コード例 #1
0
ファイル: MsdfGen3.cs プロジェクト: FeyoungL/Typography
        public PixelFarm.CpuBlit.BitmapAtlas.BitmapAtlasItemSource GenerateMsdfTexture(VertexStore vxs)
        {
            Shape shape = CreateShape(vxs, out EdgeBmpLut edgeBmpLut);

            if (MsdfGenParams == null)
            {
                MsdfGenParams = new MsdfGenParams();//use default
            }

            //---preview v1 bounds-----------
            PreviewSizeAndLocation(
                shape,
                MsdfGenParams,
                out int imgW, out int imgH,
                out Vector2 translateVec);

            _dx = translateVec.x;
            _dy = translateVec.y;
            //------------------------------------
            List <ContourCorner> corners = edgeBmpLut.Corners;

            TranslateCorners(corners, _dx, _dy);

            //[1] create lookup table (lut) bitmap that contains area/corner/shape information
            //each pixel inside it contains data that map to area/corner/shape

            //
            using (MemBitmap bmpLut = new MemBitmap(imgW, imgH))
                using (Tools.BorrowAggPainter(bmpLut, out var painter))
                    using (Tools.BorrowShapeBuilder(out var sh))
                    {
                        _msdfEdgePxBlender.ClearOverlapList();//reset
                        painter.RenderSurface.SetCustomPixelBlender(_msdfEdgePxBlender);

                        //1. clear all bg to black
                        painter.Clear(PixelFarm.Drawing.Color.Black);

                        sh.InitVxs(vxs) //...
                        .TranslateToNewVxs(_dx, _dy)
                        .Flatten();


                        //---------
                        //2. force fill the shape (this include hole(s) inside shape to)
                        //( we set threshold to 50 and do force fill)
                        painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_50);
                        _msdfEdgePxBlender.FillMode = MsdfEdgePixelBlender.BlenderFillMode.Force;
                        painter.Fill(sh.CurrentSharedVxs, EdgeBmpLut.EncodeToColor(0, AreaKind.AreaInsideCoverage50));

                        painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_50);//restore
#if DEBUG
                        //debug for output
                        //painter.Fill(v7, Color.Red);
                        //bmpLut.SaveImage("dbug_step0.png");
                        //int curr_step = 1;
#endif
                        //---------

                        int        cornerCount          = corners.Count;
                        List <int> cornerOfNextContours = edgeBmpLut.CornerOfNextContours;
                        int        startAt      = 0;
                        int        n            = 1;
                        int        corner_index = 1;

                        for (int cnt_index = 0; cnt_index < cornerOfNextContours.Count; ++cnt_index)
                        {
                            //contour scope
                            int next_corner_startAt = cornerOfNextContours[cnt_index];

                            //-----------
                            //AA-borders of the contour
                            painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_OverlappedBorder); //this creates overlapped area

                            for (; n < next_corner_startAt; ++n)
                            {
                                //0-> 1
                                //1->2 ... n
                                FillBorders(painter, corners[n - 1], corners[n]);

#if DEBUG
                                //bmpLut.SaveImage("dbug_step" + curr_step + ".png");
                                //curr_step++;
#endif
                            }
                            {
                                //the last one
                                //close contour, n-> 0
                                FillBorders(painter, corners[next_corner_startAt - 1], corners[startAt]);
#if DEBUG
                                //bmpLut.SaveImage("dbug_step" + curr_step + ".png");
                                //curr_step++;
#endif
                            }

                            startAt = next_corner_startAt;
                            n++;
                            corner_index++;
                        }
#if DEBUG
                        //bmpLut.SaveImage("dbug_step2.png");
#endif


                        //painter.RenderSurface.SetGamma(_prebuiltThresholdGamma_100);
                        //_msdfEdgePxBlender.FillMode = MsdfEdgePixelBlender.BlenderFillMode.InnerAreaX;
                        //painter.Fill(sh.CurrentSharedVxs, EdgeBmpLut.EncodeToColor(0, AreaKind.AreaInsideCoverage100));



                        painter.RenderSurface.SetCustomPixelBlender(null);
                        painter.RenderSurface.SetGamma(null);

                        //
                        List <CornerList> overlappedList = MakeUniqueList(_msdfEdgePxBlender._overlapList);
                        edgeBmpLut.SetOverlappedList(overlappedList);

#if DEBUG
                        if (dbugWriteMsdfTexture)
                        {
                            //save for debug
                            //we save to msdf_shape_lut2.png
                            //and check it from external program
                            //but we generate msdf bitmap from msdf_shape_lut.png
                            bmpLut.SaveImage(dbug_msdf_shape_lutName);
                            var   bmp5       = MemBitmap.LoadBitmap(dbug_msdf_shape_lutName);
                            int[] lutBuffer5 = bmp5.CopyImgBuffer(bmpLut.Width, bmpLut.Height);
                            if (bmpLut.Width == 338 && bmpLut.Height == 477)
                            {
                                dbugBreak = true;
                            }
                            edgeBmpLut.SetBmpBuffer(bmpLut.Width, bmpLut.Height, lutBuffer5);
                            //generate actual sprite
                            PixelFarm.CpuBlit.BitmapAtlas.BitmapAtlasItemSource item = CreateMsdfImage(shape, MsdfGenParams, imgW, imgH, translateVec, edgeBmpLut);
                            //save msdf bitmap to file
                            using (MemBitmap memBmp = MemBitmap.CreateFromCopy(item.Width, item.Height, item.Source))
                            {
                                memBmp.SaveImage(dbug_msdf_output);
                            }

                            return(item);
                        }
#endif

                        //[B] after we have a lookup table
                        int[] lutBuffer = bmpLut.CopyImgBuffer(bmpLut.Width, bmpLut.Height);
                        edgeBmpLut.SetBmpBuffer(bmpLut.Width, bmpLut.Height, lutBuffer);

                        return(CreateMsdfImage(shape, MsdfGenParams, imgW, imgH, translateVec, edgeBmpLut));
                    }
        }
コード例 #2
0
        unsafe void CustomBlendPixel32(int *dstPtr, Color srcColor)
        {
            if (FillMode == BlenderFillMode.Force)
            {
                *dstPtr = srcColor.ToARGB();
                return;
            }
            //-------------------------------------------------------------
            int srcColorABGR  = (int)srcColor.ToABGR();
            int existingColor = *dstPtr;
            //int existing_R = (existingColor >> CO.R_SHIFT) & 0xFF;
            int existing_G = (existingColor >> PixelFarm.Drawing.Internal.CO.G_SHIFT) & 0xFF;

            //int existing_B = (existingColor >> CO.B_SHIFT) & 0xFF;


            if (FillMode == BlenderFillMode.InnerAreaX)
            {
                if (existing_G == EdgeBmpLut.BORDER_OUTSIDE || existing_G == EdgeBmpLut.BORDER_OVERLAP_OUTSIDE)
                {
                    *dstPtr = srcColor.ToARGB();
                }
                return;
            }

            if (existingColor == BLACK)
            {
                *dstPtr = srcColor.ToARGB();
                return;
            }


            if (existingColor == _areaInside100)
            {
                *dstPtr = srcColor.ToARGB();
                return;
            }
            if (srcColorABGR == existingColor)
            {
                return;
            }
            if (FillMode == BlenderFillMode.InnerArea50)
            {
                *dstPtr = srcColor.ToARGB();
                return;
            }

            //-------------------------------------------------------------
            //decode edge information
            //we use 2 bytes for encode edge number

            ushort existingEdgeNo = EdgeBmpLut.DecodeEdgeFromColor(existingColor, out AreaKind existingAreaKind);
            ushort newEdgeNo      = EdgeBmpLut.DecodeEdgeFromColor(srcColor, out AreaKind newEdgeAreaKind);


            if (newEdgeAreaKind == AreaKind.OverlapInside || newEdgeAreaKind == AreaKind.OverlapOutside)
            {
                //new color is overlap color
                if (existingAreaKind == AreaKind.OverlapInside || existingAreaKind == AreaKind.OverlapOutside)
                {
                    CornerList registerList = _overlapList[newEdgeNo];
                    _overlapList[existingEdgeNo].Append(registerList);
                }
                else
                {
                    CornerList registerList = _overlapList[newEdgeNo];
                    registerList.Append(existingEdgeNo);
                    *dstPtr = EdgeBmpLut.EncodeToColor(newEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside).ToARGB();
                }
            }
            else
            {
                if (existingAreaKind == AreaKind.OverlapInside ||
                    existingAreaKind == AreaKind.OverlapOutside)
                {
                    _overlapList[existingEdgeNo].Append(newEdgeNo);
                }
                else
                {
                    OverlapPart overlapPart;
                    AreaKind    areaKind;
                    if (existingAreaKind == AreaKind.BorderInside || existingAreaKind == AreaKind.AreaInsideCoverage100)
                    {
                        if (newEdgeAreaKind == AreaKind.BorderInside)
                        {
                            areaKind    = AreaKind.OverlapInside;
                            overlapPart = new OverlapPart(
                                existingEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside,
                                newEdgeNo, (srcColor.G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside);
                        }
                        else
                        {
                            areaKind    = AreaKind.OverlapInside;
                            overlapPart = new OverlapPart(
                                existingEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside,
                                newEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside);
                        }
                    }
                    else
                    {
                        //existing is outside
                        if (newEdgeAreaKind == AreaKind.BorderInside)
                        {
                            areaKind    = AreaKind.OverlapInside;
                            overlapPart = new OverlapPart(
                                existingEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside,
                                newEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside);
                        }
                        else
                        {
                            areaKind    = AreaKind.OverlapOutside;
                            overlapPart = new OverlapPart(
                                existingEdgeNo, (existing_G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside,
                                newEdgeNo, (srcColor.G == EdgeBmpLut.BORDER_INSIDE) ? AreaKind.OverlapInside : AreaKind.OverlapOutside);
                        }
                    }


                    if (!_overlapParts.TryGetValue(overlapPart, out ushort found))
                    {
                        if (_overlapList.Count >= ushort.MaxValue)
                        {
                            throw new NotSupportedException();
                        }
                        //
                        ushort newPartNo = (ushort)_overlapList.Count;
                        _overlapParts.Add(overlapPart, newPartNo);
                        //
                        CornerList cornerList = new CornerList();
#if DEBUG
                        if (_overlapList.Count >= 388)
                        {
                        }
#endif

                        _overlapList.Add(cornerList);

                        cornerList.Append(existingEdgeNo);
                        cornerList.Append(newEdgeNo);
                        //set new color
                        *dstPtr = EdgeBmpLut.EncodeToColor(newPartNo, areaKind).ToARGB();
                    }
                    else
                    {
                        //set new color
                        *dstPtr = EdgeBmpLut.EncodeToColor(found, areaKind).ToARGB();
                    }
                }
            }
        }