コード例 #1
0
ファイル: ScenarioGroupUnitTest.cs プロジェクト: Juliusz/Test
        public void TestScenarioGroupDetailEditUnapproved()
        {
            ScenarioGroup main;
            ScenarioGroupDetail detail;

            int groupId = 2;
            int detailId;
            string name = "Scenario Group Detail Edit Unapproved Test";

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                main = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                detail = main.ScenarioGroupDetail;
                detailId = detail.ScenarioGroupDetailID;

                //make sure detail is not approved
                Assert.AreEqual(EntityStatus.Unapproved, detail.Status);

                //make sure main is approved
                Assert.AreEqual(EntityStatus.Approved, main.Status);

                detail.Name = name;
                repository.SaveChanges();

            }

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                main = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                detail = main.ScenarioGroupDetail;

                Assert.AreEqual(EntityStatus.Unapproved, detail.Status);
                Assert.AreEqual(detailId, detail.ScenarioGroupDetailID);
                Assert.AreEqual(context.UserName, detail.ModifiedBy);
                Assert.AreEqual(DateTime.MinValue, detail.StartTime);
                Assert.AreEqual(DateTime.MaxValue, detail.EndTime);
                Assert.AreEqual(true, detail.Latest);

                Assert.AreEqual(2, main.ScenarioGroupDetails.Count);
            }
        }
コード例 #2
0
ファイル: ScenarioGroupUnitTest.cs プロジェクト: Juliusz/Test
        public void TestScenarioGroupDetailApprovalWithUnapprovedGroup()
        {
            ScenarioGroup main;
            ScenarioGroupDetail detail;

            int groupId = 5;

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                main = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                detail = main.ScenarioGroupDetail;

                //make sure group is not approved
                Assert.AreEqual(EntityStatus.Unapproved, main.Status);
                //make sure detail is not approved
                Assert.AreEqual(EntityStatus.Unapproved, detail.Status);

                detail.Approve(context.UserName);
                Assert.AreEqual(EntityStatus.ApprovedInSession, detail.Status);
                repository.SaveChanges();

            }

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                main = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                detail = main.ScenarioGroupDetail;

                //main entity and details are approved now
                Assert.AreEqual(EntityStatus.Approved, main.Status);
                Assert.AreEqual(EntityStatus.Approved, detail.Status);

                Assert.AreEqual(context.UserName, main.ApprovedBy);
                Assert.AreEqual(context.UserName, detail.ApprovedBy);

                Assert.AreEqual(main.ApprovedAt, main.StartTime);
                Assert.AreEqual(detail.ApprovedAt, detail.StartTime);

                Assert.AreEqual(DateTime.MaxValue, main.EndTime);
                Assert.AreEqual(DateTime.MaxValue, detail.EndTime);

                //There should be only one (approved) detail
                Assert.AreEqual(1, main.ScenarioGroupDetails.Count);
            }
        }
コード例 #3
0
ファイル: ScenarioGroupUnitTest.cs プロジェクト: Juliusz/Test
        public void TestScenarioGroupChangeParentFailed()
        {
            int groupId = 1;
            int parentId = 4;
            ScenarioGroup item;
            ScenarioGroup newParent;

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                item = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                newParent = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == parentId).FirstOrDefault();

                Assert.AreEqual(false, repository.Move(item.ScenarioGroupDetail, newParent));

                repository.SaveChanges();

                Assert.AreNotEqual(newParent.ScenarioGroupID, item.ScenarioGroupDetail.ScenarioGroupParentID);

            }
        }
コード例 #4
0
ファイル: ScenarioGroupUnitTest.cs プロジェクト: Juliusz/Test
        public void TestScenarioGroupChangeParentForUnapproved()
        {
            ScenarioGroup main;
            ScenarioGroupDetail detail;
            ScenarioGroup newParent;

            int groupId = 2;
            int parentId = 4;

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                main = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                detail = main.ScenarioGroupDetail;
                newParent = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == parentId).FirstOrDefault();

                //make sure detail is not approved
                Assert.AreEqual(EntityStatus.Unapproved, detail.Status);

                Assert.AreEqual(true, repository.Move(detail, newParent));

                repository.SaveChanges();

            }

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                main = repository.ScenarioGroups().Where(g => g.ScenarioGroupID == groupId).FirstOrDefault();
                detail = main.ScenarioGroupDetail;

                Assert.AreEqual(EntityStatus.Unapproved, detail.Status);
                Assert.AreEqual(parentId, detail.ScenarioGroupParentID);
                Assert.AreEqual(context.UserName, detail.ModifiedBy);

            }
        }
コード例 #5
0
ファイル: ScenarioGroupUnitTest.cs プロジェクト: Juliusz/Test
        public void TestNewScenarioGroup()
        {
            ScenarioGroup parent;
            ScenarioGroup main;
            ScenarioGroupDetail detail;
            int parentId = 1;
            string name = "New Scenario Group Test";

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                parent = repository.ScenarioGroups().Where(p => p.ScenarioGroupID == parentId).FirstOrDefault();

                detail = repository.Add(parent);
                detail.Name = name;
                main = detail.ScenarioGroup;

                Assert.AreEqual(EntityStatus.UnapprovedInSession, detail.Status);
                Assert.AreEqual(EntityStatus.UnapprovedInSession, main.Status);
                Assert.AreEqual("Unapproved", detail.DisplayStatus);
                Assert.AreEqual("Unapproved", main.DisplayStatus);
                Assert.AreEqual(parent, detail.ScenarioGroupParent);

                repository.SaveChanges();
            }

            using (var context = new ScenarioGeneratorModel(UserName, Connection))
            {
                context.Database.Log = s => System.Diagnostics.Debug.WriteLine(s);

                ScenarioGroupRepository repository = new ScenarioGroupRepository(context);

                detail = repository.ScenarioGroupDetails().Where(d => d.Name == name).FirstOrDefault();

                Assert.AreEqual(EntityStatus.Unapproved, detail.Status);
                Assert.AreEqual(DateTime.MinValue, detail.StartTime);
                Assert.AreEqual(DateTime.MaxValue, detail.EndTime);
                Assert.AreEqual(context.UserName, detail.CreatedBy);

                parent = repository.ScenarioGroups().Where(p => p.ScenarioGroupID == parentId).FirstOrDefault();

                Assert.AreEqual(parent, detail.ScenarioGroupParent);

                main = detail.ScenarioGroup;

                Assert.AreEqual(EntityStatus.Unapproved, main.Status);
                Assert.AreEqual(DateTime.MinValue, main.StartTime);
                Assert.AreEqual(DateTime.MaxValue, main.EndTime);
                Assert.AreEqual(context.UserName, main.CreatedBy);

            }
        }