private void OnCloseSettings() { PlayerContainer.Visibility = Visibility.Visible; SettingsControl.Visibility = Visibility.Collapsed; LifeControl.SetLife(viewModel.LifeTotal); UpdateCustomType(); UpdateCommanderDmg(); }
public void Reset(Gametypes type = Gametypes.MultiPlayer) { if (type == Gametypes.Current) { type = _lastType; } _lastType = type; viewModel.LifeTotal = _manager.GetLifeValue(type); viewModel.Energy = 0; viewModel.Experience = 0; viewModel.Poison = 0; viewModel.CmdEnemy1 = 0; viewModel.CmdEnemy2 = 0; viewModel.CmdEnemy3 = 0; if (type == Gametypes.Commander) { LifeControl.SetValue(Grid.RowSpanProperty, 1); } else { LifeControl.SetValue(Grid.RowSpanProperty, 2); } cmdLife1.LifeChanged -= CmdLife_LifeChanged; cmdLife2.LifeChanged -= CmdLife_LifeChanged; cmdLife3.LifeChanged -= CmdLife_LifeChanged; var cmd = 1; foreach (var id in _manager.ActivePlayers()) { if (id == viewModel.ID) { continue; } if (id == PlayerID.Unknown) { continue; } CommanderButtonMapping[id] = cmd; switch (cmd) { case 1: borderLife1.Visibility = cmdLife1.Visibility = Visibility.Visible; break; case 2: borderLife2.Visibility = cmdLife2.Visibility = Visibility.Visible; break; case 3: borderLife3.Visibility = cmdLife3.Visibility = Visibility.Visible; break; default: break; } cmd++; } cmdLife1.LifeChanged += CmdLife_LifeChanged; cmdLife2.LifeChanged += CmdLife_LifeChanged; cmdLife3.LifeChanged += CmdLife_LifeChanged; BorderCmd.Visibility = type == Gametypes.Commander ? Visibility.Visible : Visibility.Collapsed; LifeControl.SetLife(viewModel.LifeTotal); UpdateCustomType(); UpdateCommanderDmg(); }