protected IShader11 CompileShader11(string shaderFileName, string entryPoint, string profile) { return(ShaderCache <IShader11> .CompileShader(Path.Combine(ShaderDataFilePath, shaderFileName), s => Renderer.CompileShader11(s, entryPoint, profile))); }
protected IShader CompileShader(string shaderFileName) { return(ShaderCache <IShader> .CompileShader(Path.Combine(ShaderDataFilePath, shaderFileName), s => Renderer.CompileShader(s))); }