = 3;
         }
         else if (SelfRole._inst is P5Assassin)
         {
             carr_id = 5;
         }
         else
         {
             carr_id = -1;
         }
         bool iscarr = A3_FashionShowModel.getInstance().Dic_AllData[id].carr == carr_id ? true : false;
         bool show   = iddresstype && iscarr ? true : false;
         contain.transform.GetChild(i).gameObject.SetActive(show);
     }
     //默认选择第一个
 }
コード例 #5
0
        /*界面中自己模型更改*/
        public void Show_this_Fashion()
        {
            int body_id = 0;
            int eqp_id  = 0;
            /* SelfRole._inst*/
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            if (nowchooseid_body == 0)
            {
                if (A3_FashionShowModel.getInstance().nowfs[1] == 0)
                {
                    body_id = 0;
                }
                else
                {
                    body_id = A3_FashionShowModel.getInstance().nowfs[1];
                }
            }
            else
            {
                body_id = nowchooseid_body;
            }
            if (nowchooseid_eqp == 0)
            {
                if (A3_FashionShowModel.getInstance().nowfs[0] == 0)
                {
                    eqp_id = 0;
                }
                else
                {
                    eqp_id = A3_FashionShowModel.getInstance().nowfs[0];
                }
            }
            else
            {
                eqp_id = nowchooseid_eqp;
            }


            if (body_id != 0)
            {
                m_proAvatar.set_body(body_id, 0);
            }
            if (eqp_id != 0)
            {
                switch (PlayerModel.getInstance().profession)
                {
                case 2:
                case 3:
                    m_proAvatar.set_weaponr(eqp_id, 0);
                    break;

                case 5:
                    m_proAvatar.set_weaponl(eqp_id, 0);
                    m_proAvatar.set_weaponr(eqp_id, 0);
                    break;
                }
            }
        }
コード例 #6
0
        void openbuyOnClick(GameObject go)
        {
            #region 没用的

            /* Dictionary<int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;
             * if (nowchooseid == 0)
             *   return;
             *
             *
             * if(dic.ContainsKey(nowchooseid))
             * {
             *   string file = "icon_equip_" + (uint)dic[nowchooseid].lst_fu[0].need_id;
             *   Image icon = getComponentByPath<Image>("buy_bg/icon");
             *   icon.sprite = GAMEAPI.ABUI_LoadSprite(file);
             *   int needitem_num = a3_BagModel.getInstance().getItemNumByTpid ((uint)dic[nowchooseid].lst_fu[0].need_id);
             *   getComponentByPath<Text>("buy_bg/icon/Text").text = "x" + needitem_num;
             *   for (int i=0;i< dic[nowchooseid].lst_fu.Count-1;i++)
             *   {
             *       int j = i;
             *       buy_objs[i].transform.FindChild("btn").GetComponent<Button>().interactable = needitem_num < dic[nowchooseid].lst_fu[i].need_num?false:true;
             *       buy_objs[i].transform.FindChild("des").GetComponent<Text>().text = ContMgr.getCont("a3_fashionshow11") + dic[nowchooseid].lst_fu[i].need_num + ContMgr.getCont("a3_fashionshow12") +
             *                                                                          a3_BagModel.getInstance().getItemDataById((uint)dic[nowchooseid].lst_fu[i].need_id).item_name +
             *                                                                          ContMgr.getCont("a3_fashionshow13") + dic[nowchooseid].lst_fu[i].limit_day + ContMgr.getCont("a3_fashionshow14");
             *       new BaseButton(buy_objs[i].transform.FindChild("btn")).onClick = (GameObject gos) =>
             *      {
             *
             *          a3_fashionshowProxy.getInstance().SendProxys(3, null, nowchooseid, dic[nowchooseid].lst_fu[j].type);
             *          buy_bg.SetActive(false);
             *      };
             *   }
             *
             * }*/
            #endregion
            if (jihuo_type != -1)
            {
                jihuo_bg.SetActive(true);
            }
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            int need_id_num = dic[nowchooseid].lst_fu[jihuo_type - 1].need_num;
            need_id = (uint)dic[nowchooseid].lst_fu[jihuo_type - 1].need_id;
            int    have_id_num = a3_BagModel.getInstance().getItemNumByTpid((uint)dic[nowchooseid].lst_fu[jihuo_type - 1].need_id);
            string name        = a3_BagModel.getInstance().getItemDataById((uint)dic[nowchooseid].lst_fu[jihuo_type - 1].need_id).item_name;
            int    day         = dic[nowchooseid].lst_fu[jihuo_type - 1].limit_day;

            getComponentByPath <Text>("jihuo_bg/Text").text = ContMgr.getCont("a3_fashionshow17") + need_id_num + ContMgr.getCont("a3_fashionshow12") + name + ContMgr.getCont("a3_fashionshow5") + day + ContMgr.getCont("a3_fashionshow18") + "\n"
                                                              + ContMgr.getCont("a3_fashionshow19") + name + ":" + have_id_num;

            enough_item = have_id_num < need_id_num? false:true;
        }
コード例 #7
0
        int jihuo_type = -1;/*当前选择的激活type*/
        void inti_jihuo_panel()
        {
            for (int i = 0; i < lst_jihuo_infos.Count; i++)
            {
                lst_jihuo_infos[i].transform.FindChild("yes").gameObject.SetActive(i == 0 ? true : false);
            }
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            if (nowchooseid == 0)
            {
                return;
            }


            if (dic.ContainsKey(nowchooseid))
            {
                jihuo_type = dic[nowchooseid].lst_fu[0].type;
                int needitem_num = a3_BagModel.getInstance().getItemNumByTpid((uint)dic[nowchooseid].lst_fu[0].need_id);
                for (int i = 0; i < lst_jihuo_infos.Count; i++)
                {
                    string des = ContMgr.getCont("a3_fashionshow5") + dic[nowchooseid].lst_fu[i].limit_day + ContMgr.getCont("a3_fashionshow14");
                    lst_jihuo_infos[i].transform.FindChild("day").GetComponent <Text>().text = des;


                    Image icon = lst_jihuo_infos[i].transform.FindChild("Image").GetComponent <Image>();
                    debug.Log("IIIIIIIIIIIIII:" + a3_BagModel.getInstance().getItemDataById((uint)dic[nowchooseid].lst_fu[0].need_id).file);
                    icon.sprite = GAMEAPI.ABUI_LoadSprite(a3_BagModel.getInstance().getItemDataById((uint)dic[nowchooseid].lst_fu[0].need_id).file);


                    lst_jihuo_infos[i].transform.FindChild("num").GetComponent <Text>().text = "x" + dic[nowchooseid].lst_fu[i].need_num;

                    int num = i;
                    new BaseButton(lst_jihuo_infos[num].transform).onClick = (GameObject gos) =>
                    {
                        ;
                        jihuo_type = dic[nowchooseid].lst_fu[num].type;
                        for (int j = 0; j < lst_jihuo_infos.Count; j++)
                        {
                            lst_jihuo_infos[j].transform.FindChild("yes").gameObject.SetActive(j == num ? true : false);
                        }
                    };
                }
            }
        }
コード例 #8
0
        void creatrveObj()
        {
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            foreach (int id in dic.Keys)
            {
                GameObject cloneobj = GameObject.Instantiate(image) as GameObject;
                cloneobj.SetActive(true);
                cloneobj.transform.SetParent(contain.transform, false);
                cloneobj.name = id.ToString();

                string file = "icon_item_" + (uint)dic[id].icon_file;
                Image  icon = cloneobj.transform.FindChild("icon").GetComponent <Image>();
                icon.sprite = GAMEAPI.ABUI_LoadSprite(file);
                //GameObject gso = IconImageMgr.getInstance().createA3ItemIcon((uint)dic[id].icon_file, scale: 1f);
                dic_objs[id] = cloneobj;
                int ids = id;
                new BaseButton(cloneobj.transform).onClick = (GameObject go) => { showthisOnclick(ids); };
            }
            tabOnclick(1);

            //
            for (int i = 0; i < contain1.transform.childCount; i++)
            {
                buy_objs[i] = contain1.transform.GetChild(i).gameObject;
            }
            //
            for (int i = 0; i < jihuo_info.transform.childCount; i++)
            {
                if (i == 0)
                {
                    continue;
                }
                lst_jihuo_infos.Add(jihuo_info.transform.GetChild(i).gameObject);
            }
        }
コード例 #9
0
        /*返回刷新*/
        void returnFashion()
        {
            panel.SetActive(false);
            txt.SetActive(true);

            if (a3_EquipModel.getInstance().getEquips() != null && a3_EquipModel.getInstance().getEquips().Count > 0)
            {
                foreach (a3_BagItemData data in a3_EquipModel.getInstance().getEquips().Values)
                {
                    #region body
                    int  bodyid     = -1;
                    int  bodyFxid   = -1;
                    bool ishavebody = false;
                    foreach (a3_BagItemData equip in a3_EquipModel.getInstance().getEquips().Values)
                    {
                        if (equip.confdata.equip_type == 3)
                        {
                            ishavebody = true;
                            break;
                        }
                    }
                    if (ishavebody)
                    {
                        if (data.confdata.equip_type == 3)
                        {
                            bodyid   = (int)data.tpid;
                            bodyFxid = data.equipdata.stage;
                            if (A3_FashionShowModel.getInstance().first_nowfs[1] != 0)
                            {
                                m_proAvatar.set_body(A3_FashionShowModel.getInstance().first_nowfs[1], 0);
                            }
                            else
                            {
                                m_proAvatar.set_body(bodyid, bodyFxid);
                            }
                        }
                    }
                    else
                    {
                        if (A3_FashionShowModel.getInstance().first_nowfs[1] != 0)
                        {
                            m_proAvatar.set_body(A3_FashionShowModel.getInstance().first_nowfs[1], 0);
                        }
                        else
                        {
                            m_proAvatar.set_body(0, 0);
                        }
                    }
                    #endregion

                    #region wepon
                    int  weaponid   = -1;
                    int  weaponFxid = -1;
                    bool ishaveequ  = false;
                    foreach (a3_BagItemData equip in a3_EquipModel.getInstance().getEquips().Values)
                    {
                        if (equip.confdata.equip_type == 6)
                        {
                            ishaveequ = true;
                            break;
                        }
                    }
                    if (ishaveequ)
                    {
                        if (data.confdata.equip_type == 6)
                        {
                            weaponid   = (int)data.tpid;
                            weaponFxid = data.equipdata.stage;
                            if (A3_FashionShowModel.getInstance().first_nowfs[0] != 0)
                            {
                                m_proAvatar.set_weaponr(A3_FashionShowModel.getInstance().first_nowfs[0], 0);
                                if (PlayerModel.getInstance().profession == 5)
                                {
                                    m_proAvatar.set_weaponl(A3_FashionShowModel.getInstance().first_nowfs[0], 0);
                                }
                            }
                            else
                            {
                                m_proAvatar.set_weaponr(weaponid, weaponFxid);
                                if (PlayerModel.getInstance().profession == 5)
                                {
                                    m_proAvatar.set_weaponl(weaponid, weaponFxid);
                                }
                            }
                        }
                    }
                    else
                    {
                        if (A3_FashionShowModel.getInstance().first_nowfs[0] != 0)
                        {
                            m_proAvatar.set_weaponr(A3_FashionShowModel.getInstance().first_nowfs[0], 0);
                            if (PlayerModel.getInstance().profession == 5)
                            {
                                m_proAvatar.set_weaponl(A3_FashionShowModel.getInstance().first_nowfs[0], 0);
                            }
                        }
                        else
                        {
                            m_proAvatar.set_weaponr(0, 0);
                            if (PlayerModel.getInstance().profession == 5)
                            {
                                m_proAvatar.set_weaponl(0, 0);
                            }
                        }
                    }
                    #endregion
                }
            }
            else
            {
                if (A3_FashionShowModel.getInstance().first_nowfs[1] != 0)
                {
                    m_proAvatar.set_body(A3_FashionShowModel.getInstance().first_nowfs[1], 0);
                }
                else
                {
                    m_proAvatar.set_body(0, 0);
                }
                if (A3_FashionShowModel.getInstance().first_nowfs[0] != 0)
                {
                    m_proAvatar.set_weaponr(A3_FashionShowModel.getInstance().first_nowfs[0], 0);
                    if (PlayerModel.getInstance().profession == 5)
                    {
                        m_proAvatar.set_weaponl(A3_FashionShowModel.getInstance().first_nowfs[0], 0);
                    }
                }
                else
                {
                    m_proAvatar.set_weaponr(0, 0);
                    if (PlayerModel.getInstance().profession == 5)
                    {
                        m_proAvatar.set_weaponl(0, 0);
                    }
                }
            }
        }
コード例 #10
0
        void showthisOnclick(int id)
        {
            nowchooseid = id;
            panel.SetActive(true);
            txt.SetActive(false);
            Dictionary <int, fashionshow_date> dic = A3_FashionShowModel.getInstance().Dic_AllData;

            if (dic[id].dress_type == 0)
            {
                nowchooseid_eqp = id;
            }
            else if (dic[id].dress_type == 1)
            {
                nowchooseid_body = id;
            }

            #region this_icon
            for (int i = 0; i < contain.transform.childCount; i++)
            {
                contain.transform.GetChild(i).transform.FindChild("this").gameObject.SetActive(false);
            }
            dic_objs[id].transform.FindChild("this").gameObject.SetActive(true);
            #endregion
            #region info
            c_name.text    = dic[id].name;
            c_shuxing.text = "";
            for (int i = 0; i < dic[id].lst_fa.Count; i++)
            {
                string nub_str = string.Empty;
                int    nub     = dic[id].lst_fa[i].type;
                if (nub >= 100)
                {
                    nub_str         = dic[id].lst_fa[i].value + "%";
                    c_shuxing.text += Globle.getAttrNameById(dic[id].lst_fa[i].type - 100) + "+" + nub_str + "      ";
                }

                else
                {
                    nub_str         = dic[id].lst_fa[i].value.ToString();
                    c_shuxing.text += Globle.getAttrNameById(dic[id].lst_fa[i].type) + "+" + nub_str + "      ";
                }
            }
            c_info.text = dic[id].des;
            if (A3_FashionShowModel.getInstance().dic_have_fs.ContainsKey(id))
            {
                //  long now_time = muNetCleint.instance.CurServerTimeStamp;
                //long over_time = long.Parse(ConvertStringToDateTime((long)A3_FashionShowModel.getInstance().dic_have_fs[id]));

                c_time.text = ContMgr.getCont("a3_fashionshow9") + Globle.getStrTime((int)A3_FashionShowModel.getInstance().dic_have_fs[id], true);
                c_jihuo_obj.SetActive(true);
                jihuo_info.SetActive(false);
                c_info.gameObject.SetActive(true);
                c_time.gameObject.SetActive(true);
                if (A3_FashionShowModel.getInstance().nowfs[0] == id || A3_FashionShowModel.getInstance().nowfs[1] == id)
                {
                    btn_buy_obj.SetActive(false);
                    btn_dress_obj.SetActive(false);
                }
                else
                {
                    btn_buy_obj.SetActive(false);
                    btn_dress_obj.SetActive(true);
                }
            }
            else
            {
                c_time.text = ContMgr.getCont("a3_fashionshow10");
                c_jihuo_obj.SetActive(false);
                btn_buy_obj.SetActive(true);
                btn_dress_obj.SetActive(false);
                jihuo_info.SetActive(true);
                inti_jihuo_panel();
                c_info.gameObject.SetActive(false);
                c_time.gameObject.SetActive(false);
            }

            #endregion
            #region  模型更改
            if (A3_FashionShowModel.getInstance().dress_show)
            {
                Show_this_Fashion();
            }
            #endregion
        }
コード例 #11
0
        void onfashionshow_info(Variant data)
        {
            debug.Log("受到时装的协议:" + data.dump());
            int res = data["res"];

            if (res < 0)
            {
                Globle.err_output(res);
                return;
            }
            switch (res)
            {
            //0:武器  1:胸甲
            case 1:
                //身上穿的

                if (data["dress_list"] != null && data["dress_list"].Count > 0)
                {
                    A3_FashionShowModel.getInstance().nowfs[0] = data["dress_list"][0]._int;
                    A3_FashionShowModel.getInstance().nowfs[1] = data["dress_list"][1]._int;
                    if (data["dress_show"])
                    {
                        A3_FashionShowModel.getInstance().first_nowfs[0] = data["dress_list"][0]._int;
                        A3_FashionShowModel.getInstance().first_nowfs[1] = data["dress_list"][1]._int;
                    }
                    else
                    {
                        A3_FashionShowModel.getInstance().first_nowfs[0] = A3_FashionShowModel.getInstance().first_nowfs[1] = 0;
                    }
                }
                else
                {
                    A3_FashionShowModel.getInstance().nowfs[0]       = A3_FashionShowModel.getInstance().nowfs[1] = 0;
                    A3_FashionShowModel.getInstance().first_nowfs[0] = A3_FashionShowModel.getInstance().first_nowfs[1] = 0;
                }
                //拥有的
                if (data["dressments"] != null && data["dressments"].Count > 0)
                {
                    for (int i = 0; i < data["dressments"].Count; i++)
                    {
                        A3_FashionShowModel.getInstance().dic_have_fs[data["dressments"][i]["dress"]] = data["dressments"][i]["limit"];
                    }
                }
                else
                {
                    A3_FashionShowModel.getInstance().dic_have_fs.Clear();
                }

                A3_FashionShowModel.getInstance().dress_show = data["dress_show"];
                break;

            case 2:
                if (data["dress_list"] != null && data["dress_list"].Count > 0)
                {
                    A3_FashionShowModel.getInstance().nowfs[0] = data["dress_list"][0]._int;
                    A3_FashionShowModel.getInstance().nowfs[1] = data["dress_list"][1]._int;
                    if (A3_FashionShowModel.getInstance().dress_show)
                    {
                        A3_FashionShowModel.getInstance().first_nowfs[0] = data["dress_list"][0]._int;
                        A3_FashionShowModel.getInstance().first_nowfs[1] = data["dress_list"][1]._int;
                    }
                    else
                    {
                        A3_FashionShowModel.getInstance().first_nowfs[0] = A3_FashionShowModel.getInstance().first_nowfs[1] = 0;
                    }
                }
                else
                {
                    A3_FashionShowModel.getInstance().nowfs[0]       = A3_FashionShowModel.getInstance().nowfs[1] = 0;
                    A3_FashionShowModel.getInstance().first_nowfs[0] = A3_FashionShowModel.getInstance().first_nowfs[1] = 0;
                    a3_fashionshow.ShowHide_SelefFashion();
                }
                if (a3_fashionshow._insatnce != null)
                {
                    a3_fashionshow._insatnce.RefreshSelfObj();
                }

                //  dispatchEvent(GameEvent.Create(CHANGEFA, this, data));
                break;

            case 3:
                A3_FashionShowModel.getInstance().dic_have_fs[data["dress"]._int] = data["limit"]._uint;
                if (a3_fashionshow._insatnce != null)
                {
                    a3_fashionshow._insatnce.RefreshObjs(data["dress"]._int);
                }
                break;

            case 4:
                A3_FashionShowModel.getInstance().dress_show = data["dress_show"];
                if (data["dress_show"]._bool)
                {
                    A3_FashionShowModel.getInstance().first_nowfs[0] = A3_FashionShowModel.getInstance().nowfs[0];
                    A3_FashionShowModel.getInstance().first_nowfs[1] = A3_FashionShowModel.getInstance().nowfs[1];
                    if (a3_fashionshow._insatnce != null)
                    {
                        a3_fashionshow._insatnce.Show_this_Fashion();
                    }
                }
                else
                {
                    A3_FashionShowModel.getInstance().first_nowfs[0] = 0;
                    A3_FashionShowModel.getInstance().first_nowfs[1] = 0;

                    if (a3_fashionshow._insatnce)
                    {
                        a3_fashionshow._insatnce.Hide_this_Fashion();
                    }
                }

                break;
            }
        }