コード例 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // create teddy bears
            bear0 = new TeddyBear(Content, @"graphics\teddybear0", 100, 100, WindowWidth, WindowHeight);
            bear1 = new TeddyBear(Content, @"graphics\teddybear1", 200, 100, WindowWidth, WindowHeight);
            bear2 = new TeddyBear(Content, @"graphics\teddybear2", 300, 100, WindowWidth, WindowHeight);
        }
コード例 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // create teddy bears
            bear0 = new TeddyBear(Content, "teddybear0", 100, 100, WINDOW_WIDTH, WINDOW_HEIGHT);
            bear1 = new TeddyBear(Content, "teddybear1", 200, 100, WINDOW_WIDTH, WINDOW_HEIGHT);
            bear2 = new TeddyBear(Content, "teddybear2", 300, 100, WINDOW_WIDTH, WINDOW_HEIGHT);
        }
コード例 #3
0
ファイル: Game1.cs プロジェクト: benhunt12/CompE361
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // create the draw bear objects
            bear0 = new TeddyBear(Content, @"Graphics\teddybear0", graphics.PreferredBackBufferWidth / 4,
                                  graphics.PreferredBackBufferHeight / 2, WindowWidth, WindowHeight);
            bear1 = new TeddyBear(Content, @"Graphics\teddybear1", (graphics.PreferredBackBufferWidth / 2) + 125,
                                  graphics.PreferredBackBufferHeight / 2, WindowWidth, WindowHeight);
        }