protected IShader11 LoadShader11(string shaderFileName) { return(ShaderCache.LoadShader11(Path.Combine(ShaderDataFilePath, shaderFileName))); }
protected IShader11 CompileShader11(string shaderFileName, string profile, string entryPoint = "main", string macroDefinitions = null) { return(ShaderCache.CompileShader11(Path.Combine(ShaderDataFilePath, shaderFileName), profile, entryPoint, macroDefinitions)); }
protected IKernel CompileClKernel(string sourceFileName, string entryPoint, string options = null) { return(ShaderCache.CompileClKernel(Path.Combine(ShaderDataFilePath, sourceFileName), entryPoint, options)); }
protected RenderChain() { ShaderCache.Load(); }