private void button_about_Click(object sender, EventArgs e) { Class_staticsound.bt_click(); Form_about fa = new Form_about(); fa.Show(); }
private void button_green_Click(object sender, EventArgs e) { Class_staticsound.bt_click(); if (bool_green == "false") { if (Score < 500) { Class_staticsound.bt_click2(); MessageBox.Show("分数不足"); } else { Class_staticsound.bt_click(); label3.Text = "已购买"; button_green.Text = "使用"; Score = Score - 500; File.WriteAllText("data//score.dll", Score.ToString()); File.WriteAllText("data//bool_green.dll", "true"); label_score.Text = "Score:" + File.ReadAllText("data//score.dll"); MessageBox.Show("请重新打开游戏以便使用您购买的物件", "需要重启"); } } if (bool_green == "true") { File.WriteAllText("data//C.dll", "3"); NextForm(); } }
private void button_level3_Click(object sender, EventArgs e) { Class_staticsound.bt_click(); map_level3 main_game3 = new map_level3(); main_game3.Show(); close_this(); }
private void button_clear_Click(object sender, EventArgs e) { Class_staticsound.bt_click(); DialogResult del_data_ms = MessageBox.Show("您确定删除所有资料?所购买的人物与分数将初始化!!!", "确定真的要删除资料?", MessageBoxButtons.OKCancel, MessageBoxIcon.Stop); if (del_data_ms == DialogResult.OK) { DialogResult del_data_ms2 = MessageBox.Show("您确定真的要初始化一切档案吗?", "确定真的真的真的要删除资料?ლ(゚д゚ლ)", MessageBoxButtons.OKCancel, MessageBoxIcon.Stop); if (del_data_ms2 == DialogResult.OK) { Form_DATA_DEL deldata = new Form_DATA_DEL(); deldata.Show(); } } }
private void button_start_Click(object sender, EventArgs e) {//720,741 Class_staticsound.bt_click3(); food1.Top = rx_food.Next(20, 700); food1.Left = rx_food.Next(21, 721); food2.Top = rx_food.Next(20, 700); food2.Left = rx_food.Next(21, 721); food3.Top = rx_food.Next(20, 700); food3.Left = rx_food.Next(21, 721); if (C_code == "1") { timer_c_1.Start(); } if (C_code == "2") { timer_c_2.Start(); } if (C_code == "3") { timer_c_3.Start(); } if (C_code == "4") { timer_c_4.Start(); } if (C_code == "5") { timer_c_5.Start(); } if (C_code == "cursor") { timer_c_1.Dispose(); timer_c_2.Dispose(); timer_c_3.Dispose(); timer_c_4.Dispose(); timer_c_5.Dispose(); timer_c_cursor.Start(); } timer_count.Start(); button_start.Visible = false; }
private void button_start_Click(object sender, EventArgs e) { SC.Show(); this.Hide(); Class_staticsound.bt_click(); }
private void button_exit_Click(object sender, EventArgs e) { Class_staticsound.bt_click2_sync(); Application.Exit(); }
private void button_cursor_Click(object sender, EventArgs e) { Class_staticsound.bt_click(); File.WriteAllText("data//C.dll", "cursor"); NextForm(); }
private void button_back_Click(object sender, EventArgs e) { Class_staticsound.bt_click2_sync(); this.Close(); }